getting rid of dual wield -1 reply

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sam2d2

I don't spend enough time here

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2nd March 2007

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#1 11 years ago

hi all i would like to know how you can get the hitman level damage bonus from a weapon without dual wielding because it looks damn stupid. please dont suggest the no double wield mod because it doesnt work thanks




Flip1299

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23rd October 2005

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#2 11 years ago

put the following code in your weapon.dat file (open with notepad and replace all of it). remember to back up the file!

Spoiler: Show

# # ALL WEAPONS #----------------------------------------------- # A: string weaponType # B: string eFireType # C,D: float targetRange, weaponRange # E,F: int modelId1, modelId2 # G,H: int reloadSampleTime1, reloadSampleTime2 # I: int weaponslot # #GUN DATA (use $ identifier) #----------------------------------------------- # J: AssocGroupId # K: int ammoClip # L: int damage # M,N,O: float fireOffset x, y, z # P: int skillLevel 0:POOR 1:STD 2:PRO # Q: req stat level to get this weapon skill level # R, S: float accuracy (0.5 - 2.0f), move speed (0.5 - 1.5) # T,U,V: int animLoop start, end, fire # W,X,Y: int animLoop2 start, end, fire # Z: int breakoutTime # # a: hex flags # # b,c: float speed, radius # d,e: float lifespan, spread # # # 1stDigit: CANAIM:1 AIMWITHARM:2 1STPERSON:4 ONLYFREEAIM:8 # 2ndDigit: MOVEAIM:1 MOVEFIRE:2 # 3rdDigit: THROW:1 HEAVY:2 CONTINUOUSFIRE:4 TWIN_PISTOL:8 # 4thDigit: RELOAD:1 CROUCHFIRE:2 RELOAD2START:4 LONG_RELOAD:8 # 5thDigit: SLOWSDWN:1 RANDSPEED:2 EXPANDS:4 # # MELEE DATA (use £ identifier) #----------------------------------------------- # J: string baseCombo # K: int numCombos # L: hex flags # # Melee Weapons #-----------------------ranges------modelIds----slot----baseCombo---numCombos---flags---steathanimgrp---- # A B C D E F I J K L M £ UNARMED MELEE 10.0 1.6 -1 -1 0 UNARMED 4 1 null £ BRASSKNUCKLE MELEE 10.0 1.6 331 -1 0 UNARMED 4 1 null £ GOLFCLUB MELEE 10.0 1.6 333 -1 1 BBALLBAT 1 1 null £ NIGHTSTICK MELEE 10.0 1.6 334 -1 1 BBALLBAT 1 1 null £ KNIFE MELEE 10.0 1.6 335 -1 1 KNIFE 1 1 stealth_kn £ BASEBALLBAT MELEE 10.0 1.6 336 -1 1 BBALLBAT 1 1 null £ SHOVEL MELEE 10.0 1.6 337 -1 1 BBALLBAT 1 1 null £ POOLCUE MELEE 10.0 1.6 338 -1 1 BBALLBAT 1 1 null £ KATANA MELEE 10.0 1.6 339 -1 1 SWORD 1 1 null #£ SKATEBOARD MELEE 10.0 1.6 340 -1 1 SKATEBOARD 1 1 null £ CHAINSAW MELEE 10.0 1.6 341 -1 1 CHAINSAW 1 201 null # gifts ---------------- £ DILDO1 MELEE 10.0 1.6 321 -1 10 DILDO 1 1 null £ DILDO2 MELEE 10.0 1.6 322 -1 10 KNIFE 1 1 null £ VIBE1 MELEE 10.0 1.6 323 -1 10 DILDO 1 1 null £ VIBE2 MELEE 10.0 1.6 324 -1 10 KNIFE 1 1 null £ FLOWERS MELEE 10.0 1.6 325 -1 10 FLOWERS 1 1 null £ CANE MELEE 10.0 1.6 326 -1 10 SWORD 1 1 null #- special ------------- £ PARACHUTE MELEE 10.0 1.6 371 -1 11 UNARMED 1 1 null # # Gun Weapons #-------------------------------ranges------modelIds----slot-animgrp----ammo-dam----offset--------------skill---------------loop1--------loop2----break-flags-------old_shot_data------- # A B C D E F I J K L M N O P Q R S T U V W X Y Z a b c d e ################ $ GRENADE PROJECTILE 30.0 40.0 342 -1 8 grenade 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 8 99 100 0.25 -1.0 800.0 1.0 $ TEARGAS PROJECTILE 30.0 40.0 343 -1 8 grenade 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 10 99 100 0.25 -1.0 800.0 1.0 $ MOLOTOV PROJECTILE 30.0 40.0 344 -1 8 grenade 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 8 99 100 0.25 -1.0 2000.0 5.0 $ ROCKET PROJECTILE 30.0 40.0 345 -1 8 null 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 10 99 100 0.25 -1.0 800.0 1.0 $ ROCKET_HS PROJECTILE 30.0 40.0 345 -1 8 null 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 10 99 100 0.25 -1.0 800.0 1.0 $ FREEFALL_BOMB PROJECTILE 30.0 40.0 345 -1 8 null 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 10 99 100 0.25 -1.0 800.0 1.0 ################ $ PISTOL INSTANT_HIT 25.0 30.0 346 -1 2 colt45 17 25 0.25 0.05 0.09 0 0 0.75 1.0 6 17 6 6 16 6 99 3033 $ PISTOL INSTANT_HIT 30.0 35.0 346 -1 2 colt45 17 25 0.25 0.05 0.09 1 40 1.0 1.0 6 15 6 6 15 6 99 3033 $ PISTOL INSTANT_HIT 35.0 35.0 346 -1 2 colt45 17 25 0.25 0.05 0.09 2 999 1.25 1.0 6 18 6 6 17 6 99 3033 $ PISTOL INSTANT_HIT 30.0 35.0 346 -1 2 colt_cop 17 25 0.25 0.05 0.09 3 5000 1.0 1.0 6 15 6 6 15 6 99 7031

