What IS Balance within Battle for Middle Earth? -1 reply

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Wundai

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31st August 2006

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#1 11 years ago

I have had the question you see as title for a long time now, and after the 2.01 rotwk patch i thought this was the time to ask it. I hope some of you are able to answer it ;) The way i see it: Balance consists out of 3 things: -Balance of the computer game (bfme,bfme2,rotwk) -Realism -Fantasy Balance of the computer game: What i understand from this is making the factions within the game equal enough to fight eachother. If there would be only balance of the computer game, then all pikemen, all archers, all swordsman etc. would have the same attack,defense,speed etc. But then we get to the second point, Realism: With this i mean the characters and how they were seen within the world of Tolkien for example, an orc is smaller than a human so he has less muscles so he has less attack within the game. An Uruk-Hai on the other hand is much stronger than a human so he has more attack. Then the last point which is fantasy: I would call this the balance BETWEEN realism and balance :p confusing right: What fantasy does is this, it neutralises realism for a small part, this way EA can get away with alot of balance issues that still need resolving, simply because the world tolkien made is fantasy, and therefore how can we be sure that in the previous example uruk-hai are stronger than humans? Maybe there are different rules in a world called Middle-Earth then there are on earth :) Anyway thats my side of it, Please, i await you opinions,suggestions etc because i want to understand WHAT BALANCE IS :)




Wundai

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#2 11 years ago

*bump




kingofblades

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1st May 2007

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#3 11 years ago

Well, here's my view on 'balance'. Whatever faction you are playing, you should be able to utilize your own tactics to your advantage, able to strike the enemy down without the fear of being rushed by the enemy. Now, with the BFME franchise, a player can withdraw into his/her walls or fortress, and create this Return of the King Mordor assault force, and crush the enemy just as you would sucker punch a guy in a fight. Granted, there are times when the enemy will use the same tactic as you, creating a head-on collision, therefore it is a matter of how many units you have which will determine if you will sruvive or not. EA should program their next installment, if there is one, or in the next patch, that creates it so that there are no full scale invasion force involved... Then again, I seem to like using the rush tactic....




Wundai

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#4 11 years ago

thanks for your input kingofblades :) but no full scale invasion? thanks kingofblades I forgot one point in my post being the "fun-factor" where is the fun if you cant create large army's?




Digz

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#5 11 years ago

Creating large armies and things you can still do, it's what some people refer to as "Camping" you build towers and just sit in your base making units thn you have a big war, it's fun but not many people like it and play it. Balance for me is to have the units not equal to each other but good in their own ways, e.g gobs and orcs for spamming and winning by numbers while Elves are great but don't make them invincible as they do die by uruk hands in Helms Deep. Each unit has their own characteristic thats what EA has done in BFME1, now thats a balanced game.




Wundai

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#6 11 years ago

Yes thats exactly what I meant by realism ;) but why can't they do this in Bfme2 as well? In Rotwk I would understand because Angmar has alot more units than all the other factions, so that would be unbalanced. But in bfme2 I don't see the problem in making all units with all their own characteristics. :confused:




WindowsVistaGeek19

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10th November 2006

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#7 11 years ago

When you add two more factions, new features, and tons of new units to a game, balancing everything perfectly can be a little hard.




Wundai

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#8 11 years ago

Well hard, but not impossible IMO, Ea Games could have at least tried to make it better in the Rotwk Patch. I mean its not like theyre not getting paid for it ;)




WindowsVistaGeek19

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#9 11 years ago

The fact that they are getting paid for it should at least motivate them to try a little harder. But don't be too hard on them. BFME2 (and ROTWK) are the hardest games to balance that I have ever seen. They are so complex because each factions building and unit structure are completely different. Some factions have way more units then others. Some factions build units super fast. Some do different types of damage to other units, while others do additional damage types to other units. Some units have ultra-destructive super powers, while others don't. Some have OP hero's, others don't. Overall, the way the game was set up makes it really hard to balance.




Digz

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#10 11 years ago

I completely disagree, BFME2 and Rotwk are the easiest to balance, in BFME1 there was special units for each faction now each faction has good mixes of units so its easier to balance and it really shouldn't affect too much of the game, some factions have OP heroes because the other heroes they have are crap and useless.




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