Silver Creek Campaign -1 reply

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Reish Vedaur

Honor Guardian

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18th May 2004

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#1 17 years ago

[color=red]Here you are! The official announcement of the Silver Creek Campaign![/color]

Most recent news: [color=green]Development has started on the two new game modes for Silver Creek Campaign! To learn more, scroll past the mission descriptions.[/color]

Water Treatment BETA released! You can get it here:

- Download @ File Front - Download @ Teasars Palace

Screenshots finally added for Clear Insertion!

[color=blue]We're looking for people who are very well versed in SP mapping and scripting -- if not to do the map, then just to help -- as well as a more-experienced outdoor portaller than myself.[/color]

Clear Insertion (SP only) scc_clear1_.jpg 2 3 4 5 6 You and your squad are parachuted into an area that intelligence has reported is devoid of enemy activity. Upon landing, you and your men, scattered but not badly, begin to regroup in front of a large farmhouse near the creek. Your engineer comes running across the farm field behind the house, and suddenly he's taken out by sniper fire. A truck loaded with german soldiers crashes its way out of the garage, and the windows of the stables and the farm house are suddenly quite full with german soldiers shooting down at you. After taking out the truck, you and your men retreat to the creek. Two more truckloads of soldiers and a previously-hidden tank begin to make their way up the same road you had just come up, and the soldiers keep pushing against the defenses. You're forced to find a break in the treeline to clear out the stables and retrieve the engineer's legbag, then use it to destroy some trees and slow the german soldiers' advance down the creek while you retreat further down the creek, towards White Oaks Park.

White Oaks Park (SP and MP) A heavily-forested park trail leading to a log cabin and a big open field with once-operational flak cannons, all on the outskirts of a practically-levelled city. It proves to be a challenge to make, and it will be. It's loosely-based on a real location, in the same subdivision of Austin, TX, that I used to live in up 'til I was 7. Your team and the company that was already there force their way through hard resistance in the park. You then reach the outskirts and fight your way into the destroyed buildings, setting up defensive positions and waiting for reinforcements. Upon their arrival, it's your team's cue to leave, and you return to the creek, only to be greeted by the soldiers whose path you'd tried to obstruct on your way there. Another intense firefight, the position is finally secured, and you're able to continue down towards your main objective.

Water Treatment (SP and MP) scc_treatment1_.jpg 2 3 4 5 6 Based very faithfully to a real location, wherein there is a nature preservation outpost (the cabin), a retired rail bridge, a yard waste drop-off site (big mounds of leaves, grass, soil and tree limbs), and a water treatment facility, all based around a knee-bend in a creek. The moment I saw it, I knew I had to map it. A target of opportunity at the outskirts of a nearly-unscathed, german-occupied city, you decide to destroy a water treatment facility. This is a quick and easy assault with the ample cover the yard waste drop-off site provides. A crew working on rebuilding a railroad line that had been taken out overhears the battle and drives down in a truck, which you get to shoot down with the nested MG42. After finding railroad spikes on the truck, you head down the gated path where the truck came from and find the crew working on the railroad, and take them out. Finding some explosives and not wanting the enemy to find any creative use for it, you go and destroy a nearby radio tower. Afterwards, you continue down the creek.

Autumn Dusk, Part 1(SP and MP) scc_autumn1_.jpg 2 3 4 5 6 Based with many liberties on my immediate neighborhood. Several open houses in a non-maze-like, strategical setup. The multiplayer version is based in autumn and will be released as "Autumn Dusk" seperate of the campaign, just to dice things up a bit and give you all something to look forward to, and it ends at the pipe under the bridge. Your team quickly engages and takes out a german outpost nearby a retired rail bridge, which unexpectedly links you up with another squad, separated during their fighting in the city. You take command of them and lead them into the creek, and assault the southwest corner of the city of Autumn, which happens to hold two flak cannons. After some heavy fighting to push the germans back to the trenches, you finally take them out and then destroy the cannons, turning back to the creek to head deeper into the city.

