Weapon damage In BFV -1 reply

Please wait...

Paralyse

I'm too cool to Post

50 XP

20th May 2004

0 Uploads

6 Posts

0 Threads

#1 14 years ago

How can i change how much damage the weapons in Battlefield vietnam does?




Luciano

The forums staffers think I'm Cool

50 XP

23rd April 2004

0 Uploads

157 Posts

0 Threads

#2 14 years ago

edit Objects.RFA .... unpack Objects.rfa using winRFA then edit the con files with notepad .... proper way would be to create a MOD , unpack whatever files you want changed to the MOD location and do all your editing on the MOD not the original files ....




Paralyse

I'm too cool to Post

50 XP

20th May 2004

0 Uploads

6 Posts

0 Threads

#3 14 years ago

Yes i know but i cant find out to mod the damage!!!




CluelessFlyboy

GF makes me horny

50 XP

20th February 2004

0 Uploads

84 Posts

0 Threads

#4 14 years ago

see the damage files in game.rfa.




Destrucktion_XL

I like make go boom.

50 XP

19th April 2004

0 Uploads

205 Posts

0 Threads

#5 14 years ago

Each material used on an object has different damage values depending on what bullet is used on it.

each bullet or 'projectile' has a line that defines what material the projectile is, thus defining how much damage it will cause. If you wanted to make a one shot kill kind of weapon there is a post called one shot kill gun or something and you may find some answers there.

You could also edit the game.rfa cons right inside of winRFA. The archive has a special compression so you can't unpack or repack it without screwing it up, so change the files in winRFA and hit save button when done.

For each material id you can change its material damage values in the game.rfa

So look in the objects.con for the weapon you want to make stronger or weaker, look at what projectile it uses.

Many projectiles are defined in the weapons object.con, but allot are defined in objects\handweapons\commmon\projectiles.com like the colt and m16 projectiles.

Look at what material ID the projectile uses and modify the material damage values for that material.

Thats it, but when you see the damage material code you will realize it would take you alone a year to change the material damage settings for every weapon in the game.

my suggestion, change the material IDs for one material ID and apply that ID to the code defining projectiles for all the weapons you want to have similar strength

Hope it helps, and G-Luck!