$ PISTOL_SILENCED INSTANT_HIT 25.0 30.0 347 -1 2 silenced 17 40 0.40 0.05 0.15 0 0 1.0 1.0 6 20 6 6 20 6 40 7001 $ PISTOL_SILENCED INSTANT_HIT 30.0 35.0 347 -1 2 silenced 17 40 0.40 0.05 0.15 1 500 1.25 1.2 6 18 6 6 18 6 40 7011 $ PISTOL_SILENCED INSTANT_HIT 35.0 35.0 347 -1 2 silenced 17 40 0.40 0.05 0.15 2 999 1.5 1.5 6 17 6 6 17 6 40 7031

$ DESERT_EAGLE INSTANT_HIT 25.0 30.0 348 -1 2 pythonbad 7 70 0.41 0.03 0.12 0 0 0.75 1.0 7 36 8 6 30 7 40 7001 $ DESERT_EAGLE INSTANT_HIT 30.0 35.0 348 -1 2 python 7 140 0.41 0.03 0.12 1 200 1.0 1.2 6 30 7 6 28 7 40 7011 $ DESERT_EAGLE INSTANT_HIT 35.0 35.0 348 -1 2 python 7 140 0.41 0.03 0.12 2 999 1.25 1.5 6 28 7 6 28 7 40 7031 ################ $ SHOTGUN INSTANT_HIT 30.0 40.0 349 -1 3 shotgunbad 1 10 0.82 -0.02 0.23 0 0 1.0 1.0 6 40 7 6 40 7 28 2001 $ SHOTGUN INSTANT_HIT 35.0 40.0 349 -1 3 shotgun 1 10 0.82 -0.02 0.25 1 200 1.2 1.1 6 38 7 6 40 7 20 2011 $ SHOTGUN INSTANT_HIT 40.0 40.0 349 -1 3 shotgun 1 10 0.82 -0.02 0.25 2 999 1.4 1.3 6 38 7 6 40 7 25 2031

$ SAWNOFF INSTANT_HIT 25.0 30.0 350 -1 3 sawnoff 2 10 0.56 0.0 0.15 0 0 0.7 1.0 6 15 6 6 15 6 30 3033 $ SAWNOFF INSTANT_HIT 30.0 35.0 350 -1 3 sawnoff 2 10 0.56 0.0 0.15 1 200 0.8 1.1 6 15 6 6 15 6 30 3033 $ SAWNOFF INSTANT_HIT 35.0 35.0 350 -1 3 sawnoff 2 10 0.56 0.0 0.15 2 999 0.9 1.3 6 15 6 6 15 6 30 3033

$ SPAS12 INSTANT_HIT 35.0 40.0 351 -1 3 buddy 7 15 0.75 -0.06 0.22 0 0 1.4 1.0 6 18 7 6 18 7 35 7001 $ SPAS12 INSTANT_HIT 40.0 40.0 351 -1 3 buddy 7 15 0.75 -0.06 0.22 1 200 1.8 1.0 6 16 7 6 16 7 35 7011 $ SPAS12 INSTANT_HIT 40.0 40.0 351 -1 3 buddy 7 15 0.75 -0.06 0.22 2 999 2.0 1.2 6 16 7 6 16 7 35 7031 ################ $ MICRO_UZI INSTANT_HIT 25.0 30.0 352 -1 4 colt45 50 20 0.25 0.0 0.11 0 0 0.75 1.0 6 10 6 6 10 6 99 3013 $ MICRO_UZI INSTANT_HIT 30.0 35.0 352 -1 4 colt45 50 20 0.25 0.0 0.11 1 50 1.05 1.0 6 10 6 6 10 6 99 3033 $ MICRO_UZI INSTANT_HIT 35.0 35.0 352 -1 4 colt45 50 20 0.25 0.0 0.11 2 999 1.1 1.0 6 10 6 6 10 6 99 3033