Autumn Dusk, Part 2 (SP only, but may be MP as well) The final mission, joining the main assault on Autumn. Receiving mortar fire, getting cut off by german trucks and machine gun nests, entire occupied buildings and even a few tanks, the previously unscathed city soon becomes twisted wreckage as you struggle to gain ground.

Source and Silo (SP and MP) scc_silo1_.jpg 2 3 4 5 6 Coleman has been very gracious to us, allowing us to use his immense map project, Silo2, and turn it into the final mission of Silver Creek Campaign. The singleplayer version will be split into two parts, while the multiplayer version will only be one map. Part 1: In the night following the raid on the town of Autumn, after the Germans had retreated, massive explosions shake the city. Reports from recon indicate that at the source of Silver Creek, there is a large German trench complex that holds a missile silo, and that they've been launching the deadly V2 rockets at the city of Autumn since the Germans left. When reinforcements arrive, it comes to you and your men to enter the installation. Your first task is to clear the pillboxes and destroy the anti-aircraft guns that litter the installation. Then you must find away into the main installation. Part 2: After bombing your way inside, you must navigate the tunnel systems deep inside the installation and find the missile silo, then set your explosives and retreat.

==========================

[color=green]Silver Creek Campaign's NEW GAMETYPES! (expect in-game footage within the month!)[/color]

Remeber the Alamo (RTA) What makes this one much more interesting is that it actually somewhat simulates a singleplayer experience. In RTA, the teams are set as Attacking and Defending. Each of these teams has an Assault Position, and an Alamo Position. These teams are set on opposing sides of the map, and move in towards the center, claiming Objective Areas along the way. An Objective Area is essentially a strip across the map that covers a number of defensive positions that a team can claim for their team after being the only team in it for 15 seconds. Now here comes the more interesting part. The forwardmost Objective Area a team holds is called the Team Front. Although only one team can claim ownership of an Objective Area, the Team Front allows both teams to enter and exit them at will. However, if a member of a team enters the Objective Area behind the opposing Team Front, a voice message chimes up telling you, "Get back here!" and if not obliged within 3-5 seconds, they get sniped -- essentially, a new version of the minefield. Each Objective Area has two different areas inside of it: void, and capturable. Void areas count as a part of the Objective Area in the sense that if an enemy force enters it illegally (see the sniper rule), they are sniped, but they do not count for actually being in the Objective Area for captures. Capturable areas count as both. Typically, a void area is a road between two areas, and a capturable area is a defensive position or structure such as a house. As for the Objective Areas themselves, inside them are set up spawn points. Two Areas or more behind the Team Front, these spawn points become active, allowing the team to regroup in the Team Front faster after dying, while not making it so fast that it would be impossible for the opposing team to advance. Now, for something that is also quite interesting. If the opposing team's Team Front becomes the Objective Area directly in front of the Assault or Defending Position, spawning for that team falls back only to their Alamo. If their Assault Position falls into enemy hands, all spawning by that team stops. However!, this can also get a little interesting, as I might also wish to include a destructable or stealable objective into the Assault and Defending Positions, and if destroyed the match ends instantly in favor of the ones that destroyed it.

Outcamp (OC) -- This gametype is more for fun than anything. It is your job in this mode to find the best, pre-set camping positions (outlined with a spawned decal around the border of each) to earn points! It's a deathmatch type of gameplay, meaning no teams. You're all on your own, trying to earn as many points as possible. The scoring system for Outcamp works like this: Non-Camper killing Non-Camper: 0 points Camper killing Non-Camper: 1 point Non-Camper killing Camper: 3 points Camper killing Camper: 5 points

