Question about the ingame lagometer -1 reply

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[HEL]Mekanic

Play hard, play with honor

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19th December 2003

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#1 13 years ago

From what I've read the red vertical lines that scroll across with the green line indicates packet loss. What does the blue line with occasional yellow spikes across the top indicate? lagometer.jpg




Scientist Dr. Professor

The Old Man

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4th September 2004

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#2 13 years ago
When set to 1, the lagometer is drawn. The lagometer is used to monitor network conditions. Carmack explains it best... ;) "The upper graph (blue/yellow) slides one pixel for every rendered frame. Blue lines below the baseline mean that the frame is interpolating between two valid snapshots. Yellow lines above the baseline mean the frame is extrapolating beyond the latest valid time. The length of the line is proportional to the time. The lower graph (green/yellow/red) slides one pixel for every received snapshot. By default, snapshots come 20 times a second, so if you are running >20 fps, the top graph will move faster, and vice versa. A red bar means the snapshot was dropped by the network. Green and yellow bars are properly received snapshots, with the height of the bar proportional to the ping. A yellow bar indicates that the previous snapshot was intentionally supressed to stay under the rate limit."

Source:http://boodizm.net/cod/cvars.asp?c=cg_lagometer




[HEL]Mekanic

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19th December 2003

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#3 13 years ago

Thanks SeinfeldRules :)

Blue lines below the baseline mean that the frame is interpolating between two valid snapshots. Yellow lines above the baseline mean the frame is extrapolating beyond the latest valid time.

Huh?!? Someone want to translate that into terms everyone can understand.