$ TEC9 INSTANT_HIT 25.0 30.0 372 -1 4 colt45 50 20 0.45 -0.05 0.11 0 0 0.75 1.0 11 15 12 6 11 7 99 3013 $ TEC9 INSTANT_HIT 30.0 35.0 372 -1 4 colt45 50 20 0.45 -0.05 0.11 1 50 1.05 1.0 11 15 12 6 11 7 99 3033 $ TEC9 INSTANT_HIT 35.0 35.0 372 -1 4 colt45 50 20 0.45 -0.05 0.11 2 999 1.1 1.0 11 15 12 6 11 7 99 3033

$ MP5 INSTANT_HIT 35.0 40.0 353 -1 4 uzibad 30 25 0.51 -0.01 0.20 0 0 0.75 1.1 6 9 7 6 9 6 30 7001 $ MP5 INSTANT_HIT 40.0 45.0 353 -1 4 uzi 30 25 0.51 -0.01 0.20 1 250 1.0 1.3 6 9 7 6 9 6 30 7011 $ MP5 INSTANT_HIT 45.0 45.0 353 -1 4 uzi 30 25 0.51 -0.01 0.20 2 999 1.2 1.5 6 9 7 6 9 6 30 7031 ################ $ AK47 INSTANT_HIT 40.0 70.0 355 -1 5 riflebad 30 30 0.78 -0.06 0.13 0 0 0.40 0.9 6 10 7 6 10 7 99 7001 $ AK47 INSTANT_HIT 45.0 70.0 355 -1 5 rifle 30 30 0.78 -0.06 0.13 1 200 0.50 1.0 6 10 7 6 10 7 99 7011 $ AK47 INSTANT_HIT 50.0 70.0 355 -1 5 rifle 30 30 0.78 -0.06 0.13 2 999 0.60 1.1 6 10 7 6 10 7 99 7031

$ M4 INSTANT_HIT 40.0 90.0 356 -1 5 riflebad 50 30 0.74 -0.04 0.13 0 0 0.45 0.9 6 10 7 6 10 7 99 7001 $ M4 INSTANT_HIT 45.0 90.0 356 -1 5 rifle 50 30 0.74 -0.04 0.13 1 200 0.65 1.0 6 10 7 6 10 7 99 7011 $ M4 INSTANT_HIT 50.0 90.0 356 -1 5 rifle 50 30 0.74 -0.04 0.13 2 999 0.80 1.1 6 10 7 6 10 7 99 7031 ################ #$ COUNTRYRIFLE INSTANT_HIT 50.0 100.0 357 -1 6 sniper 1 75 0.7 -0.05 0.2 0 0 0.75 1.0 6 17 7 6 17 7 99 A018 $ COUNTRYRIFLE INSTANT_HIT 55.0 100.0 357 -1 6 sniper 1 75 0.7 -0.05 0.2 1 300 1.0 1.2 6 17 7 6 17 7 99 A008 #$ COUNTRYRIFLE INSTANT_HIT 60.0 100.0 357 -1 6 sniper 1 75 0.7 -0.05 0.2 2 999 1.25 1.3 6 17 7 6 17 7 99 A038

