FPS Admin has reported that during Activision's earnings conference call (May 4, 2006), Activision announced a new Call of Duty title for the fiscal year of 2007. The title will be for next-gen consoles only and should hit the shelves around Christmas. If that wasn't enough, the call also revealed another Call of Duty title for the 2008 fiscal year as well. Finally, they are also looking at supplementing their revenue by digital download add-ons for COD2 on Xbox 360. Activision will sell seven new multi-player maps via Xbox Live - worth $5-$11 per transaction. Nothing was mentioned for digital downloads and/or add-ons for the PC. ___________________________________________ That is a quote from Planet Call of Duty on FPS Admin's next step ___________________________ http://www.fpsadmin.com/forum/showthread.php?t=11071[/url] ___________________________________________ Here you wil learn taht 2007 AND 2008 will be products for CoD but only for next gen consoles NO PC!!
damn you IW for UR greedy capitalistic ways!!!! damn u for ur negelect for the PC community!!! damn u for ur repeated failure for cod2 pc support!!!!
Is it really that surprising guys? It's been the trend now for a year or more for developers (and publishers such as Ubisoft) to take perfectly good PC titles and turn them into console crap.
2007/'08 are going to be interesting years to see how things turn out. There are new technologies like Vista, DX10, Quad SLI, 512MB video cards, etc, in development and already marketed, but where is the PC game selection going?
This is one of the main reasons I and many others are not at all willing anymore to buy new PC hardware technology until it drops considerably in price first. It's just not worth the investment if the future of PC game selection is to continue dwindling away.
For a while there, we were seeing PC games made that were too high tech for the current hardware at the time of their release to play at full setttings (Doom3 for instance). Now it's just the opposite and there is hardware that is more than sufficient to handle any games on the market.
I remember back during the release of Doom3 I was upset that there were no 512MB video cards available, and reteilers were saying they were not cost effective to make. I wish now we still had days like that, at least then devs weren't stressing over constantly having to write better and more efficient games to account for all the hardware.
Is this the case, have we to some extent pushed the devs into wanting an easier out in developing for consoles that have set processors, video chips, etc, rather than all the myriad of PC parts we've been wanting? You have to admit, the patching alone for a sea of PC hardware can be quite daunting, vs just writing for this console or that. Do the math, easier to write for and more copies sold, it's kinda a no brainer business decision for them, whether we like it or not.
This will likely continue to be the trend as long as other factors effecting the economy change the local and world markets. When push comes to shove financially, businesses will always take the route of least loss and greatest profit.
i honestly beleive the unreal engine3 will change things up a little--- so many companies have bought user liscences its crazy--- all of next years games --or most -- will use unreal 3 technology--- and epic makes it really easy to make maps, skins, mods and even gametypes.
Rommel34damn you IW for UR greedy capitalistic ways!!!! damn u for ur negelect for the PC community!!! damn u for ur repeated failure for cod2 pc support!!!!
I killed my server took the money and bought 6months of WOW and put some in my pocket
I gave up on COD2 when they dissapointment...I mean patch came out I even reinstalled Counterstrike