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grego34

I love tank games & HOOTERS(.)

50 XP

1st January 2004

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25 Posts

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#1 12 years ago

[COLOR="Red"]weapons/mp/kwk_olm_turret_mp[/COLOR] one of the guys was on my server a few days before and he had no problem.. i run a server from my PC.. will try tomorrow again and have him take a screen shot.. he has been jumping to different servers so i thought he a mod conflict with my awe & my ahz skins file. The other guy had never been to my server and is getting the same message.

My awe 2.12 cfg

///////////// // General // /////////////

// Disable AWE (0 = no, 1 = yes) (default 0) // Setting this to 1 will disable AWE with a few exceptions: // 1. Some minor modifications to the grenades. (take damage) // 2. Some cvars that start with scr_. For example the tank capture time. set awe_disable "0"

// Show bomb timer in Search & Destroy (0 = off, 1 = on) (default 0) set awe_show_sd_timer "1"

// Number of random HQ radios to spawn for maps that normally do not support HQ (default 8) //set awe_hq_spawn_radios "8"

// Force adding of new radios even if stock ones exists (0 = no, 1 = yes) (default 0) //set awe_hq_force_new_radios "0"

// Show AWE logo under healthbar (0 = off, 1 = on) (default 1) //set awe_show_logo "1"

// Show number of alive players in each team (0 = off, 1 = on, 2 = alternate setting) (default 0) //set awe_show_team_status "0"

// Automaticly try to fix errors in maprotation (0 = no, 1 = yes) (default 0) // After this has been done the cvar will be set to "0" so that it will only run when you start the server // or reload your config file. //set awe_fix_maprotation "0"

// Use random map rotation (0 = off, 1 = on) (default 0) // See the readme file for an explanation how this works. set awe_random_maprotation "1"

// Rotate map if server is empty for x minutes (0 = disable feature) (default 30) //set awe_rotate_if_empty "30"

// Show blip on hud when you hit another player (0 = off, 1 = on) (default 0) //set awe_showhit "0"

// Show bulletholes on hud (0 = no, 1 = only on headshots, 2 = always) (default 0) set awe_bulletholes "1"

// Warmup round in roundbased gametypes (to allow players to connect) (0 = off, 1 = on) (default 0) //set awe_warmup_round "0"

// Disable minefields? (0 = no, 1 = yes) (default 0) //set awe_disable_minefields "0"

// Limit bases in Base Assault (0 = no, 1 = one base for each team, 2 = two bases for each team) (default 0) set awe_limit_bases "1"

// Player speed in percent of default speed (default 100) //set awe_player_speed "100"

// Gravity in percent of the default gravity (default 100) //set awe_gravity "100"

// Enable first aid kits (0 = no, 1 = yes) (default 0) set awe_firstaid "1"

// Number of first aid kits to give to each player (default 1) //set awe_firstaid_kits "1"

// Amount of health that can be recovered with a first aid kit (default 25) // A random value of 0 to 14 will be added to this value //set awe_firstaid_health "25"

// Delay in seconds between being able to use the next first aid kit (default 10) //set awe_firstaid_delay "10"

// Score to give to a player for succesfully patching up a teammate (default 1) //set awe_firstaid_score "1"

// Drop health on death (0 = no, 1 = yes) (default 1) (not for UO) // I've commented this out since it uses the same cvar as the built in cvar in UO. //set scr_drophealth "1"

// Fix map exploits in some UO maps (0 = no, 1 = yes) (default 1) //set awe_fix_map_exploits "1"

///////////////////////// // Gametype pretending // ///////////////////////// // This cvar is usable if you want to pretend that one custom gametype is another // Useful if you run custom gametypes but find that people have problems finding // your server in the browser list. // //Examples of gametype pretending... // //set awe_pretend_gametype_actf "ctf" //set awe_pretend_gametype_htf "ctf" //set awe_pretend_gametype_rsd "sd" //set awe_pretend_gametype_dem "sd" //set awe_pretend_gametype_ad "dom" //set awe_pretend_gametype_lts "tdm"

///////////////////// // Damage blocking // ///////////////////// // The following cvars are used to prevent abuse cause by players throwing grenades or satchels among their // teammates and then switch to spectator or to the other team to avoid being punished for teamkilling

// Block damage caused by spectators (0 = no, 1 = yes) (default 1) //set awe_block_damage_spectator "1"

// Block damage caused by someone who switched teams within the last seconds (0 = no, 1 = yes) (default 1) //set awe_block_damage_team_switch "1"

//////////////// // Shellshock // ////////////////

// Shellshock (0 = no, 1 = yes) (default 1) (not for UO) // I've commented this out since it uses the same cvar as the built in cvar in UO. //set scr_shellshock "0"

// Deathshock (0 = no, 1 = yes) (default 0) //set awe_deathshock "0"

///////////////////// // Next map voting // /////////////////////

// Vote for the next map from 5 random candidates (0 = no, 1 = yes) (default 0) // NOTE! Enabling this will disable random maprotation and the next map/gametype messages //set awe_map_vote "0"

// Timout for voting in seconds (min 10, max 180) (default 30) //set awe_map_vote_time "30"

// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0) //set awe_map_vote_replay "0"

////////////////////// // Server/Clan logo // //////////////////////

// // !!IMPORTANT!! For advanced users only, follow those steps to change the text displayed // // 1. Rename the mod filename by addin an unique extension. // For example rename z_awe_svr_customlogo.pk3 to z_awe_svr_myclanlogo.pk3 // (Without this step players with local AWE installations may not be able to connect to your server.) // // 2. Open your renamed .pk3 file with WinRAR (or WinZip) // // 3. Open /server_logo/_awe_server_logo.gsc with your favourite text editor. // // 4. Change the text between the quotationmarks // // 5. Save your changes // // 6. Use your renamed version of z_awe_svr_customlogo.pk3 _INSTEAD_ of the original version. // // 7. Also change the cvar below to "1" //

// Show server/clan logo 0 = off, 1 = under compass, 2 = centered) (default 0) //set awe_show_server_logo "0"

/////////////// // Obituarys // ///////////////

// Show obituarys? (0 = no, 1 = yes, 2 = extended) (default 1) set awe_obituary "2"

// Show large death obituarys for the killed player? (0 = no, 1 = yes) (default 1) set awe_obituary_death "1"

//////////////////// // Vsay functions // ////////////////////

// Enable functions by binding keys to vsay commands // Example bind x "vsay AWE DW" will allow weapons drops with the x button

// Enable weapon drop with "vsay AWE DW" (0 = no, 1 = yes) (default 1) //set awe_vsay_drop_weapon "1"

// Enable health drop with "vsay AWE DH" (0 = no, 1 = yes) (default 0) //set awe_vsay_drop_health "0"

////////////////////////////// // Unknown Soldier handling // //////////////////////////////

// Make them reflect friendlyfire (0 = no, 1 = yes) (default 1) // (This will stay effective until the next map even if they change their name.) //set awe_unknown_reflect "1"

// Rename them automaticly (examples below) // Player will get one of those names + a random number between 0 and 999. // (They will still be threated like unknowns by the methods below and the friendlyfire reflect above.) //set awe_unknown_name0 "I wear ladies underwear" //set awe_unknown_name1 "Brad Pitt is sooo cute."

// Override message to display to renamed players, set it to "none" to disable the message completely // set awe_unknown_rename_msg "none"

// Use a method to pester them (default 0) // (Changing their name will stop this) // 0 = do nothing // 1 = make them drop their weapon // 2 = force to prone and drop weapon // 3 = keep them in shellshock //set awe_unknown_method "0"

////////////////// // UO Sprinting // //////////////////

// UO sprinting (0 = no, 1 = yes, 2 = unlimited, 3 = override defaults) (default 1) //set awe_uo_sprint "1"

// The cvars below is only used if awe_uo_sprint is set to "3"

// UO sprint time in percent of original time (default 100) //set awe_uo_sprint_time "100"

// UO sprint recover time in percent of original time (default 100) //set awe_uo_sprint_recover_time "100"

// UO sprint speed in percent of original time (default 100) //set awe_uo_sprint_speed "100"

///////////////////////////////////// // AWE Sprinting // // (activated with the USE button) // /////////////////////////////////////

// Enable AWE sprinting (0 = off, 1 = while standing, 2 = stand and crouch, 3 = stand, crouch and prone) (default 0) // NOTE! Enabling this in UO will disable the built in UO sprinting. //set awe_sprint "0"

// Enable hud (0 = off, 1 = on, 2 = alternate mode(reuses a commonly used shader)) (default 1) //set awe_sprint_hud "1"

// Enable hud hint (0 = off, 1 = on) (default 1) //set awe_sprint_hud_hint "1"

// Sprint speed increase in percent (default 60) //set awe_sprint_speed "60"

// Max sprint time in seconds (default 3) //set awe_sprint_time "3"

// Max recover time in seconds (default 2) // Total recover time for a full recover will be this time + the maximum sprint time //set awe_sprint_recover_time "2"

//////////////////////// // Dead body handling // ////////////////////////

// Disable bodies (0 = no, 1 = yes, 2 = play smoke fx) (default 0) set awe_no_bodies "0"

// Burning bodies for players killed by flamethrower (0 = no, any number = time to burn in seconds) (default 5) //set awe_burning_bodies "5"

// Searchable bodies (0 = no, any number = time to search in seconds) (default 1) // NOTE! A random delay of 0 to 1 second will be added to the time above. set awe_searchable_bodies "1"

// Allow healthpacks to be found (0 = no, 1 = yes) (default 1) set awe_searchable_bodies_health "1"

////////////// // Laserdot // //////////////

// Laserdot transparency (0 = disabled, 1 = solid) (default 0) set awe_laserdot "1"

// Size of dot (default 2) //set awe_laserdot_size "2"

// Color (default 1,0,0) set awe_laserdot_red "1" //set awe_laserdot_green "0" //set awe_laserdot_blue "0"

////////////////////// // Welcome messages // //////////////////////

// Delay (in seconds) between welcome messages (default "5") set awe_welcome_delay "10"

