Wow, you have really got this computer stuff wired...lol.. I have done a bit of config changing in IL2 (a WWII flying game) but nothing else. I tried a couple of mods in CoDUA but they kept messing the game up & I ended up having to reinstall to get things back to normal. I would like to go one step at a time here though...I think I would like to start with the WiCoPP mod that you speak about. Does it "self install" or do I have to place the pieces in specific folders myself? Where can I download it?
I will most likely have a big problem with the sounds of the grenades hitting the ground because my hearing departed along with my hair...ha ha.. I have put your long message into notepad & will just have to read it a bunch of times...
PapaG39;3372903I would like to go one step at a time here though...I think I would like to start with the WiCoPP mod that you speak about. Does it "self install" or do I have to place the pieces in specific folders myself? Where can I download it?
The mods you had problems with may not have been an install error on your part, if you followed the directions correctly. There are lots of mods made that aren't tested thoroughly and as a result they can be buggy. Sometimes the authors patch them, especially if they are popular ones like Reality, which has a ptch for the latest version of it (2.6).
One step at a time is the way to do it if you're not adept at troubleshooting. Keep this site in your favorites list, it's very handy: http://callofduty.filefront.com/
You simply scroll down and use the COD2>Downloads link on the left of the page to access all the COD2 files. Here's the direct link to the WiCoPP Reality 2.6 mod, make sure you check out all the nice screenshots that show the new skins and effects: http://callofduty.filefront.com/file/WCP_CoD2_Reality;68970
...and here's the link to the Reailty 2.6 patch: http://callofduty.filefront.com/file/WCP_CoD2_Reality_V26_Fixes;69342
There are complete instructions on how to install it. Basically you need to uninstall any other mods you have first, then extract all the contents of the mod to your COD2>Main folder. The patch installs to the same folder. He warns that your saves won't work and that you'll have to start a new game. Though he says it won't likely work with any other mods, I'm finding it's working fine with my mini mod after playing several levels.
This mod is one of the most stable I've used. I even played through most of the game the first time using it forgetting to install the patch and still saw no problems. Many of the fixes in the patch are just minor changes to make some things look more historically accurate, rather than actual bug fixes. The only bug fix I read in it was where he changed it so Sgt Randall doesn't die, which apparently caused problems and was no doubt due to the enhanced AI.
I like many of the things Sgthaarde has put in his new mod, and may eventually try it too. He's added 30 extra German troops per level, new run pain animations, more AI flanking, removed nade indicators, added cookoff, etc. The latter two are easy to do, but many mods don't have it. He's made it so Sgt Randall can die though so I don't know how he managed that without scripting problems. If he dies and the next level starts without him to point out objectives and give commands, what happens in the intro for example? Perhaps the intro is just skipped in that case.
I'm going to try and get help making a mod with the levels starting with you being equipped with only bolt action rifles and pistols and add it to my mini no HUD/OS displays-no iron sights zoom mod. It seems to me if you limit it to only how you yourself are equipped at the start of the level it should be a lot easier. Of course that would still leave you having to conserve pistol ammo, but that could be accounted for by how much you start with.
