i was wondering if it is possible to make a ragdoll for Cod... ragdoll is when ur dead rorpse takes shape of wtvr its lying on....so it looks realisitck.. could a game with no ragdoll system have a mod like that?? it would rock...
manslauteri was wondering if it is possible to make a ragdoll for Cod... ragdoll is when ur dead rorpse takes shape of wtvr its lying on....so it looks realisitck.. could a game with no ragdoll system have a mod like that?? it would rock...
I don't think there can be, because CoD runs off of the Quake III Engine, and as far as I know, the Quake III Engine cannot have ragdoll physics.
WiseBoboI don't think there can be, because CoD runs off of the Quake III Engine, and as far as I know, the Quake III Engine cannot have ragdoll physics.
:withstupid: :fistpunch: Anyways, doesn't Halo have Ragdoll physics? If not, which games do?
no halo does not have ragdoll physics....ut 2003, max payne2, hitman 1 and 2 and more.. to bad its not possible...it would rock..
Why don't they make friggin' ragdoll physics then?! :deal:
shad0w122 Why don't they make friggin' ragdoll physics then?!
They'd practically have to re-do the entire game engine.
I would die without GF
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Well it would definitley be worth it for CoD 2, if they make it, and yes they'd have to make a new engine...they should use the Doom 3 engine after the game is released and it would sell big time. :naughty:
nahhhh, Doom3 could not handle the out door requirements that CoD need. What we need is an outdoor engine like Halflife2 or a WAAAAAY more tweaked BF:1942. Doom3 cannot pump out the fluent frames and wide open spaces and Halflife2 can. and in which COD needs
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Actually yes it can. Doom 3 has several outdoor levels, outside of the Mars base and in hell most likely. Believe me John Carmack's engine can EASILY handle vast outside environments that will make u wanna :hump: yurself.
Well, i stand behined HALFLIFE 2 more then by DOOM 3 Of Course (after watching some released footage of DOOM 3 OUTDOOR) i think it would be "ok" but HL2 can support and help COD2 waaaay more than DOOM3 can... EG: 1) Terrain can be moved and shifted at ANY TIME (good for random mortars and such) 2) The "Team Bot Code" is already written into HL2 which would make it really easy for the developers to add to it. 3) Half life 2 models (human) looks a little bit more realistic than doom 3 (Doom 3's human models look alot cartoony al-la Final Fantasy (THE MOVIE))
But BRING ON THE RAG DOLL!!!!!!