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BlackFalcon

Slightly cooler than a n00b

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18th November 2003

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#1 14 years ago

Ok, I would like to request for 2 addtions to be made to the star trek QB system. I would like the ability to warp to system inside of the QB universe once you destroy whatever ship you set to the mission. I think that way, you get the chance to test all the warpflashes that we have created without having to go into the campaign.

Another thing i would like to request is the Prometheus MVA ability. Unless it has already been made and I am overlooking it, I only see the Prometheus itself. I know it can be done though because we have done the separation sequence for the galaxy.

And another thing, I tried that Separating soveriegn mod, but I don't see an option to separate the sovereign. Do I need a more advance version of Foundation Plugin or is there no option to do so...or can you can only load the two separate parts?




EnterpriseG

I'm too cool to Post

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16th January 2004

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#2 14 years ago

I don't think you can serarate the soveriegn, it's just 2 different parts of it in the ships menu. You can pick the saucer or star drive but you can't pick the whole ship and make it serarate in the game. At least thats what it seems to be.




CaptainFish

Captain Of the USS Seaworthy

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6th July 2003

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#3 14 years ago

lol ok, first off all, download qbr, it does exactly what you say. second the MVAM prommy is still in the works exculsively by sneaker98. this will be realeased before nano fx 2.0 so just wait and it will come. now the seperateing soverigen. im not sure. im assumeing it uses the shuttle frameworks but i could be wrong.




MilleauRekiir

I follow teh Moo!

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4th November 2003

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#4 14 years ago

For the first one, get some of the QB maps, the latest ones include multisystems between which you can warp. Alternatively, in 3rd party modding you can get the warp speed intercept mod that will use warp to get to far off places. Very far off though - you may need some of the usermade QB maps to get big enough areas to warp within.

The second one is in the works. Sneaker's gone over to do a universal MVAM script, apparently, so he may delay his MVAM prommie.

The sovereign model was never meant to seperate. All it is there for is in anticipation of the new MVAM script. We know that the soveriegn is designed to seperate, and photos of what it looks like having done that are available, this mod reflects that and gives you the soveriegn captain's yacht as well. Ie, three different ships, not one that seperates.




sneaker98

BC Modder

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21st October 2002

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#5 14 years ago

Lol the only delay on the MVAM is the prommy :P I had a lot of time on my hands, and therefore decided to start working on one of the future projects I was going to do. Within a day of getting the full prometheus, I will be able to release the Mvam. It's 99.9% completed (with the .1% being one final upgrade I wish to make regarding the buttons in the XO menu). And yes, the mvam (once released, of course) is completely dynamic, meaning anyone will be able to make seperating ships. All they gotta do is include their own file (they just need to copy and paste one of the files in Custom/Autoload/Mvam that the Mvam 2.0 will come with, and then modify it for their own ships. This includes things such as ship name, seperating speed, seperating vectors, etc) It'll be more complicated than a foundation plugin.. unfortunately, this is neccessary to make for as dynamic a system as possible. Everything you need to change will be well marked so you can do it nice and easily :)




scottpkeene

Its Me

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20th September 2003

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#6 14 years ago

i think there is an MVAM sovvie on bcfiles quite new nx- 73811 i think i hav'nt d/loaded it but you could look into it




archer9234

40 Years of Star Trek

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3rd July 2003

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#7 14 years ago

sneaker in your mvam 2.0 did u fix the problem with the damage resetting when you seperate? or thats imposible?




sneaker98

BC Modder

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21st October 2002

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#8 14 years ago

scott: there's a sovereign that has all the seperate models (plus the captains yacht), but it's not MVAM. Not yet anyways, it'll be easily made to do that after mvam 2.0 comes out.

archer: I did :) the reason it wasnt included in the first was because of time constraints... either i released then and there with a few things missing or i'd have to wait 2 months. I was off to a summer job without being near any computer at all, so yeah.

The only impossible damage part is visible damage... after close examination of the code (and much frustration), i have deemed it highly unlikely lol.