Good Morning Omen; I am going to uninstall Sgthaarse's mod for now & get the one you have suggested & try that. I do like the non-zoomed "iron sight" mod better then the "zoomed in" game one. I'm not sure I can handle the "no grenade indicator" part though. my hearing is very bad. I had a stump blow up in my ear when I was a kid & that started the right ear on its way down, and aircraft engines did the rest in later years...Guess I was born to be half deaf...lol.. I just finished watching private Ryan and am half way through Brothers in Arms..an 8 CD movie and you can see that all but a few of the rank & file soldiers have just M1 or M1 carbines. a few have the Tommy & a very few have the BAR. The German soldiers mostly have the bolt or the mp40. I think the main weapon of the americans was the M1 because it was so versitle...i.e. bayonet, club & good up to 2-400 yards consistantly.. In the army I could shoot expert up to 300 yards, but my score really dropped from 400-500 yards... For those "pop up" targets good accuracy (for me) seemed to only be any good up to 20-30 yards at best...at that range, which seems to be the normal infantry fighting range, The Tommy or German mp40 seemed ideal. The M1 was good also because of its auto fire capability. Right out of boot camp even in the 50's we were all issued the M1. Sergents & above usually had the Tompson. It also was very hard for a PVT to get his hands on a .45 pistol. Usually some damn officer would take it away from him. lol, anyway, I'm gona go get the WicoPP mod & give it a try... Thanks
Pow! as soon as I deleted that ZZ file like the readme says to do...I can't load the game because of the script file has changed. This is the problems that I always get with mods it seems. now I guess the old Un-re-install is the only thing I can do. People always say: "back up the file" but, I don't know what files to backup or for that matter, exactly how to backup & what..lol I'm really a basket case when it comes to computers I guess...lol..
Sure you're right about most using the single bolt action rifles, but from a distance and quite often to set up a mop up crew with machine guns. Of course the movies are going to glorify the machine guns in close combat though. It's like the "skill" positions in pro football, you never see the linemen get the same limelight. Like I said I was only pointing out that this game deals with a lot of situations where you're facing Germans with machine guns. Whether that's actually realistic or not the bolt action rifles make it a lot tougher to fight them, especially when the game is designed so they keep spawning in when you stay far away.
Backing up saves or files before modding is not hard at all. Furthermore if you mod properly by extracting the file you're modding and making a separate mod file, there's less to worry about in the first place. Backing up saves is just a matter of going to the COD2 save folder under your profile name and copying and pasting it to another location, like My Documents for instance. So, go to C:\Program Files\Activision\COD2\main\players\your profile name folder\save. If you right click on the save folder contained inside your profile name folder and click Copy, you can now go to a folder like My Documents and right click in any blank white part of that folder, click Paste, and it's relocated there and saved or backed up.
This in conjunction with knowing what condition the game was in when you copied that folder will allow you to use it again under those same conditions. For this reason you may want to put the save folder in a folder called "COD2 saves-no mods", if it was saved with no mods installed. You make a new folder to put it in by simply clicking Make New Folder on the bar on the left of any folder you're in. You need to make sure none of the files or folders in that folder are highlighted in blue for Make New Folder to appear as an option. To unhighlight any highlighted files or folders just left click in an empty white space in that folder. You can back up files before modding the same way, simply go to that file, right click, copy it, and paste it to where you want it saved, just like you did with the saves folder.
To access a file for modding, like iw_13.iwd, which is the file you edit to make a no zoom iron sights mod, you simply use a zip extractor, as the .iwd files are just a type of zip file. To do this it's best to have a good zip application like Win Rar, IZArc, etc. I use IZArc, it's freeware and the new version handles a lot of file types. It's also pretty fast at extracting (uncompressing) and zipping (compressing) files. The first time you use the extractor you need to browse to the extractor app via right clicking on the file you want to extract and clicking Open with...\Browse. You can browse to the app's exe, for instance C:\Program Files\IZArc\IZArc.exe. Selecting the exe of the extractor app and clicking open will make the app open the file.
Once you've done that the extractor app will be listed in the window that appears when you right click on a file. Furthermore it will have an arrow next to it (>) allowing you to highlight it and select Extract to, Extract here, etc. You then select Extract to and in the box that appears use the Browse tab (usually a folder icon with a green arrow on it) to select a folder to extract it to, like My Documents again. Extracting is the same as copying and pasting only you are uncompressing a file. In other words the copy you're extracting it from remains intact. Once the file is extracted you have an uncompressed version of the file where you've extracted it to. For instance in the case of iw_13.iwd, instead of looking like one file named iw_13.iwd, it will now be 13 separate folders, two of which (Materials and Weapons) will have subfolders. You only need concern yourself with the Weapons>SP set of nested folders if you want to make an sp weapons mod such as no zoom iron sights. You can delete the rest you extracted to save file space.
