Help on Editing Hardpoints manually -1 reply

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Lorano

I post to get attention

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13th June 2003

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#1 17 years ago

Hey all, been a while since I've been here, so now I've got a question.

I'm not inexperienced in modifying hard points, however, when I just had to recently reinstall BC, I cannot seem to get the hardpoints to read properly, all I get is :

™N «P




MilleauRekiir

I follow teh Moo!

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4th November 2003

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#2 17 years ago

If you alter the hardpoints with Model Property Editor and press save, they are then ingame, fully altered.

You can only edit .py's, .pyc's will appear strange as they are fully compiled python. If you have just reinstalled, it may be that the py's you originally had have been wiped (as there are non in the unaltered game). The pyc's will be there and, naturally, unreadable, you'll need to fetch them again and put them in.




Lorano

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13th June 2003

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#3 17 years ago

Ah..thanks.




BobTheBuilder

Im just chillin!

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20th January 2004

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#4 17 years ago

does anyone no how to decode .pyc files?:uhm::uhm::uhm: thanx!!!




book Advanced Member

I'm a book!

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13th November 2002

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#5 17 years ago

get the sdk.




BobTheBuilder

Im just chillin!

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20th January 2004

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#6 17 years ago

kool thanks!




Quantum82

GF Pwns Me!

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12th October 2003

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#7 17 years ago

Lorano, if you still want to edit hardpoints maually, try using Wordpad (Not Notepad).




Lorano

I post to get attention

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13th June 2003

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#8 17 years ago

Ah I got it to work, now I'm just having problems with NanoFx and the CG Sovereign....blah..check my post on the problems board if you can help please.




swimz101

He's called Vash..The Stampede

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23rd October 2003

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#9 17 years ago

i believe defiant's homepage has a decompiler, http://defiant.homedns.org/~st/index.php?show=stbc&bc=decompyle