I'm tired of seeing these hands and legs through walls and models physics:mad: . something new? like farcry? brothers in arms? mohpa? Its agitating,(pardon my spelling), seeing the same old crap. they could have done this with UO, or finest hour, but of course they didnt.
Fuzzy, it's really difficult to not have that happen in a game engine. The ragdoll phyisics would have to be so real (or so horribly unreal) for that not to happen. I do recall Tom Clancy's Rainbow Six having a real problem with it's ragdoll phyisics being bizzarly unreal. Even in the latest games like Half Life2, and Doom 3 its still an issue. Espically when dead bodies pile on top of each other. And the fact that CoD was made in the Quake III engine (amidentley a very heavily modified edition) doesn't help either. It's just a problem we all have to deal with for another five years or so untill it's resolved in newer games. I'll bet CoD2, and Battlefield 2 will both still have this problem, just perhaps not as much as the games they succed.
Yeah, i guess so
Even more difficult than preventing dead bodies from going through walls is preventing live ones from doing so. If you've played MOHAA, you'll probably know what I mean. The issue is that to prevent this, game designers must either: 1. make players unable to come close to walls at all. 2. Not allow players to face walls to which they are too close, similar to CoD's "Prone Blocked" system. 3. Implement an incredibly complicated system of "near-wall turning" animations with corresponding hitboxes.
Obviously, the first solution would be unplayable, the second would be infuriating in a firefight, and the third would probably require better processors than servers and PC's currently have. (or at least better than what's widely availble)