#$ SNIPERRIFLE INSTANT_HIT 40.0 100.0 358 -1 6 sniper 1 125 0.7 -0.05 0.2 0 0 0.75 1.0 6 17 7 6 17 7 99 A014 $ SNIPERRIFLE INSTANT_HIT 50.0 100.0 358 -1 6 sniper 1 125 0.7 -0.05 0.2 1 300 1.0 1.0 6 17 7 6 17 7 99 A014 #$ SNIPERRIFLE INSTANT_HIT 60.0 100.0 358 -1 6 sniper 1 125 0.7 -0.05 0.2 2 999 1.25 1.0 6 17 7 6 17 7 99 A014 ################ $ RLAUNCHER PROJECTILE 50.0 55.0 359 -1 7 rocket 1 75 0.42 0.0 0.05 1 0 1.0 1.0 11 19 12 14 99 15 99 48214 $ RLAUNCHER_HS PROJECTILE 50.0 55.0 360 -1 7 rocket 1 75 0.42 0.0 0.05 1 0 1.0 1.0 11 19 12 14 99 15 99 48214 $ FTHROWER AREA_EFFECT 4.0 5.1 361 -1 7 flame 500 25 0.98 0.0 0.40 1 0 1.0 1.0 11 12 11 11 12 11 35 30238 0.5 0.0075 1000.0 2.0 $ MINIGUN INSTANT_HIT 65.0 75.0 362 -1 7 flame 500 140 1.15 0.0 0.40 1 0 1.0 1.0 11 12 11 11 12 11 35 238 ############# $ SATCHEL_CHARGE PROJECTILE 30.0 40.0 363 364 8 grenade 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 9 99 100 0.25 -1.0 800.0 1.0 $ DETONATOR USE 25.0 25.0 364 -1 12 null 1 0 0.0 0.0 0.13 1 0 1.0 1.0 0 10 3 0 10 3 99 0 ################ $ SPRAYCAN AREA_EFFECT 4.0 6.1 365 -1 9 spraycan 500 1 0.20 0.0 -0.1 1 0 1.0 1.0 12 58 13 11 58 13 99 0431 0.05 0.5 1000.0 0.01 $ EXTINGUISHER AREA_EFFECT 10.0 10.1 366 -1 9 flame 500 1 0.45 0.10 0.15 1 0 1.0 1.0 11 12 11 11 12 11 35 0038 0.1 0.5 1000.0 0.01 $ CAMERA CAMERA 70.0 100.0 367 -1 9 rifle 36 0 0.0 -0.0 -0.0 1 0 1.0 1.0 10 99 11 14 99 15 0 4 ################ $ NIGHTVISION USE 70.0 100.0 368 -1 11 goggles 0 0 0.0 -0.0 -0.0 1 0 1.0 1.0 10 99 11 14 99 15 0 0 $ INFRARED USE 70.0 100.0 369 -1 11 goggles 0 0 0.0 -0.0 -0.0 1 0 1.0 1.0 10 99 11 14 99 15 0 0 #$ JETPACK USE 25.0 25.0 370 -1 9 null 1 0 0.0 0.0 0.13 1 0 1.0 1.0 0 10 3 0 10 3 99 0 # # Gun Aiming Offsets #-------------------AimX----AimZ--------DuckX---DuckZ---RLoad-A/B---CrouchRLoad-A/B-- # A B C D E F G H I % python 0.1 0.5 0.0 0.0 254 633 254 633 % pythonbad 0.1 0.55 0.05 0.0 254 633 254 633 % colt45 0.2 0.6 0.1 0.1 254 633 254 633 % colt_cop 0.2 0.6 0.1 0.0 254 633 254 633 % colt45pro 0.2 0.6 0.1 0.0 254 633 254 633 % sawnoff 0.2 0.6 0.1 0.1 189 815 254 633 % sawnoffpro 0.2 0.6 0.1 0.0 189 815 254 633 % silenced 0.1 0.55 0.1 0.0 254 633 254 633 % shotgun 0.18 0.44 0.0 0.0 0 726 0 726 % shotgunbad 0.15 0.15 0.0 0.0 0 726 0 726 % buddy 0.22 0.1 0.0 0.0 383 689 271 619 % buddybad 0.05 0.15 0.1 0.0 383 689 271 619 % uzi 0.19 0.45 0.1 0.0 382 933 382 933 % uzibad 0.18 0.25 0.1 0.0 382 933 382 933 % rifle 0.20 0.48 0.10 0.0 380 897 380 897 % riflebad 0.16 0.2 0.1 0.0 380 897 380 897 % sniper 0.20 0.48 0.10 0.0 429 633 429 633 % grenade 0.0 0.0 0.0 0.0 0 0 0 0 % flame 0.2 0.0 0.0 0.0 0 0 0 0 % rocket 0.1 0.7 0.0 0.0 254 633 254 633 % spraycan 0.0 0.44 0.0 0.0 0 0 0 0

ENDWEAPONDATA

i did this quickly, so it may or may not work. the forum may also mess up the layout.




sam2d2

I don't spend enough time here

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2nd March 2007

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27 Posts

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#3 11 years ago

thanks works perfectly :rofl:




Guest

I didn't make it!

