Most difficult parts of CoD4 sp and some tough challenges. -1 reply

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>Omen<

Modern Warfare

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1st January 2005

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#1 10 years ago

OK, I'm about to finish my 3rd run through the game, this time on Veteran. Despite having played through on Regular and Hardened to familiarize myself with the game before playing on Veteran I am finding some spots very difficult to play. Conversely other parts are just too easy. There are places in the game where you can literally sneek by without confrontation, and I'm not talking about the All Ghillied Up mission. Getting down off the hill to the chopper extraction in Heat is quite frustrating on Veteran. Worse yet they've used numerous tricks to make your path lineararly headed toward the enemy down by the beach. The airstrikes don't help much either. It's not the time that bothers me, it's the path you have to take, your squad being slow to follow, and the zig zag at the end to get behind the gas station for cover. I had just under 2 minutes left at the last save point and headed through the building across from the downed chopper then quickly dashed in front of the church. I then placed an airstrike and tossed all my smoke down the hill on the beach side of the church and to the right where the enemy were. Then I saved my last 3 grenades to toss as I took off and made the quick zig zag around the fence and along the little cliff, then back toward the gas station. What's absurd about this map is you have to put yourself through a ridiculous scenario that no one in real war would use via a smoke and mirrors suicidal death wish, racing right by scads of enemies hoping they don't see you through the smoke. The other spot, and one I think is lacking a much needed save point, is the run through the tunnels in No Fighting in the War Room. The part up until the silo tunnels is not that bad, in fact I've had to replay it so many times due to the lack of a save point where the silo tunnels start it's getting like clockwork for me. I mean it's really not that bad taking out the first bunch of guys after going downstairs, then bank a nade off the wall of the left corridor and start flanking away. In the silo tunnels though it's hard as hell to get a good nade or flash toss due to the way the walls of the tunnel are and if you get hosed it's all the way back to that crappy save at the top of the stairs, even though it says saving game at the bottom of them. That coupled with not being able to turn the !#$%&* music off and it's rather repetitious and itrritating. If anyone knows how to mod in a save point please let me know, this is just friggin ridiculous. I almost busted my $80 headphones I got so pissed. Other parts are ridiculously easy, the game just plain lacks consistency. You can literally dash for the green houses in The Hunted Part 2 once the squad gets spotted without fighting the guys in the hay field at all. In Game Over the truck escape at the end does not require shooting down the Hind, and in the final battle on the bridge you can just sit back and do nothing. None the less I am still loving the game, or rather it's a love/hate affair. Here's some challenges I've tried that are rather invigorating, one of which I have not seen listed as one. Challenge 1) After killing the tower guard and the guy by the car in All Ghillied Up, there are RPG's in the church you can take out the chopper with. It's not an easy task mind you as he hits heavy, pounding you with rockets, literally wiping out the church roof. I waited until he was out of sight and locked on through the tall bushes out back of the church. When I went to get another RPG he was already hammering the church and between that and the radioactive environment it makes you move slowly with blur screen. I got out in front of the church and locked on again as he came over what was left of the roof. The perk is when you pull this off MacMillan says, "Now you're just showin' off!" I managed it on Veteran the first try. Challenge 2) Then I killed the wild dog he tells you to avoid and the pack that follows, that took a few tries and I used one nade. Challenge 3) Here's the challenge that I've not seen mentioned and have not beat yet. After you kill the guy on the fire escape, you can go all the way up it to a room that has lots of RPGs and a couple assault rifles. I wanted to try sniping all the guys in the field we'd just snuck by but the hovering chopper comes, so then the challenge became taking out all the guys, the chopper, and the 3 dogs that attack. There are 3 guys that patrol whom can be shot one at a time without the others seeing. Shoot any of the others though and they all get alerted and you must deal with the chopper. The one good thing is the chopper goes down with one RPG. The bad thing is if you try and snipe several more before shooting it, it often kills you before you can get the RPG locked on, and forget shooting it from inside the room because the RPG won't fire from there. This means you're only good cover is inside the room where you take out the 3 dogs then the troops come shortly thereafter. I finally gave up after several tries but I think using the AK I had and the assault rilfe in the room switching from one to the other is the best way if you try doing it by yourself. There is very little time to reload, they come up the fire escape one after the other and you have no claymores to use. One thing I have not tried though is sniping the 3 guys, then shooting the chopper further down on the fire escape and jumping in the room MacMillan is in. If I resort to that method I will probably leap frog the assault rifles so I can drop them in that room before downing the chopper. I can't wait to hear what Mac says if we pull that one off! LOL Of course there is one other challenge that piqued my curiosity but isn't likely possible. That being killing all the foot troops escorting the tanks where you crawl by, it's no doubt suicide to try no matter where from, especially on Veteran.