To simplify accessing different conditions of the game for matching mods or lack of them to their associated save folder you can create separate player profiles when starting a new game. Also, there is a slightly more complex but very handy way of installing mods which allows you to put everything the mod contains in it's own folder in the COD2 directory rather than the COD2>main directory. In this case you make a folder in COD2 called WCP2 for instance if you are using the WiCopp 2.6 Reality mod. Then when you install the mod instead of extracting all it's contents to COD2>main you extract them to the WCP2 folder. To make the mod launch with the game you create another launch shortcut for COD2 Singleplayer by going to COD2, right clicking on the COD2 singleplayer exe that has the COD2 logo on it (CoD2SP_s.exe), then select Send to>Desktop (create shortcut).
It's best to rename this new shortcut so you won't confuse it with the standard launch shortcut. I named mine COD2 WCP2. There's one last step to get the new mod shortcut to work, you must right click on this new shortcut, and in the target add +set fs_game WCP2 to the end of the target after using a space first. If done right the entire target should look like this:
"C:\Program Files\Activision\Call of Duty 2\CoD2SP_s.exe" +set fs_game WCP2
Then just click Apply>OK and you're all done. You must then make sure you exit out of the launch screen autoplay activates when you insert the game disc, or hold Shift down after inserting the disc to keep it from popping up. Then just use the new COD2 WCP2 shortcut to launch the game. The beauty of this method of mod installing is that you can easily uninstall the mod by simply removing the WCP2 folder, and you can easily select at any time whether you want to play with or withtout the mod by which shortcut you launch with. The WCP2 folder will even generate it's own save folder specifically for that mod, which helps eliminate errors due to save incompatibility.
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This may be and likely is too intimidating for you as far as making your own mods yet. Best to fully understand first how to install and uninstall mods, and organize your saves. You said you liked the no zoom iron sights mod better though so I wasn't sure if you'd tried making one for yourself or not. You probably won't find no zoom iron sights on any mods, in fact I've seen one or two "realism" mods that actually increase the zoom on iron sights, as if THAT'S realism. If you get the Reality mod up and running OK and understand how to organize the saves, let me know and I'll send you a copy of my mini mod if you don't want to try making it on your own. Like I said it's best to use the advanced install method if you can handle it, it makes the saves issue and uninstalling a LOT easier. There are instructions included with the mod's readme on how to install this way, but it's basically just what I already told you.
Oh boy...lol... I'll have to re-read this one a few times... I think I'll just start with making the "no zoom" iron sights. I just reinstalled and all is back to normal. I played up to the Train Station & my only partner stepped on a grenade & left me all alone. I finely had to cheat & use the Russian 10 shot automatic rifle that my dead partner had. I was out of grenades & pistol ammo and six of them were coming up the stairs at the same time. Just an impossible situation with a 5 shot clip having to shoot some of them twice..lol.. So, Just to tweak the Iron sight no zoom is basically just a config file change to the number 80? for that I shouldn't have to back up anything should I? I should be able to just change the numjbers back to the original numbers to set it right again?
PapaG39;3376204So, Just to tweak the Iron sight no zoom is basically just a config file change to the number 80? for that I shouldn't have to back up anything should I? I should be able to just change the numjbers back to the original numbers to set it right again?
No, not at all, obviously you haven't read what I've been saying. The only config file part of what I've done is the removing of the HUD and other onsceen displays and even that requires making a separate config file called autoexec.cfg. Doing the iron sights change is more complex than you'll probably want to handle, in fact you're really not yet grasping how mod installation works as far as how it affects old saves. However, just because the modded version of the game does not allow your old saves to work doesn't mean you have to entirely reinstall the whole game, that's overkill.