==========================

[color=red]THANKS, as they stand so far:[/color] - Coleman, for his modelling of various objects that I need, and for his incredibly gracious donation of "mp_silo2," which is now "Source and Silo." Also, for his help in scripting, including but not limited to singleplayer missions and the new gametypes! - Clackinizer (aka Orante), for constantly pushing me to do a little more with my maps, teaching me the (very) basics of AI, as well as his help with White Oaks Park and his donation of his cancelled project "Teaching the Terrible." - r0ger, for always being there with a solution, especially for the anti-prone script for the creek. - bdbodger and Bodger2 for their tutorials and what-not, especially for the parachuting! - Fragger for his modelling skills. - Dameon, for teaching me outdoor portalling. Not as hard as it looks, eh? - Rommel for his modelling skills, which should come in quite handy with Water Treatment. - [FR]Sparks, for his preliminary model for Water Treatment. - Crunch and Vonderbakluft (who, if I may advertise, are doing a bang-up job with Alsace: Defeating Operation Nordwind), who both supported me endlessly through my mapping days in MOHAA, which is what got me started. - Nikki, Stephanie and Kat, for always saying, "ooo purty!," or some such when I show off a new screenshot, hehe. - That guy. You know. THAT guy. - And of course to all the people I haven't mentioned who have helped with many a problem along the way. General Death, VinnieTheG, m0g, Major Pain, Seeded[USAF], and if I missed you, you're not important ;P .... oh, you know I'm kidding.




Reish Vedaur

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#2 16 years ago
A few pieces of news since the last time I posted here.
[color=red]Water Treatment BETA released![/color][color=black] - Oct. 31, 2004[/color]
My server is running the map on and off -- it's my home PC, after all -- and I'm hoping that within a few days someone will be hosting it on a nice, dedicated server. At any rate, my server is at 24.207.199.37, running CoD, not UO (even though the map is much better in UO, in my opinion).
The current version supports deathmatch, team deathmatch, headquarters, and retrieval, although both final versions will include behind enemy lines, and search & destroy, Final UO version will also include capture the flag, and support for LMG positions.

Be sure to check out the readme.

You can get the map from here:
[color=red]Source and Silo added to roster![/color][color=black] - Sept. 14, 2004[/color]
[size=-1]scc_silo1_.jpg 2 3 4 5 6[/size]
[size=-1]Our good friend Coleman has been very gracious to us, allowing us to use his immense map project, MP_Silo2, and turn it into the final mission of Silver Creek Campaign. The singleplayer version will be split into two parts, while the multiplayer version will only be one map.

P a r t 1: In the night following the raid on the town of Autumn, after the Germans had retreated, massive explosions shake the city. Reports from recon indicate that at the source of Silver Creek, there is a large German trench complex that holds a missile silo, and that they've been launching the deadly V2 rockets at the city of Autumn since the Germans left. When reinforcements arrive, it comes to you and your men to enter the installation. Your first task is to clear the pillboxes and destroy the anti-aircraft guns that litter the installation. Then you must find away into the main installation. P a r t 2: After bombing your way inside, you must navigate the tunnel systems deep inside the installation and find the missile silo, then set your explosives and retreat.[/size]




Sparks88

CoD All Around Guy

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21st October 2004

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#3 16 years ago

Autumn Dusk looks beautiful! :smokin:




Flodgy

I'm way cooler than n0e (who isn't though?)

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27th May 2004

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#4 16 years ago

are thes emaps singleplayer at the moment




Reish Vedaur

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#5 16 years ago

Not at the moment, but once Water Treatment is released I can start on its singleplayer version. Unfortunately, I can't really release singleplayer maps individually for Silver Creek Campaign, since they're in sequence.




Reish Vedaur

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#6 16 years ago

Why does this forum not let me edit posts.... oh well... here's an updated post for the announcement.

[color=red]Here you are! The official announcement of the Silver Creek Campaign![/color]

Most recent news: Water Treatment BETA released! You can get it here:

- Download @ File Front - Download @ Teasars Palace

Screenshots finally added for Clear Insertion!

Clear Insertion (SP only) scc_clear1_.jpg 2 3 4 5 6 You and your team parachute into a large clearing abouta mile away from Silver Creek, only to be assaulted by four truckloads of German soldiers, and a couple dozen ground troops. When you finally reach the creek, you're engaged by a pair of MG42 nests with 8 troops covering them. You then proceed down the creek, crossing fire with a few German fire teams here and there, until you finally reach your goal: White Oaks Park. Upon your arrival, you're engaged in a firefight with a german company holding the city of White Oaks through the park, and are pulled back with the team assaulting it already into a large clearing, where you wait until morning.