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#2 10 years ago
>Omen<;4218047Getting down off the hill to the chopper extraction in Heat is quite frustrating on Veteran. Worse yet they've used numerous tricks to make your path lineararly headed toward the enemy down by the beach. The airstrikes don't help much either. It's not the time that bothers me, it's the path you have to take, your squad being slow to follow, and the zig zag at the end to get behind the gas station for cover. I had just under 2 minutes left at the last save point and headed through the building across from the downed chopper then quickly dashed in front of the church. I then placed an airstrike and tossed all my smoke down the hill on the beach side of the church and to the right where the enemy were. Then I saved my last 3 grenades to toss as I took off and made the quick zig zag around the fence and along the little cliff, then back toward the gas station. What's absurd about this map is you have to put yourself through a ridiculous scenario that no one in real war would use via a smoke and mirrors suicidal death wish, racing right by scads of enemies hoping they don't see you through the smoke.

I've also hard trouble on this part the first time through (hardened). The airstrikes like you said don't have a huge impact on the enemy falling back, in fact most of the time if I can remember as soon as an airstrike passed there were already enemies coming through the area that was hit... You'd think they fall back? There are so many enemies and your squad doesn't help all that much either, and most of the time it was hard to find cover and heal when the time kept ticking.




&gt;Omen&lt;

Modern Warfare

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#3 10 years ago

Well it's a cool map aesthetically and has loads of potential. It really does put fear in you, when you're told to retreat you know you'd better do so pronto. If they'd opened up the path options a bit and/or had a better get to cover spot (building) and save system it would have been OK. That or add a bit of time and provide a good spot you could take out the last group of enemies from. For instance I was really pissed that the church tower suddenly wasn't accessible like it was in the night version of that map called Safehouse. Last time through Safehouse on Veteran I actually cleared all but two of the houses from that church tower via calling in air strikes from there. The strange thing is though the tank never came like it did the 1st time I played it that way. They really shouldn't reuse the same maps with a game already so short. It just makes it feel all the shorter. I may explore modding that level to see if I can clear the clutter in the church tower and make the ladder accessible again. It would make for some nice sniping to end the level.




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#4 10 years ago

You say on the map where you'r in Azerbaijan you didn't get a tank the seconde time you tried but you did the first? That's because you went on a different path, if you go to the left side of the building it wont come, because you just clear the building, and go to the safehouse, but if you go to the right, you will get it, because it can do somthing to you there, and I guess you'r supossed to go there. Either way I always go to the left, it helps me skip some buildings.




&gt;Omen&lt;

Modern Warfare

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#5 10 years ago

I've been having fun just messing around with the slow mo, infinite ammo, and cluster bombs after finding all the intel. I actually did it on Recruit after playing on Vet just to casually walk up to guys and spam them with the nade launcher watching them fly in slow mo. It also helped me discover a few things I hadn't noticed. The church tower in Heat gets blown early on right after the enemy sets down a smoke screen and advances up the hill. If I can take that explosion out of the scripting it can be used to snipe from on the return trip to the beach. There's also lots of time on Recruit to get down the hill as it seems there are less enemies to get through, but I did retreat and blow the tanks as quickly as possible this time. I'd have to say the funnest part was inadvertently managing a challenge in All Ghillied Up that I thought wasn't even possible. I went quickly to the guys dumping dead bodies in the water and took them out with a machine gun and low and behold the guys that walk by you as you're crawling heard and all ran over (though the tanks kept moving). Fortunately I had circle flanked around counterclockwise by then and they did not see me so I ambushed them from behind a wrecked tank as they were shooting at MacMillan. It seems once Mac gets to that save by the wrecked tanks he's no longer so vulnerable and you don't get the Your actions got MacMillan killed message. The other fun part was shooting the guy on the fire escape with a machine gun from right under him, which triggered the guys by the convoy of trucks you crawl under to come running up the fire escape. I found out if you get to the room before Mac and block the window exit he stays in that room to fight them with you. He didn't get the chance though as I was bombarding them with cluster bombs in slow mo as they jumped through the window. LOL Oh, I also took on the dog pack after shooting the wild dog in a different way this time. I took them all on from where he was eating the guy. One got a hold of Mac but I managed to shoot it dead before the You got Mac killed message, it was a pretty close call. BTW, did you guys know that before you put Mac down at the ferris wheel snipe spot you can place all your claymores (as long as he's near you), then put him in that spot, then place all the claymores he gives you? That way you have over a dozen claymores to use. Last time I played that part of the game I didn't have to fire a shot until Big Bird came and I went to pick up Mac. In fact if I'd plcaed the claymores better I might have got away without firing at all. I have a safe spot I use right across from the double doors where the intel is.




