Something odd I found in Call of Duty 2 -1 reply

Please wait...

EON 8

I don't spend enough time here

50 XP

4th June 2007

0 Uploads

18 Posts

0 Threads

#1 11 years ago

In the iw_06 IWD file, there is a sound called Alt_Fire_Switch.wav. Extract it, and go to iw_06/sound/weapons, and it's there. Does this mean that there were suppossed to be alternate weapon firing modes? Also, I found thsi to be interesting: pps42og8.jpg Notice how next to the HUD there's that "fully-automatic" symbol. No matter what you do, there's no way to change it to semi-automatic.




101Airborne

I don't spend enough time here

50 XP

2nd July 2006

0 Uploads

27 Posts

0 Threads

#2 11 years ago

I wouldn't be surprised. There's a lot of stuff in there that's unused. They've got the skins and sounds for the FG42 and Panzerfaust. Plus a few unused Kubelwagon skins also.




EON 8

I don't spend enough time here

50 XP

4th June 2007

0 Uploads

18 Posts

0 Threads

#3 11 years ago

Yeah. But what's weird is the fact that semi-auto modes for almost all full-auto weapons were completely coded. But why are they not used? And there's also two unused gamemodes: "hqt" and "sw". If anyone can try to put those in the game, it would be pretty cool. I've also tried using the FG42 and the Panzerfaust in multiplayer. They're pretty stable, until you try to pick one up. Also, does anyone know there the Battle Chatter sounds are located? I've tried searching all of the IWD files, but they're not there. Also, does anyone know where the sounds of soldiers talking about Braeburn's death are?