// Welcome messages that are displayed to new players set awe_welcome0 "Welcome to Greg's server,my IP -->74.134.60.224" set awe_welcome1 "It runs AWE 2.12" set awe_welcome2 "my web site--> www.grego34.com" set awe_welcome3 "my chat site-->www.chatarea.com/Grego34sportsgames" set awe_welcome4 "just play & have fun" set awe_welcome5 "team killing not allowed here, i have mods setup for it" ///////////////////// // Server messages // /////////////////////

// Delay between server messages in seconds (default 30) //set awe_message_delay "60"

// Show next map and/or gametype as first message (0 = no, 1 = only map, 2 = lite, 3 = normal, 4 = extra) (default 2) set awe_message_next_map "4"

// Loop messages (0 = no, 1 = yes) (default 1) //set awe_message_loop "1"

// Show messages for each player, idealy use this when message looping is turned off (0 = no, 1 = yes) (default 0) //set awe_message_individual "0"

// Server messages // There is no limit, the message system will start over // automaticly when the last message has been displayed. set awe_message0 "^3This server runs ^6AWE ^52.1 beta (http://www.awemod.com)" set awe_message1 "^3Tripwires can be placed by going prone with at least two grenades." set awe_message2 "^3Welcome to Greg's server,my IP -->74.134.60.224" set awe_message3 "^3team killing not allowed here,i have mods setup for it" set awe_message4 "^1trouble makers will be banned from here!" set awe_message5 "^6my web site->www.grego34.com ^2my chat site->www.chatarea.com/Grego34sportsgames"

///////////////////// // Team overriding // /////////////////////

// Override allied team ("random", "american", "british", "russian") (default "") // Will not have any effect on most of the UO maps since they are not comptible with this feature. //set awe_team_allies ""

// Swap teams for each round in roundbased gametypes (0 = do not swap, 1 = swap) (default 0) //set awe_team_swap "0"

/////////////// // Rain/Snow // /////////////// // Rain/Snow will only show for players with the clientside mod installed // Rain will only work on non winter maps and snow will only work on winter maps

// Chance in percent that there will be rain (default 0) //set awe_rain "1"

// Chance in percent that there will be snow (default 0) set awe_snow "100"

// Cold breath effect in winter maps (0 = no, 1 = yes) (default 0) set awe_cold_breath "1"

//////////////////// // Fog overriding // //////////////////// // // Those settings should be always be tuned for each map. // See fog.cfg for some examples. // Only use cfog OR efog, NEVER use both for a map. //

// String containing CullFog information (default "none") // set awe_cfog "none" // // cfog is used like this // set awe_cfog "A B C D E F" // A = chance in percent for fog to be overridden // B = Fog distance // C = Fog distance2, if set to anything but 0, the fog will fade between distance and distance2 // D = Fog color, red intensity (min 0, max 1) // E = Fog color, green intensity (min 0, max 1) // F = Fog color, blue intensity (min 0, max 1)

// String containing ExpFog information (default "none") // set awe_efog "none" // // efog is used like this // set awe_efog "A B C D E F" // A = chance in percent for fog to be overridden // B = Fog density // C = Fog density2, if set to anything but 0, the fog will fade between density and density2 // D = Fog color, red intensity (min 0, max 1) // E = Fog color, green intensity (min 0, max 1) // F = Fog color, blue intensity (min 0, max 1)

///////////////////////////////////////////////////////////////////// // Painscreen, bloodyscreen and helmet popping (not for Merciless) // /////////////////////////////////////////////////////////////////////

// Show painscreen (0 = off, other value = intensity in percent) (default 0) set awe_painscreen "80"

// Show blood splatter on screen (0 = off, 1 = on) (default 0) set awe_bloodyscreen "1"

// Pop helmets (0 = off, other value = chance in percent that helmet will pop) (default 50) //set awe_pophelmet "50"

// Pop heads (0 = off, other value = chance in percent that head will pop) (default 0) //set awe_pophead "0"

// The following cvars controls which things trigger the pophead code (0 = off, 1 = on) (default 1) //set awe_pophead_bullet "1" // rifles, snipers and turrets //set awe_pophead_melee "1" // Melee //set awe_pophead_explosion "1" // Explosions

// Taunts (0 = disabled, 1 = enabled) (default 0) set awe_taunts "1"

//////////////////////////////////// // Painsounds (not for Merciless) // ////////////////////////////////////

// 0 = no painsounds, 1 = painsounds (default 1) //set awe_painsound "1"

///////////////////// // Realism options // /////////////////////

// Bleeding (not for MC) (0 = no, 1 to 100 = points to bleed) (default 0) // Picking up a healthpack will stop bleeding set awe_bleeding "25"

// Drop weapon on hand or gun hit (not for MC) (chance in percent 0-100) (default 0) set awe_droponhandhit "10"

// Drop weapon on arm hit (not for MC) (chance in percent 0-100) (default 0) //set awe_droponarmhit "0"

// Weapon drop on death? (0 = no, 1 = yes, 2 = drop all weapons) (default 1) //set awe_dropondeath "1"

// Trip on leg hit (chance in percent 0-100) (default 0) //set awe_triponleghit "0"

// Trip on foot hit (chance in percent 0-100) (default 0) //set awe_triponfoothit "0"

