Proprietary game engine, using all the latest 3D technology :
-DirectX® 8.1 support -Dynamic LoD* (Level of Detail), -Hardware accelerated Transform and Lighting, -Pixel Shaders and Vertex Shaders -Hierarchical animation and skinning system, -DXTn compressed textures Dynamic Damage system Particle system able to handle thousands of particles, influenced by various forces, fields… -Special effects : glows, lens flares, reflections, Dot3 Bump Mapping, Per-pixel lighting
Basically no don't need to know anything more about those unless your developing games your self. Basicly they are just method of making the graphcs look nicer. Where did you get that info?
KM beta and support member
21st September 2002
he probly got it from the options menue for his graphics card or he just herd it from around this bord.
Sounds like the info for a NVidia card.
No, these are specs for Hegemonia on PC - the visuals are breathtaking, so I was curious what this stuff meant (I can post a link to the screens if you want)... can a game that looks like this and has these graphics specs be made for XBOX?
No not unless they upgrade the graphics card in the XBox. Maybe they could create something which looks cool just as cool but to the best of my knowledge the XBox is not capable of such things.
Well, I guess it wouldn't look quite as good anyway, would it... and the primary draw for me to this game is the screens: http://dreamcatcherinteractive.com/hegemonia/ - I'll probably have to get a better vid card for the PC. Have you played any games like this?
Hello... where'd ya go? Never answered my question. I'm not even really sure what makes a Real Time Strategy game what it is, or what games fall under that category. :uhm:
BTW, is there anyone here who has already played Hegemonia?:lookaround:
(I love the smilies on this board!)
GF Pwns Me!
8th November 2002
No, haven´t played it yet, but the Shots look awesome. I would assess a Geforce4 and a 2 GHz CPU is recommended.