Objekts? -1 reply

Please wait...

Boggi

I'm too cool to Post

50 XP

6th May 2004

0 Uploads

11 Posts

0 Threads

#1 14 years ago

Hi how do i find objekts like trees and chairs and stuff like that. I dont find them in CoD Radiant do i have to download somthing?




Silver Eclipse

I don't spend enough time here

50 XP

12th April 2004

0 Uploads

15 Posts

0 Threads

#2 14 years ago

Copy your pak0.pk3 file to another folder and change the .pk3 bit at the end to .zip Extract the contents of the new zipped folder. Go to CoD Radiant and right click in the main window with the gridlines in it and go to Misc > model. Now when the window comes up find the extracted contents of the pak0 zipped folder and go into the xmodel folder. You now have a whole lot of models to work with




Boggi

I'm too cool to Post

50 XP

6th May 2004

0 Uploads

11 Posts

0 Threads

#3 14 years ago

Thnx but when i do this and load up a model i says failed( sorry my english)




Silver Eclipse

I don't spend enough time here

50 XP

12th April 2004

0 Uploads

15 Posts

0 Threads

#4 14 years ago

Sorry. I forgot to say that you also need to delete all the text before xmodel in the entity window and press enter




Boggi

I'm too cool to Post

50 XP

6th May 2004

0 Uploads

11 Posts

0 Threads

#5 14 years ago

what??




Silver Eclipse

I don't spend enough time here

50 XP

12th April 2004

0 Uploads

15 Posts

0 Threads

#6 14 years ago

In the entity window (the N key) it will have information about your entity (object). Near the bottom you can type in information about your object. For example, if you wanted to put a victorian couch in then you would load the model for victorian couch from you xmodel folder in your zipped pak0 folder. When you have loaded the model you want you delete everything before the xmodel bit of text at the bottom of the entity window. For example, I want a couch in my map. I unzipped my pak0 folder to my hard drive and put it in a folder of its own called pak0. When I load my model it will say in the entity window

model C:/pak0/xmodel/couch_victorian

To get the model into my map I delete the C:/pak0/ bit and press return. Now my model is in my map.




Boggi

I'm too cool to Post

50 XP

6th May 2004

0 Uploads

11 Posts

0 Threads

#7 14 years ago

Thank U