// Disable crosshair (0 = don't disable, 1 = disable, 2 = enable) (default 0) //set awe_no_crosshair "0"

////////////////// // MG42 options // //////////////////

// Disable all MG42s in the map (0 = no, 1 = yes) (default 0) set awe_mg42_disable "1"

// Spawn extra MG42s at random spawnpoints (0 = no) (default 0) // Set to the number of extra MG42s you want. //set awe_mg42_spawn_extra "0"

//////////////////// // PTRS41 options // ////////////////////

// Disable all PTRS41s in the map (0 = no, 1 = yes) (default 0) //set awe_ptrs41_disable "0"

// Spawn extra PTRS41s at random spawnpoints (0 = no) (default 0) // Set to the number of extra PTRS41s you want. //set awe_ptrs41_spawn_extra "0"

////////////// // Tripwire // //////////////

// Enable tripwires (0 = no, 1 = yes, 2 = don't count teamkills, 3 = don't trigger on teammates) (default 0) set awe_tripwire "3"

// Tripwire for each team (in DM this number will be doubled) (default 5) //set awe_tripwire_limit "5"

// Display warning for teammates (0 = no, 1 = yes) (default 1) //set awe_tripwire_warning "1"

// Time needed to place a tripwire (default 3) //set awe_tripwire_plant_time "3"

// Time needed to pickup/defuse a tripwire (default 5) //set awe_tripwire_pick_time "5"

/////////////////////////////// // Remote detonable satchels // ///////////////////////////////

// Enable remote detonable satchels(0 = no, 1 = yes) (default 0) set awe_satchel "1"

// Remote detonable limit for each team (in DM this number will be doubled) (default 5) //set awe_satchel_limit "5"

// Time needed to place a satchel (default 3) //set awe_satchel_plant_time "3"

// Time needed to pickup/defuse a tripwire (default 5) //set awe_satchel_pick_time "5"

////////////////////////////////////// // Turret options (MG42s & PTRS41s) // //////////////////////////////////////

// Enable mobile turrets (0 = no, 1 = yes) (default 0) // // !!!ATTENTION!!! This is a great feature but it can cause client crashes with a PunkBuster violation as a result. // It's likely more stable on LAN games. // If players are disconnected with PB violation errors like "Losing Key Packets", try disable the mobile turrets. // //set awe_turret_mobile "0"

// Disallow primary weapons while carrying an turret (0 = no, 1 = yes) (default 1) //set awe_turret_penalty "1"

// Recover turrets if player is killed in a minefield (0 = no, 1 = yes) (default 1) //set awe_turret_recover "1"

// Time needed to place a turret (default 2) //set awe_turret_plant_time "2"

// Time needed to pickup a turret (default 1) //set awe_turret_pick_time "1"

//////////////////////////////////////// // Turret spawning at fixed positions // //////////////////////////////////////// // This one needs a little work from the serveradmin. // Start a map with awe_debug set to 1. // Make sure you spawn a bunch extra MG42s. // When you place a turret in position that you wish to use, // use it and write down the values that appear. // Use those values in your config as showed in the examples below.

// Example that adds two MG42s to mp_depot // set awe_turret_x0_mp_depot "112" // set awe_turret_y0_mp_depot "461" // set awe_turret_z0_mp_depot "102" // set awe_turret_a0_mp_depot "138" // set awe_turret_w0_mp_depot "mg42_bipod_duck_mp" // set awe_turret_x1_mp_depot "-417" // set awe_turret_y1_mp_depot "1922" // set awe_turret_z1_mp_depot "147" // set awe_turret_a1_mp_depot "-90" // set awe_turret_w1_mp_depot "mg42_bipod_prone_mp"

////////////////////// // Spawn protection // //////////////////////

// Number of seconds that a spawned player is protected (0 = off) (default 0) set awe_spawn_protection "5"

// The allow range to move before spawn protection is turned off. (default 50) //set awe_spawn_protection_range "50"

// Hud element indicating protection (0 = off, 1 = small, 2 = LARGE) (default 1) //set awe_spawn_protection_hud "1"

// Headicon indicating protection (0 = off, 1 = on) (default 1) //set awe_spawn_protection_headicon "1"

// Drop weapon if shooting someone while spawnprotected (0 = no, 1 = yes) (default 0) //set awe_spawn_protection_dropweapon "0"

// Disable weapon while spawnprotected (0 = no, 1 = yes) (default 0) //set awe_spawn_protection_disableweapon "0"

///////////////// // Parachuting // /////////////////

// Parachute players (0 = disabled, 1 = once for each round/match, 2 = always) (default 0) set awe_parachutes "2"

// Only attackers parachute (0 = no, 1 = yes) (default 1) set awe_parachutes_only_attackers "0"

// Protect parachuters from damage? (0 = no, 1 = yes) (default 1) // Setting this to 0 also leaves the weapons enabled while parachuting. set awe_parachutes_protection "0"

// Limit altitude (0 = no limit) (default 1700) // Some maps like mp_ship have a really high sky and not using a limit could mean // parachuting for 30 seconds or more before landing. set awe_parachutes_limit_altitude "1000"