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#4 11 years ago
Flip1299;3832039put the following code in your weapon.dat file (open with notepad and replace all of it). remember to back up the file!
Spoiler: Show
# # ALL WEAPONS #----------------------------------------------- # A: string weaponType # B: string eFireType # C,D: float targetRange, weaponRange # E,F: int modelId1, modelId2 # G,H: int reloadSampleTime1, reloadSampleTime2 # I: int weaponslot # #GUN DATA (use $ identifier) #----------------------------------------------- # J: AssocGroupId # K: int ammoClip # L: int damage # M,N,O: float fireOffset x, y, z # P: int skillLevel 0:POOR 1:STD 2:PRO # Q: req stat level to get this weapon skill level # R, S: float accuracy (0.5 - 2.0f), move speed (0.5 - 1.5) # T,U,V: int animLoop start, end, fire # W,X,Y: int animLoop2 start, end, fire # Z: int breakoutTime # # a: hex flags # # b,c: float speed, radius # d,e: float lifespan, spread # # # 1stDigit: CANAIM:1 AIMWITHARM:2 1STPERSON:4 ONLYFREEAIM:8 # 2ndDigit: MOVEAIM:1 MOVEFIRE:2 # 3rdDigit: THROW:1 HEAVY:2 CONTINUOUSFIRE:4 TWIN_PISTOL:8 # 4thDigit: RELOAD:1 CROUCHFIRE:2 RELOAD2START:4 LONG_RELOAD:8 # 5thDigit: SLOWSDWN:1 RANDSPEED:2 EXPANDS:4 # # MELEE DATA (use £ identifier) #----------------------------------------------- # J: string baseCombo # K: int numCombos # L: hex flags # # Melee Weapons #-----------------------ranges------modelIds----slot----baseCombo---numCombos---flags---steathanimgrp---- # A B C D E F I J K L M £ UNARMED MELEE 10.0 1.6 -1 -1 0 UNARMED 4 1 null £ BRASSKNUCKLE MELEE 10.0 1.6 331 -1 0 UNARMED 4 1 null £ GOLFCLUB MELEE 10.0 1.6 333 -1 1 BBALLBAT 1 1 null £ NIGHTSTICK MELEE 10.0 1.6 334 -1 1 BBALLBAT 1 1 null £ KNIFE MELEE 10.0 1.6 335 -1 1 KNIFE 1 1 stealth_kn £ BASEBALLBAT MELEE 10.0 1.6 336 -1 1 BBALLBAT 1 1 null £ SHOVEL MELEE 10.0 1.6 337 -1 1 BBALLBAT 1 1 null £ POOLCUE MELEE 10.0 1.6 338 -1 1 BBALLBAT 1 1 null £ KATANA MELEE 10.0 1.6 339 -1 1 SWORD 1 1 null #£ SKATEBOARD MELEE 10.0 1.6 340 -1 1 SKATEBOARD 1 1 null £ CHAINSAW MELEE 10.0 1.6 341 -1 1 CHAINSAW 1 201 null # gifts ---------------- £ DILDO1 MELEE 10.0 1.6 321 -1 10 DILDO 1 1 null £ DILDO2 MELEE 10.0 1.6 322 -1 10 KNIFE 1 1 null £ VIBE1 MELEE 10.0 1.6 323 -1 10 DILDO 1 1 null £ VIBE2 MELEE 10.0 1.6 324 -1 10 KNIFE 1 1 null £ FLOWERS MELEE 10.0 1.6 325 -1 10 FLOWERS 1 1 null £ CANE MELEE 10.0 1.6 326 -1 10 SWORD 1 1 null #- special ------------- £ PARACHUTE MELEE 10.0 1.6 371 -1 11 UNARMED 1 1 null # # Gun Weapons #-------------------------------ranges------modelIds----slot-animgrp----ammo-dam----offset--------------skill---------------loop1--------loop2----break-flags-------old_shot_data------- # A B C D E F I J K L M N O P Q R S T U V W X Y Z a b c d e ################ $ GRENADE PROJECTILE 30.0 40.0 342 -1 8 grenade 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 8 99 100 0.25 -1.0 800.0 