A good modeling program? -1 reply

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skater123

I'm too cool to Post

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3rd June 2004

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#1 14 years ago

hey im learning to model with gmax using the tutorials.is there anything i can use thats easier than gmax?




skater123

I'm too cool to Post

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3rd June 2004

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#2 14 years ago

or can someone help me with gmax?




Gimpy

The gimped up gimp

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25th March 2003

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#3 14 years ago

easier? milkshape better? 3ds max/ maya




Luciano

The forums staffers think I'm Cool

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23rd April 2004

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#4 14 years ago

You can try Autodesk Inventor 8 , 3d studio max 6 , Zbrush 2 , XSI 4 , Maya ..... all of then are like , $5 .... Ohhh wait , maybe $5000 ? it's gotta be a missprint !




Traxil

Ownzoring and making mods

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29th March 2003

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#5 14 years ago

All are nearly 5000 dollars. I just got Lightwave and am planning to take a solid hold on that. I have a pretty good understanding of what is in max already but I think Lightwave tutorials are built a little better once you get by the basics. Character creation as well as organic modeling (little more complex) is supposed to be a lot easier with Lightwave and I'm planning to tap into that for upcoming projects like Bank Assault. Then again Lightwave is 3000 dollars.

Gmax and milkshape are the best free programs out there down pact. I never got into milkshape though. So basic and the fact that modifiers are so basic and limiting makes the program seem obsolete these days. The fact of the matter is milkshape was designed for quake 2 and half-life engines. Box like items were supposed to be used, but in games these days people expect more. I don't agree with people who go the bitter end to gripe about the most inconsequential things ever like incorrect sights etc but they do.

Gmax on the other hand is developed by Discreet who also developed 3d studio max. It is a scaled down version of 3d studio max but gives you everything that you would need to mod with. The Battlefield Modding toolkit also has plugins for gmax whereas milkshape does not. If you pay attention, any 3d studio max tutorial will be really similar to that of a gmax so you could learn from either tutorial. Gmax is the way to go for the noobian modeler these days. Milkshape is just way too old and not developed for more advanced engines.




MaDDoG1221

Matty

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2nd August 2003

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#6 14 years ago

5gs for a god dam editing program?!

what a waste of money




Luciano

The forums staffers think I'm Cool

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23rd April 2004

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#7 14 years ago

If you want organic modeling check out Zbrush .... beats the hell out of everything that's out there including all the expensive ones .... Anyway , Softimage/XSI used to cost around $17,000 .... maybe it still does , but i guess they learned to hide it better :D




Destrucktion_XL

I like make go boom.

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19th April 2004

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#8 14 years ago

Check out www.hash.com its a website for martin hash's 3D Animation Master. It is one if the best organic modelers and character animation tools I know of for the price, and the modeling tools are REAL simple and easy to use. The program is under 300, I think its $299 actually. Good stuff and it can export to 3DS format, which G-max can read just fine. Its also got some nifty texturing tools and supposedly has a way of exporting to .3DS with the textures, but I never got that to work myself. Definatly worth looking at the site though. I made some awsome models for Flight Sim 9 and they exported to gmax just fine. You also have a mesh LOD options when exporting to 3DS fiormat. (you may need to flip some normals though once you get it into gmax if you have any holes in your surface.) Oh yeah, and its just $99 for an upgrade as long as you have a serial number.