Battlefield Vietnam 1.2 Aircraft/Tanks -1 reply

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btravis02

I'm too cool to Post

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29th July 2004

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#1 16 years ago

ok I know this has to be possible, considering how the files are already in the game...How do i put the Battlefield Vietnam 1.2 Vehicles into my battlecraft editor. I want to Place the a-1 skyraiders and some of the tanks in a custom map. Thanks for your help.




Weird_Al

Who are you calling a weirdo!!

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1st July 2004

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#2 16 years ago

yeah how can we do that :confused: and how can we had 1.2 building




Weird_Al

Who are you calling a weirdo!!

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1st July 2004

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#3 16 years ago

I founded how we can do this:

make sure this line is in your ''bfvietnam.cfg'': OpenMODArchive=Mods\BfVietnam\Archives\texture_001.rfa then go in your bfv.ist and place those things where it belong to:

[color=black]Add these lines to Air Vehicles:[/color][color=black] AC47=StandardMesh(ve_ac47_fus_M1) Skyraider=StandardMesh(ve_skyraider_fus_m1) Corsair=StandardMesh(Ve_Corsair_Main_M1) Add these to Land Vehicles: MUTT2=StandardMesh(Ve_Mutt_m1) bm21Cargo=StandardMesh(ve_bm21Cargo_main_m1) BRDM_M1=StandardMesh(ve_brdm_main_m1) Nancy=StandardMesh(ve_nancy_main_m1) Ontos=StandardMesh(ve_Ontos_main_L1) Quad50=StandardMesh(ve_statQuad50_base_m1) t72=StandardMesh(ve_t72_main_m1) m113Zippo=StandardMesh(ve_m113_Zippo_main_m1) put this under the structures section: (tunnels) o_tunnel_Bunker_M1=StandardMesh(o_tunnel_Bunker_M1) o_Tunnel_Hole_m1=StandardMesh(o_Tunnel_Hole_m1) o_Tunnel_Hut_m1=StandardMesh(o_Tunnel_Hut_m1) o_tunnelsA_M1=StandardMesh(o_tunnelsA_M1)[/color] [color=black][/color] [color=black][/color] [color=black]Structures:[/color][color=black] O_Houses_01=StandardMesh(O_Houses_01_M1) O_Houses_03=StandardMesh(O_Houses_03_M1) O_Houses_Closed_01=StandardMesh(O_Houses_Closed_01_M1) O_Hotel_m1=StandardMesh(O_Hotel_m1) O_Hotel_m2=StandardMesh(O_Hotel_m2) O_saigon_palace=StandardMesh(O_saigon_palace_m1) O_saigon_palace_trees=StandardMesh(O_saigon_palace_trees) Props High: Gibb_concret20_m1=StandardMesh(Gibb_concret20_m1) Gibb_concret45_m1=StandardMesh(Gibb_concret45_m1) Gibb_concret60_m1=StandardMesh(Gibb_concret60_m1) O_Grave_01=StandardMesh(O_Grave_01_m1) PS: For the tunnels i suggest you wait for 1.2 patch[/color]