1.0 $ TEARGAS PROJECTILE 30.0 40.0 343 -1 8 grenade 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 10 99 100 0.25 -1.0 800.0 1.0 $ MOLOTOV PROJECTILE 30.0 40.0 344 -1 8 grenade 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 8 99 100 0.25 -1.0 2000.0 5.0 $ ROCKET PROJECTILE 30.0 40.0 345 -1 8 null 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 10 99 100 0.25 -1.0 800.0 1.0 $ ROCKET_HS PROJECTILE 30.0 40.0 345 -1 8 null 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 10 99 100 0.25 -1.0 800.0 1.0 $ FREEFALL_BOMB PROJECTILE 30.0 40.0 345 -1 8 null 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 10 99 100 0.25 -1.0 800.0 1.0 ################ $ PISTOL INSTANT_HIT 25.0 30.0 346 -1 2 colt45 17 25 0.25 0.05 0.09 0 0 0.75 1.0 6 17 6 6 16 6 99 3033 $ PISTOL INSTANT_HIT 30.0 35.0 346 -1 2 colt45 17 25 0.25 0.05 0.09 1 40 1.0 1.0 6 15 6 6 15 6 99 3033 $ PISTOL INSTANT_HIT 35.0 35.0 346 -1 2 colt45 17 25 0.25 0.05 0.09 2 999 1.25 1.0 6 18 6 6 17 6 99 3033 $ PISTOL INSTANT_HIT 30.0 35.0 346 -1 2 colt_cop 17 25 0.25 0.05 0.09 3 5000 1.0 1.0 6 15 6 6 15 6 99 7031 $ PISTOL_SILENCED INSTANT_HIT 25.0 30.0 347 -1 2 silenced 17 40 0.40 0.05 0.15 0 0 1.0 1.0 6 20 6 6 20 6 40 7001 $ PISTOL_SILENCED INSTANT_HIT 30.0 35.0 347 -1 2 silenced 17 40 0.40 0.05 0.15 1 500 1.25 1.2 6 18 6 6 18 6 40 7011 $ PISTOL_SILENCED INSTANT_HIT 35.0 35.0 347 -1 2 silenced 17 40 0.40 0.05 0.15 2 999 1.5 1.5 6 17 6 6 17 6 40 7031 $ DESERT_EAGLE INSTANT_HIT 25.0 30.0 348 -1 2 pythonbad 7 70 0.41 0.03 0.12 0 0 0.75 1.0 7 36 8 6 30 7 40 7001 $ DESERT_EAGLE INSTANT_HIT 30.0 35.0 348 -1 2 python 7 140 0.41 0.03 0.12 1 200 1.0 1.2 6 30 7 6 28 7 40 7011 $ DESERT_EAGLE INSTANT_HIT 35.0 35.0 348 -1 2 python 7 140 0.41 0.03 0.12 2 999 1.25 1.5 6 28 7 6 28 7 40 7031 ################ $ SHOTGUN INSTANT_HIT 30.0 40.0 349 -1 3 shotgunbad 1 10 0.82 -0.02 0.23 0 0 1.0 1.0 6 40 7 6 40 7 28 2001 $ SHOTGUN INSTANT_HIT 35.0 40.0 349 -1 3 shotgun 1 10 0.82 -0.02 0.25 1 200 1.2 1.1 6 38 7 6 40 7 20 2011 $ SHOTGUN INSTANT_HIT 40.0 40.0 349 -1 3 shotgun 1 10 0.82 -0.02 0.25 2 999 1.4 1.3 6 38 7 6 40 7 25 2031 $ SAWNOFF INSTANT_HIT 25.0 30.0 350 -1 3 sawnoff 2 10 0.56 0.0 0.15 0 0 0.7 1.0 6 15 6 6 15 6 30 3033 $ SAWNOFF INSTANT_HIT 30.0 35.0 350 -1 3 sawnoff 2 10 0.56 0.0 0.15 1 200 0.8 1.1 6 15 6 6 15 6 30 3033 $ SAWNOFF INSTANT_HIT 35.0 35.0 350 -1 3 sawnoff 2 10 0.56 0.0 0.15 2 999 0.9 1.3 6 15 6 6 15 6 30 3033 $ SPAS12 INSTANT_HIT 35.0 40.0 351 -1 3 buddy 7 15 0.75 -0.06 0.22 0 0 1.4 1.0 6 18 7 6 18 7 35 7001 $ SPAS12 INSTANT_HIT 40.0 40.0 351 -1 3 buddy 7 15 0.75 -0.06 0.22 1 200 1.8 1.0 6 16 7 6 16 7 35 7011 $ SPAS12 INSTANT_HIT 40.0 40.0 351 -1 3 buddy 7 15 0.75 -0.06 0.22 2 999 2.0 1.2 6 16 7 6 16 7 35 7031 ################ $ MICRO_UZI INSTANT_HIT 25.0 30.0 352 -1 4 colt45 50 20 0.25 0.0 0.11 0 0 0.75 1.0 6 10 6 6 10 6 99 3013 $ MICRO_UZI INSTANT_HIT 30.0 35.0 352 -1 4 