it seems botinator (can t use with framework installed) path with map texture!? and can be possible by editing (how?) they go in 3d prefabs (house,subway) vietnam war without tunnel underground !!! dice have bad choice maybe ? same of many RTS ww1 without trench !
Sergeant Major of the Marine Corps.
27th March 2004
uh - what?
Anyhow - there are maps with real tunnels. Saigon 1968 has an elaborate sewer system, while Operation Cedar Falls has a VC tunnel system. I'm sure other maps will come around with more.
bfv tunnel in saigon and the original houses with tunnel are prefabs engine is 2d maps and i ask if bots can be move in 3d prefabs
I don't spend enough time here
19th April 2004
Emmanual please try to make up your English a bit. I can't or hardly read your posts
I didn't make it!
emmanuelbfv tunnel in saigon and the original houses with tunnel are prefabs engine is 2d maps and i ask if bots can be move in 3d prefabs
Yes and no. Though bots follow a 2d map, if the 2d map happens to be pathed into a 3d object (like a house), the bot will try to get through. It's kinda like in Ho Chi Minh trail when the bots enter the temple; though they're actually heading up the stairs, they're following the 2d map underneath the 3d object. I suppose you could make it that bots go into tunnels, by vertically aligning the paths w/ the objects, but the pathing would be very tricky. In Saigon/Cedar Falls it'd be impossible, since the pathing would probably overlap any needed pathing on the surface. Hope that answers your question . . .
no!: bad answer think about in saigon map you have a 2nd minimap when you are underground isn t possible to path it ? i can t try it battlecraft crash on my pc anyone have to try this ?
i try bots for saigon bots don t move !