What you appear to be stumbling on is COD2's tendency to have limited options in the game menu reguarding saves. It asks you if you want to resume game rather than being able to go into the singleplayer menu and select a specific checkpoint save to load or delete. This is partly due to the game not having any quicksave or as far as I know even any manual save option. This is why it's imperative that you pay attention to the path I guided you to in finding the save folder and placing it in another location for later use. It will still be totally usable when replaced after restoring the game to the state it was in while it was being generated. Not doing this is why you are reinstalling the game, which is not at all needed.
Sorry to say but at this point I'm hesitant to even send you the mini mod I've constructed thus far for fear you will still panic on the savegame thing. It's no big deal really, just treat every mod install as a time to start a new game, then when you want to uninstall the mod delete the save folder I directed you to and start a new no mod game. In my last post I thoroughly explained how you can avoid that by using advanced install procedures for the mods, but it may be best for you to just keep it simple and expect to have to start a new game every time you install or uninstall a mod. You don't have to reinstall the game though. I will likely post my mini mod on my filepage for those whom wish to install it though. I'd like to include bolt action rifle and pistol weapons issuing at the start of each mission, but I don't know how and I've yet to get any help on that despite asking on 4 separate COD2 modding forums. hopefully within a few days I'll get useful replies.
Hey, guess what, I aced the top of Silo using the Kar98k with the no HUD mod, no iron sights zoom, and using Reality on Veteran. First I died a few times at about the 1:30 to go mark, that second stretch after the first checkpoint is tough. Then I got in a zone and made a lot of double kills and managed to find all the mortar teams pretty fast. The Kar98k is probably the best all around single bolt action rifle in the game and perfect for trying Silo without scope or any iron sights zoom. I really thought I'd have a tough time because the part leading up to that in Silo was the hardest part for me yet in this rifle/pistol only goal. It was probably that I wasn't using the Colt I had though when getting rushed by jerries. I'd gotten so used to not having a pistol in earlier missions due to not being able to find one that I sometimes forgot I had it.
Ha Ha..man that's great. Your a better warrior then you thought you were... I'm getting better at pulling the pistol in a crunch, but I still get killed a lot. I get lost while trying to melee some enemy & end up getting knocked about. With my controls I can't move and hit at the same time so, I usually end up to far away for a hit & they step in fast & smack me a good one...I agree that the Kar98 is the best shooter in the game. I'm using it more & more & leaving the sniper rifles where they lay. Heck, anyone of us can just fly through the game scenarios with the Russian, German, Brit or American Submachine guns, but to me, it just adds a little more skill to do it... yes, I reread *AFTER* I posted the above & saw that I had to save etc...I'm just going to have to reread your very informative post until I better understand just what I need to do.. Takes me a bit longer then the average bear...
PapaG39;3376815I'm just going to have to reread your very informative post until I better understand just what I need to do.. Takes me a bit longer then the average bear...
Better that then reinstall the game when you don't need to. I check this forum every day, if you get in a bind and think you can't go further to sort things out just ask or read the tips I mentioned again before reinstalling.;)
Now if I can just make it through the mortar teams on Defending Hill 400 with no scope or iron sights zoom I'll be OK. That part gets me nervous enough just playing without the compass and using the scope. Going without both plus no sights zoom is gonna be tough.:naughty:
Oh yes! Just finding those motors is hard enough, but then you have the attacking Germans shooting at you and throwing grenades...Yeah, I'm not looking real forward to that one either... I'll try it without the scope first & then if I get through that I'll kill the compass...
"I played with no HUD on Vet it wasn't actually a mod I installed but rather a tweak I did myself by removing the HUD via the config file". The above was what I had read & thought it was the iron sight tweak, but it was the HUD... So I'll reread further on down the line & see if you explane how to just kill the HUD for now. as long as I can put it back in if I can't get along without it.. ha ha.. Gotta go to work now though...Dang...Something always coming up to ruin my gaming...