help please -1 reply

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bendonovan

I'm too cool to Post

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1st July 2004

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#1 14 years ago

what am i doing wrong...... i am trying to play CoD multiplayer with my mate over the internet but evry time i start it flips out to the command console in the desktop and stops, it says the following: COD MP 1.4 build win-x86 Apr 13 2004 ----- FS_Startup ----- Current language: english Current search path: C:\PROGRA~1\CALLOF~1\main\paka.pk3 (41 files) C:\PROGRA~1\CALLOF~1\main\pak9.pk3 (149 files) C:\PROGRA~1\CALLOF~1\main\pak8.pk3 (235 files) C:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files) C:\PROGRA~1\CALLOF~1\main\pak5.pk3 (4858 files) C:\PROGRA~1\CALLOF~1\main\pak4.pk3 (1668 files) C:\PROGRA~1\CALLOF~1\main\pak3.pk3 (1992 files) C:\PROGRA~1\CALLOF~1\main\pak2.pk3 (694 files) C:\PROGRA~1\CALLOF~1\main\pak1.pk3 (2642 files) C:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12816 files) C:\PROGRA~1\CALLOF~1/main C:\PROGRA~1\CALLOF~1\main\localized_english_pak3.pk3 (7 files) localized assets pak file for english C:\PROGRA~1\CALLOF~1\main\localized_english_pak2.pk3 (9 files) localized assets pak file for english C:\PROGRA~1\CALLOF~1\main\localized_english_pak1.pk3 (3736 files) localized assets pak file for english C:\PROGRA~1\CALLOF~1\main\localized_english_pak0.pk3 (1204 files) localized assets pak file for english File Handles: ---------------------- 30054 files in pk3 files execing default_mp.cfg couldn't exec language.cfg execing config_mp.cfg couldn't exec autoexec_mp.cfg Hunk_Clear: reset the hunk ok ...detecting CPU, found AMD w/ 3DNow! Measured CPU speed is 1.75 GHz System memory is 512 MB (capped at 1 GB) Video card memory is 256 MB Streaming SIMD Extensions (SSE) supported Winsock Initialized Opening IP socket: localhost:28960 Hostname: ben-y0rhnl1ci2g IP: 81.6.228.83 ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded ...setting mode 6: 1024 768 FS ...using colorbits of 32 ...calling CDS: ok ...registered window class ...created [email="window@0,0"]window@0,0[/email] (1024x768) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...53 PFDs found ...hardware acceleration found ...PIXELFORMAT 5 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...ignoring OpenGL 1.2 draw element range ...using OpenGL 1.3 texture add environment mode ...using OpenGL 1.3 texture combine environment mode ...using OpenGL 1.3 texture dot3 environment mode ...using OpenGL 1.3 cube map textures ...using GL_ARB_vertex_program ...GL_NV_texture_shader not found ...GL_NV_register_combiners not found ...using WGL_EXT_swap_control ...using OpenGL 1.3 multitexture ...using GL_EXT_compiled_vertex_array ...using OpenGL 1.2 normal rescaling ...GL_ATI_pn_triangles not found ...using GL_ARB_vertex_buffer_object ...GL_NV_fog_distance not found ...GL_NV_vertex_array_range not found ...GL_NV_fence not found ...ignoring GL_ATI_vertex_array_object ...using GL_ATI_fragment_shader ...ignoring GL_EXT_texture_filter_anisotropic GL_VENDOR: ATI Technologies Inc. GL_RENDERER: RADEON 9600 x86/MMX/3DNow!/SSE GL_VERSION: 1.5.4332 WinXP Release GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_NV_point_sprite GL_ARB_point_sprite GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 8 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 6, 1024 x 768 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: AMD w/ 3DNow! rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 0 picmip2: 0 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled ATI truform: disabled NV distance fog: disabled Initializing Shaders ...loading 'scripts/decals.shader' ...loading 'scripts/hood.shader' ...loading 'scripts/sky.shader' ...loading 'scripts/water.shader' ...loading 'scripts/window.shader' ...loading 'scripts/hud.shader' ...loading 'scripts/ui_menus_mp.shader' ...loading 'scripts/brad.shader' ...loading 'scripts/carride.shader' ...loading 'scripts/cloudshadow.shader' ...loading 'scripts/common.shader' ...loading 'scripts/effects.shader' ...loading 'scripts/gfx.shader' ...loading 'scripts/jeff.shader' ...loading 'scripts/nodlight.shader' ...loading 'scripts/paulj.shader' ...loading 'scripts/river_pj.shader' ...loading 'scripts/sfx.shader' ...loading 'scripts/sun.shader' ...loading 'scripts/surfacelight.shader' ...loading 'scripts/talon.shader' ...loading 'scripts/tankcountry.shader' ...loading 'scripts/tankhud.shader' ...loading 'scripts/terrain.shader' ...loading 'scripts/test.shader' ...loading 'scripts/transparents.shader' ...loading 'scripts/treeshadowtest.shader' ...loading 'scripts/truckride.shader' ...loading 'scripts/ui_hud.shader' ...loading 'scripts/ui_menus.shader' ...loading 'scripts/weapons.shader' ...loading 'fxshaders/jh_fx.shader' ...loading 'fxshaders/pj_fx.shader' ...loading 'fxshaders/pj_impact.shader' ...loading 'fxshaders/weaponfx.shader' ----- finished R_Init ----- ------- Miles sound system initialization ------- Attempting 44 kHz 16 bit stereo sound 2D provider initialized at 9120968 0 38010228 available 3D providers: Aureal A3D Interactive (TM) Aureal A3D 2.0 (TM) DirectSound3D Software Emulation DirectSound3D Hardware Support DirectSound3D 7+ Software - Pan and Volume DirectSound3D 7+ Software - Light HRTF DirectSound3D 7+ Software - Full HRTF Creative Labs EAX 3 (TM) Creative Labs EAX 2 (TM) Creative Labs EAX (TM) RAD Game Tools RSX 3D Audio Dolby Surround Miles Fast 2D Positional Audio using 3D provider 'Miles Fast 2D Positional Audio' 32 max 3D channels ------- Miles successfully initialized ------- --- Common Initialization Complete --- Working directory: C:\PROGRA~1\CALLOF~1 PunkBuster Client: PunkBuster Client (v1.092 | A0) Enabled PunkBuster Client: Game Version [COD MP 1.4 build 1948 Apr 13 2004 17:31:28 win-x86] PunkBuster Client: Not Connected to a Server ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- Hitch warning: 560 msec frame time ------ Server Initialization ------ Server: mp_bocage Hunk_Clear: reset the hunk ok ----- FS_Startup ----- Current language: english Current search path: C:\PROGRA~1\CALLOF~1\main\paka.pk3 (41 files) C:\PROGRA~1\CALLOF~1\main\pak9.pk3 (149 files) C:\PROGRA~1\CALLOF~1\main\pak8.pk3 (235 files) C:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files) C:\PROGRA~1\CALLOF~1\main\pak5.pk3 (4858 files) C:\PROGRA~1\CALLOF~1\main\pak4.pk3 (1668 files) C:\PROGRA~1\CALLOF~1\main\pak3.pk3 (1992 files) C:\PROGRA~1\CALLOF~1\main\pak2.pk3 (694 files) C:\PROGRA~1\CALLOF~1\main\pak1.pk3 (2642 files) C:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12816 files) C:\PROGRA~1\CALLOF~1/main C:\PROGRA~1\CALLOF~1\main\localized_english_pak3.pk3 (7 files) localized assets pak file for english C:\PROGRA~1\CALLOF~1\main\localized_english_pak2.pk3 (9 files) localized assets pak file for english C:\PROGRA~1\CALLOF~1\main\localized_english_pak1.pk3 (3736 files) localized assets pak file for english C:\PROGRA~1\CALLOF~1\main\localized_english_pak0.pk3 (1204 files) localized assets pak file for english File Handles: ---------------------- 60108 files in pk3 files ------- Game Initialization ------- gamename: Call of Duty gamedate: Apr 13 2004 0 teams with 0 entities ----------------------------------- ----------------------------------- Hitch warning: 6228 msec frame time Resolving xxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxx resolved to xxxxxxxxxxxxx Sending heartbeat to xxxxxxxxxxx Resolving xxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxresolved to 63.146.124.59:20500 Hitch warning: 901 msec frame time