// Customized settings for gametypes (examples) //set awe_parachutes_hq "2" // Always parachute in HQ //set awe_parachutes_mc_hq "2" // Always parachute in HQ (Merciless) //set awe_parachutes_only_attackers_hq "0" // Both teams parachute //set awe_parachutes_only_attackers_mc_hq "0" // Both teams parachute (Merciless)

//set awe_parachutes_only_attackers_dm "0" // Both "teams" parachute in DM //set awe_parachutes_only_attackers_mc_dm "0" // Both "teams" parachute in DM (Merciless)

//////////////////////////// // Tracers and skyflashes // ////////////////////////////

// Number of ambient tracers (0=off) (default 0) //set awe_tracers "0" //set awe_tracers_delay_min "5" //set awe_tracers_delay_max "15"

// Number of ambient skyflashes (0=off) (default 5) //set awe_skyflashes "5" //set awe_skyflashes_delay_min "5" //set awe_skyflashes_delay_max "15"

/////////////////// // Ammo limiting // ///////////////////

// Unlimited ammo (0 = no, 1 = yes, 2 = yes + unlimited clip) (default 0) //set awe_unlimited_ammo "0"

// Unlimited grenades (0 = no, 1 = yes) (default 0) //set awe_unlimited_grenades "0"

// Unlimited smoke grenades (0 = no, 1 = yes) (default 0) //set awe_unlimited_smokegrenades "0"

// Minimum ammo in percent of max ammo for weapon (default 100) //set awe_ammo_min "100"

// Maximum ammo in precent of max ammo for weapon (default 100) //set awe_ammo_max "100"

// For example, if a certain weapon have a max ammo of 360, this setup will give // the player a randomized ammo of 180(50%) to 270(75%) // It will be applied for all weapons except grenades and panzerfausts. //set awe_ammo_min "50" //set awe_ammo_max "75"

//////////////////// // Weapon options // //////////////////// // This variables allow you to force specific weapons regardless of what the player choosed in the weapon menu // By default this cvars are set to be empty which means it will not force weapons. // If you set a variable to "none", that weapon slot will be disabled. // // For example: // set awe_grenade_type "none" // will make all players spawn without grenades. // // You can override this settings for each team. // For example: // set awe_secondary_weapon "panzerfaust_mp" // set awe_secondary_weapon_russian "fg42_mp" // will give all teams a Panzerfaust as secondary weapon except the russian team which will get a FG42. // // Example 2: // set awe_secondary_weapon_american "bar_mp" // set awe_secondary_weapon_british "bren_mp" // set awe_secondary_weapon_german "mp44_mp" // set awe_secondary_weapon_russian "fg42_mp" //

//set awe_primary_weapon "" // Valid values: //set awe_secondary_weapon "" // "m1carbine_mp" "m1garand_mp" "thompson_mp" "bar_mp" "mg30Cal_mp" // "enfield_mp" "sten_mp" "bren_mp" "springfield_mp" "sten_silenced_mp" // "mosin_nagant_mp" "ppsh_mp" "mosin_nagant_sniper_mp" "svt40_mp" "dp28_mp" // "kar98k_mp" "mp40_mp" "mp44_mp" "kar98k_sniper_mp" "gewehr43_mp" "mg34_mp" // "fg42_mp" "panzerfaust_mp" "bazooka_mp" "flamethrower_mp" "panzerschreck_mp" // "none" // // awe_secondary_weapon also takes the following options: // "select" - Select the secondary weapon from the menu // "selectother" - Select the secondary weapon from the other teams menu // "disable" - Disable the secondary weapon slot // "random" - Choose a random weapon // "randomother" - Choose a random weapon from the other team

//set awe_pistol_type "" // Valid values // "colt_mp" "luger_mp" "tt33_mp" "webley_mp" // "none"

//set awe_grenade_type "" // Valid values // "fraggrenade_mp" "mk1britishfrag_mp" // "rgd-33russianfrag_mp" "stielhandgranate_mp" // "none"

// // Normally in roundbased gametypes you can pickup a secondary weapon and if you're alive when the round ends // you will keep that weapon. If you want to awe_secondary_weapon to force/disable a weapon in that situation, // you'll have to set this variable to 0. // (0 = don't keep, 1 = keep picked up weapon) (default 1) // Note! To disable the keeping of a secondary weapon you also have to set awe_secondary_weapon to "none" //set awe_secondary_weapon_keepold "1"

//set awe_smokegrenade_type "" // Valid values // "smokegrenade_mp" "flashgrenade_mp" // "none"

// Allow Silenced Sten as a selectable weapon for the british team (0 = no, 1 = yes) (default 1) set scr_allow_sten_silenced "1"

// Allow FG42s as a selectable weapon for the allies (0 = no, 1 = yes) (default 0) set scr_allow_fg42_allies "0"

// Allow FG42s as a selectable weapon for the axis (0 = no, 1 = yes) (default 0) set scr_allow_fg42_axis "0"

// Make Bazookas, Panzerschrecks and Flamethrowers selectable from weapon menu (0 = no, 1 = yes) (default 0) // (Requires clientside mod on the clients) set scr_allow_ft_allies "1" set scr_allow_rl_allies "1" set scr_allow_ft_axis "1" set scr_allow_rl_axis "1"