colt45 50 20 0.25 0.0 0.11 1 50 1.05 1.0 6 10 6 6 10 6 99 3033 $ MICRO_UZI INSTANT_HIT 35.0 35.0 352 -1 4 colt45 50 20 0.25 0.0 0.11 2 999 1.1 1.0 6 10 6 6 10 6 99 3033 $ TEC9 INSTANT_HIT 25.0 30.0 372 -1 4 colt45 50 20 0.45 -0.05 0.11 0 0 0.75 1.0 11 15 12 6 11 7 99 3013 $ TEC9 INSTANT_HIT 30.0 35.0 372 -1 4 colt45 50 20 0.45 -0.05 0.11 1 50 1.05 1.0 11 15 12 6 11 7 99 3033 $ TEC9 INSTANT_HIT 35.0 35.0 372 -1 4 colt45 50 20 0.45 -0.05 0.11 2 999 1.1 1.0 11 15 12 6 11 7 99 3033 $ MP5 INSTANT_HIT 35.0 40.0 353 -1 4 uzibad 30 25 0.51 -0.01 0.20 0 0 0.75 1.1 6 9 7 6 9 6 30 7001 $ MP5 INSTANT_HIT 40.0 45.0 353 -1 4 uzi 30 25 0.51 -0.01 0.20 1 250 1.0 1.3 6 9 7 6 9 6 30 7011 $ MP5 INSTANT_HIT 45.0 45.0 353 -1 4 uzi 30 25 0.51 -0.01 0.20 2 999 1.2 1.5 6 9 7 6 9 6 30 7031 ################ $ AK47 INSTANT_HIT 40.0 70.0 355 -1 5 riflebad 30 30 0.78 -0.06 0.13 0 0 0.40 0.9 6 10 7 6 10 7 99 7001 $ AK47 INSTANT_HIT 45.0 70.0 355 -1 5 rifle 30 30 0.78 -0.06 0.13 1 200 0.50 1.0 6 10 7 6 10 7 99 7011 $ AK47 INSTANT_HIT 50.0 70.0 355 -1 5 rifle 30 30 0.78 -0.06 0.13 2 999 0.60 1.1 6 10 7 6 10 7 99 7031 $ M4 INSTANT_HIT 40.0 90.0 356 -1 5 riflebad 50 30 0.74 -0.04 0.13 0 0 0.45 0.9 6 10 7 6 10 7 99 7001 $ M4 INSTANT_HIT 45.0 90.0 356 -1 5 rifle 50 30 0.74 -0.04 0.13 1 200 0.65 1.0 6 10 7 6 10 7 99 7011 $ M4 INSTANT_HIT 50.0 90.0 356 -1 5 rifle 50 30 0.74 -0.04 0.13 2 999 0.80 1.1 6 10 7 6 10 7 99 7031 ################ #$ COUNTRYRIFLE INSTANT_HIT 50.0 100.0 357 -1 6 sniper 1 75 0.7 -0.05 0.2 0 0 0.75 1.0 6 17 7 6 17 7 99 A018 $ COUNTRYRIFLE INSTANT_HIT 55.0 100.0 357 -1 6 sniper 1 75 0.7 -0.05 0.2 1 300 1.0 1.2 6 17 7 6 17 7 99 A008 #$ COUNTRYRIFLE INSTANT_HIT 60.0 100.0 357 -1 6 sniper 1 75 0.7 -0.05 0.2 2 999 1.25 1.3 6 17 7 6 17 7 99 A038 #$ SNIPERRIFLE INSTANT_HIT 40.0 100.0 358 -1 6 sniper 1 125 0.7 -0.05 0.2 0 0 0.75 1.0 6 17 7 6 17 7 99 A014 $ SNIPERRIFLE INSTANT_HIT 50.0 100.0 358 -1 6 sniper 1 125 0.7 -0.05 0.2 1 300 1.0 1.0 6 17 7 6 17 7 99 A014 #$ SNIPERRIFLE INSTANT_HIT 60.0 100.0 358 -1 6 sniper 1 125 0.7 -0.05 0.2 2 999 1.25 1.0 6 17 7 6 17 7 99 A014 ################ $ RLAUNCHER PROJECTILE 50.0 55.0 359 -1 7 rocket 1 75 0.42 0.0 0.05 1 0 1.0 1.0 11 19 12 14 99 15 99 48214 $ RLAUNCHER_HS PROJECTILE 50.0 55.0 360 -1 7 rocket 1 75 0.42 0.0 0.05 1 0 1.0 1.0 11 19 12 14 99 15 99 48214 $ FTHROWER AREA_EFFECT 4.0 5.1 361 -1 7 flame 500 25 0.98 0.0 0.40 1 0 1.0 1.0 11 12 11 11 12 11 35 30238 0.5 0.0075 1000.0 2.0 $ MINIGUN INSTANT_HIT 65.0 75.0 362 -1 7 flame 500 140 1.15 0.0 0.40 1 0 1.0 1.0 11 12 11 11 12 11 35 238 ############# $ SATCHEL_CHARGE PROJECTILE 30.0 40.0 363 364 8 grenade 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 9 99 100 0.25 -1.0 800.0 1.0 $ DETONATOR USE 25.0 25.0 364 -1 12 null 1 0 0.0 0.0 0.13 1 0 1.0 1.0 0 10 3 0 10 3 99 0 ################ $ SPRAYCAN AREA_EFFECT 4.0 6.1 365 -1 9 spraycan 500 1 0.20 0.0 -0.1 1 0 1.0 1.0 12 58 13 