Fairly obvious what I mean ,Do you like the way health regenerates or do you prefer a normal health bar? And why?
I didn't like it at first, mainly because I hadn't yet tried the 2 hardest difficulty levels and it seemed too easy. Now I see it as a bit of a plus not having to go on an easter egg hunt for health packs along with giving the game a more tactical feeling of needing to take cover often.
Every time this comes up though I have to mention that I prefer a different health system all together of the type Medal of Honor Pacific Assault uses. It's much more realistic if you have to call for a medic and get attended to, requiring the need to pick a carefull spot to do so if you can.
So a bit like battlefield 2 then? If your not sure how it works in BF2, you have a health bar and it can be replaced by either a medic player or by a supply drop (which also gives you more ammo). I think it works quite well because it forces you to have a balanced team e.g. in a 6 man squad you may have 2 medics ,2 combat assault types a sniper and an engineer. It forces you to co-operate.
Well I'm all for anything in mp that necessitates cooperation, the common lack of it is part of what made me tire of online play. For some time now I have been combining increased difficulty challenges with video making in sp, everything from hardest difficulty level no scratch runs on an unmodded game, to Veteran play in COD2 using realism mods and adding no HUD, no iron sights zoom and rifle/pistol only.
Sure it's not the heart palpitating experience that is mp, but it's a solid hobby and at 48 I'm kinda getting weary of the mp scene. I've yet to come up with a convenient and effective way of recording COD2 though. It may be the mods I have installed but I can't get Game Cam or the demo record to work. I may have to settle with the slug of all capture progs and use Fraps.
I like it. It may not be that realistic, but it's better than an outrageosly short health bar, and like Omen said, it gives the game a better tactical feel. I tried to play CoD:FH, but I'm stuck on the british campaign because of the short health bar.
I tried to play CoD:FH, but I'm stuck on the british campaign because of the short health bar.
No health packs? Its based on vCOD, and that has health packs.
Personally, I perfer the old health pack system, but after nearly a year of playing with the COD2 regen system, its grown on me.
Using health packs I found more of a challenge, as you couldnt just duck for cover where ever you are, and let the system undo the damage. You had to always be aware of where the packs were.
For MP Comp players (and I used to be one), the health pack system is prefered.
There's definitely flaws in both systems compared to medic healing, but I'm starting to prefer planning my cover spots vs attempting mad health pack dashes or going on a hunt for them after the battle. It makes me think more strategically ahead of time. To me it's both annoying and a bit of a spoiler to remember or know where all the health packs are.
Well in FH there are health packs, but in levels where you don't need them you usually find tonnes (the full heal ones that are stored on the player), but on the level I'm stuck on, you have a sten, and a Lee Enfield, and you have to first blow up an enterence to the small town, (meanwhile two mg-42's, and up to 15 re-spawning foot soldiers at a time are firing at you), and then once you do that, you can kill all the soldiers in that area permenantly. The second objective is to free a couple of captured soldiers, holed up in a tower (where one of the mg's are). After you do that (I've only gotten this far once) you have to storm the enterence on the other side, and blow that one up. You have to do this with only 2 full heal packs, and only 1 auto heal pack (you can't pick it up and store it). Although I don't play MP on PC (see my sig), I do play with friends on either xbox or gamecube, and I probably prefer the recharge "halo style" (limited recarge, where you can only recharge a certain amount of times before you have to get a med-kit), that way all the players are evenly balenced when they face each other, and it reduces the effectiveness of stratigic "camp traps".
I've only played the demo of PA, and that was a while ago. I forget what it is like, could you explain it to me?