///////////////////// // Weapon limiting // /////////////////////

// Sets the maximum number of weapons for each type and team (0 = no limit) (default 0) // A weapon that has reached the limit will automaticly be removed if dropped. // // !!IMPORTANT!! Do NOT use weapon limiting if you run Behind Enemy Lines(bel/mc_bel). // //set awe_rifle_limit "0" //set awe_boltrifle_limit "0" //set awe_semirifle_limit "0" //set awe_smg_limit "0" //set awe_assault_limit "0" //set awe_sniper_limit "0" //set awe_lmg_limit "0" //set awe_ft_limit "0" //set awe_rl_limit "0" //set awe_fg42_limit "0"

// !! NOTE !! Enabling limiting of bolt and/or semi rifle will disable the rifle limit

// Rifles: M1 Carbine, M1 Garand, Nagant, SVT40, Kar98k, Gewehr43, Enfield // Bolt Rifles: M1 Carbine, Nagant, Kar98k, Enfield // Semi Rifles: M1 Garand, SVT40, Gewehr43 // SMG: Thomson, Sten, Sten Silenced, PPSh, MP40 // Assault: Bar, Bren, MP44 // Snipers: Springfield, Scoped Nagant, Scoped Kar98k // LMG: MG34, DP28, 30Cal // FT: Flamethrower // RL: Rocket Launchers (Bazooka & Panzerschreck) // FG42: FG42

////////////////////// // Grenade settings // //////////////////////

// Override the default number of grenades (0 = don't override, other value = number of grenades) (default 0) set awe_grenade_count "3"

// Randomize number of grenades (0 = no, 1 = minimum 1 grenade, 2 = minimum 0 grenades) (default 0) // If awe_grenade_count is used it will use that as the max number, otherwise it will // use the weaponbased grenade count as max number of grenades. //set awe_grenade_count_random "0"

// Chance in percent that a warning will be shouted when a grenade is thrown (default 100) set awe_grenade_warning "50"

// A grenade warning will only be shouted if a team mate is within this range (default 500) set awe_grenade_warning_range "500"

// Override the default number of smoke grenades (0 = don't override, other value = number of grenades) (default 0) set awe_smokegrenade_count "2"

// Randomize number of smoke grenades (0 = no, 1 = minimum 1 grenade, 2 = minimum 0 grenades) (default 0) // If awe_smokegrenade_count is used it will use that as the max number, otherwise it will // use the weaponbased grenade count as max number of grenades. //set awe_smokegrenade_count_random "0"

// Override the default number of satchel charges (0 = don't override, 1 = spawn with one satchel charge) (default 0) //set awe_satchel_count "0"

// Sticky nades and satchels (Attachable with melee button) (0 = no, 1 = yes, 2 = yes and also attachable to players) (default 0) set awe_sticky_nades "2"

// Fuse time for sticky grenades (default 4) set awe_sticky_nades_grenade_fuse "4"

// Fuse time for sticky satchels (default 6) set awe_sticky_nades_satchel_fuse "6"

// Show cooking progress bar (Not for UO) (0 = no, 1 = yes) (default 1) //set awe_show_cooking "1"

///////////// // Mortars // /////////////

// enable ambient mortars. 0 = off, 1 to 10 = number of mortars to use (default 3) set awe_mortar "0"

// Use random mortars instead of player tracking (0 = no, 1 = yes) (default 0) //set awe_mortar_random "0"

// Use earthquake near mortar explosion (0 = no, 1 = yes) (default 1) //set awe_mortar_quake "0"

// prevent the mortars from hitting players. (0 = deadly, 1 = safe) (default 1) //set awe_mortar_safety "1"

// minimum delay between a mortar's firing cycle (seconds) (default 20) //set awe_mortar_delay_min "20"

// maximum delay between a mortar's firing cycle (seconds) (default 60) // the actual delay is a random value between _min and _max, // and is independant for each mortar. // i.e. with _min = 20, _max = 60, each mortar will wait randomly // from 20 to 60 seconds between firing rounds. //set awe_mortar_delay_max "60"

//////////////////////////////////////////////////////// // Anti Teamkilling (on by default, but only reflect) // ////////////////////////////////////////////////////////

// Maximal allowed teamkills (0 = turns function off) (default 3) set awe_teamkill_max "2"

// Number of teamkills before recieving a warning. (default 1) set awe_teamkill_warn "1"

// Punishment method for teamkillers (default 0) // 0 = disabled // 1 = Use random punishment // 2 = kill // 3 = blow up // 4 = drop weapon, force to prone and shellshock for 15 seconds set awe_teamkill_method "4"

// Reflect damage after reaching max teamkills (0=no, 1=yes) (default 1) //set awe_teamkill_reflect "1"

// Message to display to a player reaching max teamkills. set awe_teamkill_msg "your out of here"

////////////////////////////////////// // Anti Teamdamage (off by default) // //////////////////////////////////////

// Maximal allowed teamdamage (0 = turns function off) (default 0) //set awe_teamdamage_max "0"

// Team damage before starting to warn. (default 0) //set awe_teamdamage_warn "0"

