more cash mod -1 reply

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Ironguy

ephesians 6:10-18

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20th November 2007

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#1 11 years ago

HI all!

im a new guy on the front forums. anyways, i want to know how to make a mod that alters the starting cash for BFME2 ROTWK skirmish games. i want things to be faster and more fluent.

It would also be cool if i could alter the build cost and time of the units. but the main thing is that i want to change the starting cash. that way games will be a LOT more faster and a LOT more hellish when you play. if you tell me where i need to go, i will put the mod together and post it up for others to try.

its not making the game OP, its just making it fast paste. kinda like CNC3.

any program i can use to open up .big files and EDIT them?




Ironguy

ephesians 6:10-18

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20th November 2007

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#2 11 years ago

k found a part of what i need. turns out i use FinalBig editor in order to mess with .big files. still need help on the other parts of the question though.




Crikken

Huh?

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18th October 2007

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#3 11 years ago

Hi! ,i think you can edit the start "cash" if you open the ini.big with finalBIG (make a backup first!!) and look for a file data/ini/playertemplate.ini. There is a line called "StartMoney =" for each faction. i am not sure if this works but remember to make a backup of the ini.big before you start edit it. if you want to alter the build cost and buildtime of the units you can do that in the data/ini/gamedata.ini. but if you edit the ini.big file you cant play online, so create a backup. good luck




Ironguy

ephesians 6:10-18

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20th November 2007

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#4 11 years ago

Thx but it didn't work :-P

it was a good try though. all well...