FEARLESS

Stalker Talker

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28th September 2002

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#6 10 years ago

I had difficulty in All Ghillied Up after jumping the pipeline, my cover always got blown if I was near Mac. I finally ran back and hid behind the wall near the grave stones until they all passed. A very frustraing part of the map!




&gt;Omen&lt;

Modern Warfare

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#7 10 years ago

When you know how to play it you can hide almost anywhere you want in that part and even kill all the foot troops. If you're near Mac, just make sure you're in line with him left and right and look down. If you look up they will see you. The rule of thumb I use is only look up high enough to see Mac's feet. I have hidden in the church tower while they pass, which affords a great view. I have also taken out the chopper that flys by. Once I started shooting the guys dumping the bodies right when Mac and I got there and the ones we'd just hidden from all came running. I managed to kill them all. For some reason you don't get the "Your actions got Cpt MacMillan killed" message if you make it to that checkpoint. The tanks did not hear us though, so they kept rolling. Another fun thing to do is kill all the dogs and soldiers at the truck convoy. You can do that by grabbing one of the RPGs in the top floor room off the fire escape where you shoot the guy standing there that Mac tells you to. Then you can just run into the room Mac escapes through and wait there for all of them to go up the fire escape and through the window. You can even get Mac to stop in the room with you if you block the window he jumps out. It helps to have the RPD from the church tower. Though it's easy to kill them all with the RPD, a fun way to do it after unlocking all the intel is to keep lobbing cluster bomb grenades in SLow Mo and watch them get ripped apart as they jump through the window right in front of you. Mac gets a bit upset of course if you do this. I think he says, "Don't ever do that again, are you trying to get us both killed?" BTW, I have an easy method of playing the part at the ferris wheel too if you're interested, where you have to fend off waves of troops while waiting for the extraction chopper.




Dark Saint

How many dogs are Pb'd?Maybe 2

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30th April 2004

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#8 10 years ago

Omen .. You never cease to amaze me.




KonArtest

I'm too cool to Post

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#9 10 years ago

The flashback level on Veteran is a pain in the damn ass, hell at least they gave us a challenge. I tried my best to hide in the post or under the ferris wheel, no use. They throw 3-4 grenades at me like crazy, even if I hide. It's hell lol.




&gt;Omen&lt;

Modern Warfare

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#10 10 years ago

I tried places around the ferris wheel too, but it sucks IMO. After using the spot I found to be the best I even thought it to be better than a guy's video on Veteran using what he claims to be the best spot, behind the bumper cars. It's a bit better than by the ferris wheel, but not nearly as good as the spot I found. A couple of times he almost ate it, the screen was going pretty red. If you want to beat that part even easier I have a claymore trick too. If you want to know about my spot, here's a spoiler:

Spoiler: Show
If you are aware of the last intel pickup in All Ghillied Up, you will have no trouble finding this spot. Across from the double doors you find that last AGU intel piece in is an inset corner of an apt house where you can hide. If you aren't aware of where those double doors are, go SE from where you lay Mac down. You'll pass through an opening in a wooden fence across from the bumper cars and it's just up ahead on the right. There is a reason you must focus a bit on those double doors as sometimes troops come out of them, sometimes not, depending on where you are. Thus claymore placement is crucial, so first I'll tell you the claymore trick. First off, don't use ANY claymores until you get to this part of the mission, they're simply not needed elsewhere and you just end up wasting them. In placing claymores DO NOT set Mac down on his sniping spot until you have first placed ALL the claymores you already have. This means you have to set him down near where you place each claymore and not stray too far from him or you will fail the mission for leaving him behind. Place a couple claymores behind the house with the inset corner, heading away from the bumper cars and to your left. Then set one just before you round the corner of the house near the corner inset facing away from the bumper cars. If you don't stray from the corner inset until it's time to load Mac in the chopper, you won't need to place one facing the double doors opposite the corner inset. If you stray from the corner inset spot too far after the enemy support choppers start coming, those double doors will open and troops will come out of there. The only reason to play it that way is if you don't have that intel piece, but you must get there before the doors close to get it. Place the other claymores between the corner inset and the wooden fence until you have no more. Put Mac on his sniping spot and whalah!, suddenly you have another full set of claymores to use! I don't really consider this a glitch though as Mac tells you earlier to place a claymore before he gives you his. Instead I think it's a bit odd that when he gives you his you are stuck with the amount he has even if you haven't used any of yours yet. Sure it's probably due to a carry limit, but odd just the same. You'll have enough now to easily defend the area between the corner inset and the bumper cars, which is where the majoirty of enemies come from. If you think you have enough place one more behind the house, or in front of the double doors (if you want to get the intel), or facing away from the bumper cars between the corner inset and the back of the house. This method is so easy I actually played it once without firing a shot until I went to pick up Mac. It's conceivable with good claymore placement it could be done without shooting at all. One thing I've not experimented much with is placing claymores between the wooden fence and bumper cars. I tend to use them more defensively than offensively though as you can really only count on each one taking out one guy, and obviously there are lots of guys. Thus I proritize the guys that are advancing on my hiding spot. When the first wave comes a few troops and/or dogs will come from behind the house, the remainder will come in front of the house and go toward Mac or over by the bumper cars, hiding behind the wooden fence to fire and/or lob grenades at you. You can easily stay out of grenade range by tucking into the corner inset and waiting for the grenade indicators to dissapear. Don't panic, the claymores will take care of them if they advance toward you. To take out the enemy quicker, lean around the corner of your hiding spot and use an assualt rifle, the sniper rifle or grenades. You can shoot them right through the wooden fence. It's one of the best things about this spot as the AI seem to think they can duck down behind it but they get shot right through it.:lol: I tend to use the AK mostly, it punches through fences well and there's always plenty ammo to pick up. When the Big Bird extraction chopper comes, there will be a few lingering enemies on your side of the wooden fence but in front of the house firing at the guys guarding the chopper. It's easy as pie to take them out as they don't see or hear you coming. The rest is just a matter of the route you take to Mac and back to the chopper to avoid fire. If you weave between the ferris wheel and ticket booth it provides great cover. If you want some fun after unlocking all the intel, try this method. After the level loads, go to the cheats menu and enable cluster bombs, slow mo and infinite ammo. Set up the claymores the same as you did before. When you see the enemy come to the wooden fence hit Slow Mo (melee), lean around the corner of your hiding spot and keep lobbing grenades. When the wave of enemy support choppers come, go to a spot between the wooden fence and your hiding spot up against the building with the double doors (this is not far enough away to cause guys to come out the double doors). Hit Slow Mo, pull out your sniper rifle, zoom in and aim at the top of the rope of the first chopper that drops a rope. Nail each guy as you see him step to the rope, then do the same with the next chopper. You should be able to get a couple of the chopper squads in air and one as they hit the ground at the bottom of the rope. The others Mac will get. There will be more guys come to the wooden fence where you can keep tossing grenades. If you time it right you can also lean around the back corner of the house and toss them at the guys that come from there in between killing the ones by the fence. In fact many that go to the fence come from there. You can also toss the cluster grenades at the chopper guys as they come down the rope. If you toss some behind the house, it may entice a few more guys to come around the back of the house, so be aware that it's a bit more daring.

Though I love this level and think it's lots of fun, what's odd about it is in some spots unless you follow very linear methods they'll say you got Mac killed, yet at the end in the ferris wheel part he totally defends himself in an uncovered spot against waves of enemies. I mean a Ghillie suit is stealthy in appearance, but once they hear that loud sniper rifle it wouldn't be hard to advance on a guy that isn't behind cover, can't even move, and kill him. It's like they're implying you're Mac's worst enemy.




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