Mapcrash using Botinator 0.5 and BFV 1.2 -1 reply

Please wait...

El Thilo

I don't spend enough time here

50 XP

30th August 2004

0 Uploads

25 Posts

0 Threads

#1 14 years ago

Hi,

I have the following problem: I've got a map with bot support. Now, after installing the ver. 1.2 patch of BFV, if I try to run Botinator ver. 0.5 again, the whole map crashes when generating the first set of pathways using BATTLEFIELD VIETNAM. I tried several times, but no luck. Did anybody come across the problem yet? Any idea? Does Botinator ver. 0.5 work with this BFV version? Every help is appreciated!

Cheers,

El Thilo




El Thilo

I don't spend enough time here

50 XP

30th August 2004

0 Uploads

25 Posts

0 Threads

#2 14 years ago

I've got it:

Before I generate any pathmaps using the Botinator I had to do the following:

In the AIpathfinding.con (Root) I had to rem the following line:

run StaticObjects.con

so the two lines read

rem run StaticObjects.con ai.createAllMaps Funnily enough BFV still shows all objects when generating pathmaps.

Now I could proceed as usual using the Botinator.

Maybe this helps someone else, as well!

Cheers,

El Thilo




odin84gk

That which does not kill you..

50 XP

30th May 2004

0 Uploads

256 Posts

0 Threads

#3 13 years ago

BEAUTIFUL!!!!!! mine works great now