Ok, hep me get this straight...
I have a old COD map that my friends and I use for small lans. It supports 2-4 players and is called 2bunkers. I want to decompile it and change some things (added flamethrowers, ect.) so we can have more fun, not to redistribute it again. [COLOR=Red]I need a way to convert it from a .BSP to a .MAP.[/COLOR] I just need some help on how decompile it, after i can do that, the rest is finished.
So what i am asking for is what program i should use to do this, and an example command line i should use.
any help would be appreciated
:moved:
Stop spamming, anyone got some answers?
You can't.
Can you use Q3map2 and decompile it without textures?
The .map files for CoDRadient are different than the ones for Q3Radient. You can't decompile them with Q3Map2.
So it is not at all possible, right?
rkm11So it is not at all possible, right?
I hope its not possible:uhm: im making a map now and i would'nt want any 1 editing it and playing around with my map wen its been released:smokin:
well, all i need to do to it is add flamethrowers and junk, it wouldnt be honorful to decompile a map, make a change, redistribute it, and clame it yours.