// Punishment method for teamdamagers (default 0) // 0 = disabled // 1 = Use random punishment // 2 = kill // 3 = blow up // 4 = drop weapon, force to prone and shellshock for 15 seconds //set awe_teamdamage_method "0"

// Reflect damage after reaching max teamdamage (0=no, 1=yes) (default 1) //set awe_teamdamage_reflect "1"

// Message to display to a player reaching max teamdamage. // set awe_teamdamage_msg

/////////////////////////////////// // Anti camping (off by default) // /////////////////////////////////// // Maxmal allowed camping time in seconds. (0 = turns function off) (default 0) //set awe_anticamp_time "0"

// Time that the player will be marked for camping in seconds. (default 90) // Settings this to 0 makes the mark stay until killed. //set awe_anticamp_marktime "300"

// Punishment method for campers (default 0) // 0 = mark on compass // 1 = Use random punishment // 2 = kill // 3 = blow // 4 = drop weapon, force to prone and shellshock for 15 seconds //set awe_anticamp_method "0"

// Interval in seconds between random messing with camper (0 = turns function off) (default 0) // Randomizes between tripping, 5 seconds shellshock and painsound. //set awe_anticamp_fun "0"

// Message to display to a player that survived while being marked. // set awe_anticamp_msg_survived

// Message to display to a player that died while being marked. // set awe_anticamp_msg_died

//////////// // Stukas // ////////////

// Number of stukas (0 = turned off) (default 0) // (Actual number is awe_stukas + 0 to 2 extra (randomized)) //set awe_stukas "0"

// Percent chance that a stuka will crash (default 20) //set awe_stukas_crash "20"

// Make stuka crashes safe for players (0 = no, 1 = yes) (default 0) //set awe_stukas_crash_safety "0"

// Earthquake on stuka crash (0 = no, 1 = yes) (default 1) //set awe_stukas_crash_quake "1"

// Time in seconds that a crashed stuka will stay (default 30) //set awe_stukas_crash_stay "30"

// Delay between stukas (default 500) //set awe_stukas_delay "105"

// Map specific examples //set awe_stukas_mp_brecourt "3" //set awe_stukas_mp_carentan "2"

//////////////// // C47 planes // ////////////////

// 0 = no C47 planes, 1 = C47 planes flying by (default 0) //set awe_bombers "0"

// delay between each squadron of C47 planes (default 300 seconds) //set awe_bombers_delay "240" //set awe_bombers_delay_sd "90" // Need to set this lower or the planes will never show in SD.

// The following variables can be used to override the calculated position of where the C47 planes spawn. // awe_bombers_altitude // altitude for bombers (Z) // awe_bombers_distance // distance for bombers (Y)

// For the stock maps it works fine with the altitude position except in mp_dawnville where the // planes, parachutes and skyflashes get an altitude around 700 where they should get 1500. // I recommend overriding the altitude for mp_dawnville by adding this to your config file: set awe_bombers_altitude_mp_dawnville "1500"

// Same goes for the distance of the planes. If the planes can't be seen the effect will not be played, // so for some maps it's recommended to override the default starting distance. set awe_bombers_distance_mp_brecourt "-9000" set awe_bombers_distance_mp_pavlov "4000" set awe_bombers_distance_mp_ship "-7000"

///////////////////////////// // Override ranking system // /////////////////////////////

// Points recieved for achiving goals //set awe_br_points_objective "5" // Achieving an objective //set awe_br_points_teamcap "1" // How many points to the team //set awe_br_points_cap "2" // Capping a flag //set awe_br_points_assist "1" // Assisting a cap //set awe_br_points_defense "2" // Killing enemy in flag zone //set awe_br_points_kill "1" // Getting a kill //set awe_br_points_teamkill "-3" // Killing someone on your own team //set awe_br_points_suicide "-1" // Killing yourself //set awe_br_points_dying "0" // Getting killed //set awe_br_points_reversal "0" // Other team taking a flag

// Points need to reach each rank set awe_br1 "5" set awe_br2 "10" set awe_br3 "15" set awe_br4 "20"

// Ammo load outs for rank 0 //set awe_br0_gunclips "4" //set awe_br0_pistolclips "2" //set awe_br0_grenades "3" //set awe_br0_smokegrenades "2" //set awe_br0_satchelcharge "1"

// Ammo load outs for rank 1 //set awe_br1_gunclips "4" //set awe_br1_pistolclips "3" //set awe_br1_grenades "3" //set awe_br1_smokegrenades "2" //set awe_br1_satchelcharge "1"

// Ammo load outs for rank 2 //set awe_br2_gunclips "5" //set awe_br2_pistolclips "3" //set awe_br2_grenades "3" //set awe_br2_smokegrenades "2" //set awe_br2_satchelcharge "1"

// Ammo load outs for rank 3 //set awe_br3_gunclips "5" //set awe_br3_pistolclips "4" //set awe_br3_grenades "3" //set awe_br3_smokegrenades "2" //set awe_br3_satchelcharge "1"

// Ammo load outs for rank 4 //set awe_br4_gunclips "6" //set awe_br4_pistolclips "4" //set awe_br4_grenades "3" //set awe_br4_smokegrenades "2" //set awe_br4_satchelcharge "1"

///////////////// // Base health // /////////////////

//set scr_bas_basehealth "xxxxx" // 700 * ? (how many shells to destroy bunker) default is 7000 (10 hits)

//Examples: //set scr_bas_basehealth "10500" // would require 15 hits .. set scr_bas_basehealth "7000" // would require 10 hits ..