i dont know enough to understand wats wrong and i wish i did so can some one help? ps. i have norten int.pro. on and turned it of but no difference.




Wlad

Splendid!

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24th April 2004

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#2 14 years ago

It seems as if it's not installed correctly...




Dæmon

GF is my bext friend *hugs GF*

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21st March 2004

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#3 14 years ago

yeah i think you should try reinstalling CoD




Lt. Taco

i wish i had a beard

50 XP

21st June 2004

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#4 14 years ago

geeze that is a lot a lines. Reinstall CoD




nij28

I'm too cool to Post

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22nd March 2004

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#5 14 years ago

Make sure you delete the CoD main folder from your Hdd as well.




bendonovan

I'm too cool to Post

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1st July 2004

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#6 14 years ago

cheers for the help chap , ill give it a bash.................




{Nut}Major_Day

The Internet ends at GF

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17th January 2004

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#7 14 years ago

Forget what all these other guys said about re-installing ,this is simply a server console you see,and all those lines are normal,for running a server. Try clicking on "JOIN A GAME" instead of "START A SERVER" If you are trying to run a server,then you should minimise the server console, restart COD MP.,go to "join a game",and your server should show up in the "LOCAL"menu Or start COD,and on the first screen,press the tilde key (below esc.) and type this / connect 81.6.228.83




Wlad

Splendid!

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24th April 2004

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#8 14 years ago

at least put the / and connect right after each other ;)




{Nut}Major_Day

The Internet ends at GF

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17th January 2004

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#9 14 years ago
Wladat least put the / and connect right after each other ;)

"/ connect" or "/connect" It doesn't matter which one you use,both work Try it and see!




Wlad

Splendid!

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24th April 2004

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#10 14 years ago

oh okay you learn something new every day :D