New modder=Need some help! -1 reply

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Neonlazer

I'm too cool to Post

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15th November 2004

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#1 14 years ago

I am new to modding CoD and CoD:OU. I have been modding other games such as Battlefield 1942 and Vietnam so i am used to looks of letters and numbers. I am trying to find the program that can edit, add or delete files in Pk3's, but i cant seen to find it....also one thing i am going to want to edit is how would i be able to change the weapon i start with on a certain mission. Example would be that i want to switch the Thompson for a BAR. Would anyone please tell me how to do that? But first i need the program to edit the Pk3's at all...(I can look in the pk3's with winace so i dont need a viewer. Thanks, Jeff




Flodgy

I'm way cooler than n0e (who isn't though?)

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27th May 2004

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#2 14 years ago

i use winrar to open, delete or add anything inside pk3 files.




Sparks88

CoD All Around Guy

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22nd October 2004

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#3 14 years ago

Pakscape(Google for it). Or just change the file type from pk3 ->zip and unzip it, and edit stuff. When your done, zip it back up and change the filetype back to pk3. If you do it this way I suggest not editing the hardcopy of the pk3s, copy and paste them somewhere safe and edit the copied ones so you don't run into technical errors in CoD. And just pk3-up the files you edited into a custom named pk3 but with the corresponding folders the file edited was found in!:D Changing the weapons you start off with in a mission are done in indiviual map GSCs(Which can be opened in WordPad/NotePad/MS Word) which are in the "Maps" folder.:cya:




Neonlazer

I'm too cool to Post

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15th November 2004

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#4 14 years ago

I have got into the Bastogne1.gsc and i cant find where you edit for the weapons that you begin with....can you show me where?




Sparks88

CoD All Around Guy

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22nd October 2004

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#5 14 years ago

main() { level.player takeallweapons(); //Makes sure player doesn't get any weapons(FG42,etc...) level.player giveWeapon("weaponname"); //Than gives him whatever weapon you assign level.player giveWeapon("weaponname"); //Do this for each indiviual weapon! }