Realism mods. -1 reply

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What are these damn animals?

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1st July 2004

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#1 16 years ago

I'm not one to complain too much about things like this, but I feel it needs to be said sometime. Mod makers: One grenade is not realism! In real World War II soldiers in combat carried quite a few more grenades that one, try about 2 to 5. It really gets on my nerves to get in a great server with a great realism mod, but only have one nade. I give you all credit for just about everything other than the grenades, though; The ammunition is usually about right et cetera... So if you mod CoD and plan on making a realism mod, please; Do not gay it up by only providing one grenade. :deal:



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9th December 2003

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#2 16 years ago

/me says he agree with you.



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14th April 2004

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#3 16 years ago

agreed about 'realism' point... but most of 'realism' are supposed to make gameplay a bit more difficult, not throw all your nades over roof in carentan, and kill 5 germans... lol, cannot really imagine sd in carentan, 10v10 players, each with 5 nades... ;) there are still mods where admins can assign number of nades.. e.g. aweuo and i love all 'realism' = (making it more difficult) features like weapons per team limiting, bleeding, drop weapon on arm hit or trip on leg hit ... although when it is enough, then it is enough... it is still game, not reality :D

Malarkey 101sT*

= =

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18th December 2004

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#4 16 years ago

That's a good point you bring up, [color=darkorange]Praet0rian[/color]. I personally love the MODs, I think they are alot of fun and they bring new aspects and interesting things to the table for COD. :thumbsup:


I don't spend enough time here

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29th February 2004

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#5 16 years ago

I totaly agree with Praet0rian, one grenade isn't enough on almost any map.


I didn't make it!

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#6 16 years ago

Especially as some mods require you to have more than one nade for tripwires (AWE) etc.....


Base Assaulter

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30th January 2005

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#7 16 years ago

I hate realism mods. Not because of the actual gameplay, but because it's really annoying to see the rules change from server to server.