Optimal Death Effects -1 reply

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Go Canada!

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14th January 2006

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#1 11 years ago

I was kinda thinking about death and wound effects and how some people really like rag-doll, also I like merciless and all that gore realism stuff. My question: Am I asking too much of games to have them be realistic in death, examples: You're shot in the arm: It is harder to shoot,there is a hole in ur arm, and gradually more and more blood is on your arm. You're shot the gut: You immediately fall, massive amounts of blood pour from the wound, you can't do anything but lay on your back and die in about 5 seconds, depending on how much you move your head ahead around after your shot. You die from a grenade that was at your feet: Your on your back, you have little bleeding stubs for legs and you die after 3 seconds. You die from tank/artillery/other large explosive: Your player becomes a mass of flying, bloody flesh. So, am I asking too much, not enough, or are you right with me?




Tally

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20th November 2004

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#2 11 years ago

Blood and gore are limited in retail games because of age considerations. The game companies aren't going to get a massively bloody game past the censors, and so they limit it.

Personally, I dont like it much at all. I dont think a game needs to be realistic to be fun. Indeed, the more realistic it is, the more I wont find it 'fun', and thats because real death and war aren't 'fun' at all.




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#3 11 years ago

True, you gotta think about age, but their are the +17 M games, and about war games being 'fun', true, but I wish games did make it really like war, I'd like to be able to experience war without actually having to worry about getting shot and being in pain. That's why I like paintball, gets my [COLOR=black]adrenaline [/COLOR]up, that's one of the few times in life I'm not in a total daze and really tired.




mrbean1112

I post to get attention

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13th February 2004

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#4 11 years ago

I definitely would want to see more of this in Games.. i think the new Brothers in arms will have something like that...... the original brothers in arms i think had great damage system. it was pretty much 2-3 hits.. your dead and shellshock was the best in that game.




brianman23

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19th October 2005

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#5 11 years ago
Go Canada!I wish games did make it really like war, I'd like to be able to experience war without actually having to worry about getting shot and being in pain.

Try playing Red Orchestra (http://www.redorchestragame.com). It has realistic effects such as the ones you have mentioned.

For example, if you land too hard on your feet or get shot in the leg, you will find it slower to move and lower jumps. Also, if you sprint or jump a lot, your character starts breathing heavily and your aim is decreased. Aim is increased if you have a ledge or someplace to rest your gun. Instead of having "health recharge" like CoD2, you simply have a limited amount of health, and no "health packs".

All of this for the price of $25. Compared to CoD2's $60 price tag, RO is a bargain! Other features

- Player classes - Ragdoll physics - Small, infanty maps, medium sized infantry with tank support, and large tank maps - Bayonettes - See http://www.redorchestragame.com for more details




Tally

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#6 11 years ago

LOL, I have heard RO refered to as Dead Orchestra, because it is so slow.

I do play it, but its more a campers game. ;)




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#7 11 years ago

Ok, RO sounds cool I'll look into it, but please answer my question, Am I asking too much of them? Will I see this soon, Will I see it when when I get grandchildren? Will I never see it? Thanks




Tally

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#8 11 years ago
please answer my question, Am I asking too much of them?

What do you think we have been doing? We've been giving our opinion on whether its right to have gore or not. Its up for debate, hence we are debating it.




Go Canada!

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#9 11 years ago

Well, I thought someone would know if it was at all possible, for example some of that immpossible because of memory and how "smart" a computer application is. Thanks




>Omen<

Modern Warfare

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1st January 2005

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#10 11 years ago
tallyThe game companies aren't going to get a massively bloody game past the censors, and so they limit it.

Not entirely true, much of it has to do with what the devs/publishers feel will sell the most, along with certain subject matter perhaps being viewed as more sensitive than others by those setting the gore limitations. Keep in mind we are talking about a game representing those that fought and died in WWII. Many of those whom are playing it have parents sensitive to those issues. Much of the decision may have been based on whether they thought a lot of parents would see it as too graphic for their kids.

There are games that are much more graphic than COD2. An urelated title but in keeping with the post topic, check out this video short of how graphic FEAR can get. I used no mods whatsoever while capturing this, some of the dry runs resulted in even more graphic gore. You can clearly see by this video that gore itself is not the sole thing that limits what developers are allowed to include.

Lap Dog Outtakes Some heads are gonna roll!




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