11 58 13 99 0431 0.05 0.5 1000.0 0.01 $ EXTINGUISHER AREA_EFFECT 10.0 10.1 366 -1 9 flame 500 1 0.45 0.10 0.15 1 0 1.0 1.0 11 12 11 11 12 11 35 0038 0.1 0.5 1000.0 0.01 $ CAMERA CAMERA 70.0 100.0 367 -1 9 rifle 36 0 0.0 -0.0 -0.0 1 0 1.0 1.0 10 99 11 14 99 15 0 4 ################ $ NIGHTVISION USE 70.0 100.0 368 -1 11 goggles 0 0 0.0 -0.0 -0.0 1 0 1.0 1.0 10 99 11 14 99 15 0 0 $ INFRARED USE 70.0 100.0 369 -1 11 goggles 0 0 0.0 -0.0 -0.0 1 0 1.0 1.0 10 99 11 14 99 15 0 0 #$ JETPACK USE 25.0 25.0 370 -1 9 null 1 0 0.0 0.0 0.13 1 0 1.0 1.0 0 10 3 0 10 3 99 0 # # Gun Aiming Offsets #-------------------AimX----AimZ--------DuckX---DuckZ---RLoad-A/B---CrouchRLoad-A/B-- # A B C D E F G H I % python 0.1 0.5 0.0 0.0 254 633 254 633 % pythonbad 0.1 0.55 0.05 0.0 254 633 254 633 % colt45 0.2 0.6 0.1 0.1 254 633 254 633 % colt_cop 0.2 0.6 0.1 0.0 254 633 254 633 % colt45pro 0.2 0.6 0.1 0.0 254 633 254 633 % sawnoff 0.2 0.6 0.1 0.1 189 815 254 633 % sawnoffpro 0.2 0.6 0.1 0.0 189 815 254 633 % silenced 0.1 0.55 0.1 0.0 254 633 254 633 % shotgun 0.18 0.44 0.0 0.0 0 726 0 726 % shotgunbad 0.15 0.15 0.0 0.0 0 726 0 726 % buddy 0.22 0.1 0.0 0.0 383 689 271 619 % buddybad 0.05 0.15 0.1 0.0 383 689 271 619 % uzi 0.19 0.45 0.1 0.0 382 933 382 933 % uzibad 0.18 0.25 0.1 0.0 382 933 382 933 % rifle 0.20 0.48 0.10 0.0 380 897 380 897 % riflebad 0.16 0.2 0.1 0.0 380 897 380 897 % sniper 0.20 0.48 0.10 0.0 429 633 429 633 % grenade 0.0 0.0 0.0 0.0 0 0 0 0 % flame 0.2 0.0 0.0 0.0 0 0 0 0 % rocket 0.1 0.7 0.0 0.0 254 633 254 633 % spraycan 0.0 0.44 0.0 0.0 0 0 0 0 ENDWEAPONDATA
i did this quickly, so it may or may not work. the forum may also mess up the layout.

dude.. where did you change it to only one weapon? i have a really nicely editted version of weapon.dat, and i've been looking for AGES on what line it edits the dual wield, could you please highlight the number or symbol, and state what represents what IE: 1 = 1 wpn, 2= dual-wield.. Thanks, MintLynx




Flip1299

GTA Helper

50 XP

23rd October 2005

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#5 11 years ago

the guy that made the mod said that your not allowed to copy him. i didn't, i made a version that actually works.

$ TEC9 INSTANT_HIT 35.0 35.0 372 -1 4 colt45 50 20 0.45 -0.05 0.11 2 999 1.1 1.0 11 15 12 6 11 7 99 3033

an 8 for dual wield, a 0 for no dual wield.

if you ever want to know how to make a silenced M4, a car with ultimate anti flip or anything else, i'm here to help. little tweaks to make a car perform better is my specialty and i'm not bad with weapons.




Amy

Naughty

50 XP

28th October 2004

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3,443 Posts

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#6 11 years ago
Flip1299;3994837the guy that made the mod said that your not allowed to copy him. i didn't, i made a version that actually works.

:bows::lol:

I like that.