////////////////////////// // Jeep/Tank respawning // //////////////////////////

// Jeep respawning time in seconds(default 5) set scr_jeep_respawn_wait "5"

// Tank respawning time in seconds(default 10) set scr_tank_respawn_wait "10"

// Time to capture enemy tanks (milliseconds) (default 15000) set scr_tank_capture_time "15000"

////////////////////// // Damage modifiers // ////////////////////// // NOTE1: Grenades have increased damage by default as always in AWE but can be restored to stock damage by setting the dmgmod cvar to 100. // NOTE2: Flamethrowers damage cannot be reduced much but they can be made a little weaker by setting the dmgmod to 50% or lower. // : And estimate would be that it reduces the flamethrowers to somewhere around 50-75% of the stock damage. // : To make the flamethrower weaker than that you can use the awe_flamethrower_hitrate cvar (se below).

// American //set awe_dmgmod_m1carbine_mp "100" //set awe_dmgmod_m1garand_mp "100" //set awe_dmgmod_thompson_mp "100" //set awe_dmgmod_bar_mp "100" //set awe_dmgmod_springfield_mp "100" //set awe_dmgmod_fraggrenade_mp "183" // Default in AWE is 183% //set awe_dmgmod_colt_mp "100" // American United Offensive //set awe_dmgmod_mg30Cal_mp "100"

// British //set awe_dmgmod_enfield_mp "100" //set awe_dmgmod_sten_mp "100" //set awe_dmgmod_bren_mp "100" //set awe_dmgmod_mk1britishfrag_mp "183" // Default in AWE is 183% // British United Offensive //set awe_dmgmod_webley_mp "100" //set awe_dmgmod_sten_silenced_mp "100"

// German //set awe_dmgmod_kar98k_mp "100" //set awe_dmgmod_mp40_mp "100" //set awe_dmgmod_mp44_mp "100" //set awe_dmgmod_kar98k_sniper_mp "100" //set awe_dmgmod_stielhandgranate_mp "183" // Default in AWE is 183% //set awe_dmgmod_luger_mp "100" // German United Offensive //set awe_dmgmod_gewehr43_mp "100" //set awe_dmgmod_mg34_mp "100"

// Russian //set awe_dmgmod_mosin_nagant_mp "100" //set awe_dmgmod_ppsh_mp "100" //set awe_dmgmod_mosin_nagant_sniper_mp "100" //set awe_dmgmod_rgd-33russianfrag_mp "183" // Default in AWE is 183% // Russian United Offensive //set awe_dmgmod_tt33_mp "100" //set awe_dmgmod_svt40_mp "100" //set awe_dmgmod_dp28_mp "100"

// "Common" weapons //set awe_dmgmod_fg42_mp "100" //set awe_dmgmod_panzerfaust_mp "100" // "Common" weapons United Offensive //set awe_dmgmod_flamethrower_mp "50" // Default in AWE is 50% //set awe_dmgmod_bazooka_mp "100" //set awe_dmgmod_panzerschreck_mp "100" //set awe_dmgmod_satchelcharge_mp "100"

// Turrets and tanks //set awe_dmgmod_mg42_bipod_duck_mp "100" //set awe_dmgmod_mg42_bipod_prone_mp "100" //set awe_dmgmod_mg42_bipod_stand_mp "100" //set awe_dmgmod_PTRS41_Antitank_Rifle_mp "100" // United Offensive //set awe_dmgmod_30cal_tank_mp "100" //set awe_dmgmod_50cal_tank_mp "100" //set awe_dmgmod_elefant_turret_mp "100" //set awe_dmgmod_mg34_tank_mp "100" //set awe_dmgmod_mg42_tank_mp "100" //set awe_dmgmod_PanzerIV_turret_mp "100" //set awe_dmgmod_sg43_tank_mp "100" //set awe_dmgmod_sherman_turret_mp "100" //set awe_dmgmod_su152_turret_mp "100" //set awe_dmgmod_flak88_turret_mp "100" //set awe_dmgmod_mg42_turret_mp "100" //set awe_dmgmod_mg50cal_tripod_stand_mp "100" //set awe_dmgmod_mg_sg43_stand_mp "100" //set awe_dmgmod_sg43_turret_mp "100" //set awe_dmgmod_t34_turret_mp "100"

// Flamethrower hitrate, used to set the chance i percent that a flamethrower damage will occur (default 100) // Setting it to "50" should roughly remove 50% of the damage done by flamethrowers. //set awe_flamethrower_hitrate "100"




Guest

I didn't make it!

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#2 12 years ago

I think it's a problem with their game, not yours.




Tally

COD Über Support

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20th November 2004

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#3 12 years ago

It isnt a setting in your config file - its a missing weapon file from either AWE or the AHz pack.

Tell them to make sure they turn auto downloads on so they can receive the client downloads.