White Oaks Park (SP and MP) A heavily-forested park trail leading to a log cabin and a big open field with once-operational flak cannons, all on the outskirts of a practically-levelled city. It proves to be a challenge to make, and it will be. It's loosely-based on a real location, in the same subdivision of Austin, TX, that I used to live in up 'til I was 7. Your team and the company that was already there force their way through hard resistance in the park, destroying a log cabin along the way. You then reach the outskirts and fight your way into the destroyed buildings, setting up defensive positions and waiting for reinforcements. Upon their arrival, it's your team's cue to leave, and you return to the creek.

Water Treatment (SP and MP) scc_treatment1_.jpg 2 3 4 5 6 Based very faithfully to a real location, wherein there is a nature preservation outpost (the cabin), a retired rail bridge, a yard waste drop-off site (big mounds of leaves, grass, soil and tree limbs), and a water treatment facility, all based around a knee-bend in a creek. The moment I saw it, I knew I had to map it. A target of opportunity at the outskirts of a nearly-unscathed, german-occupied city, you decide to destroy a water treatment facility. This is a quick and easy assault with the ample cover the yard waste drop-off site provides. A crew working on rebuilding a railroad line that had been taken out overhears the battle and drives down in a truck, which you get to shoot down with the nested MG42. After finding railroad spikes on the truck, you head down the gated path where the truck came from and find the crew working on the railroad, and take them out. Finding some explosives and not wanting the enemy to find any creative use for it, you go and destroy a nearby radio tower. Afterwards, you continue down the creek.

Autumn Dusk, Part 1(SP and MP) scc_autumn1_.jpg 2 3 4 5 6 Based with many liberties on my immediate neighborhood. Several open houses in a non-maze-like, strategical setup. The multiplayer version is based in autumn and will be released as "Autumn Dusk" seperate of the campaign, just to dice things up a bit and give you all something to look forward to, and it ends at the pipe under the bridge. Your team quickly engages and takes out a german outpost nearby a retired rail bridge, which unexpectedly links you up with another squad, separated during their fighting in the city. You take command of them and lead them into the creek, and assault the southwest corner of the city of Autumn, which happens to hold two flak cannons. After some heavy fighting to push the germans back to the trenches, you finally take them out and then destroy the cannons, turning back to the creek to head deeper into the city.

Autumn Dusk, Part 2 (SP only, but may be MP as well) The final mission, joining the main assault on Autumn. Receiving mortar fire, getting cut off by german trucks and machine gun nests, entire occupied buildings and even a few tanks, the previously unscathed city soon becomes twisted wreckage as you struggle to gain ground.

Source and Silo (SP and MP) scc_silo1_.jpg 2 3 4 5 6 Coleman has been very gracious to us, allowing us to use his immense map project, Silo2, and turn it into the final mission of Silver Creek Campaign. The singleplayer version will be split into two parts, while the multiplayer version will only be one map. Part 1: In the night following the raid on the town of Autumn, after the Germans had retreated, massive explosions shake the city. Reports from recon indicate that at the source of Silver Creek, there is a large German trench complex that holds a missile silo, and that they've been launching the deadly V2 rockets at the city of Autumn since the Germans left. When reinforcements arrive, it comes to you and your men to enter the installation. Your first task is to clear the pillboxes and destroy the anti-aircraft guns that litter the installation. Then you must find away into the main installation. Part 2: After bombing your way inside, you must navigate the tunnel systems deep inside the installation and find the missile silo, then set your explosives and retreat.

[color=red]THANKS, as they stand so far:[/color] - Clackinizer (aka Orante), for constantly pushing me to do a little more with my maps, teaching me the (very) basics of AI, as well as his help with White Oaks Park and his donation of his cancelled project "Teaching the Terrible." - r0ger, for always being there with a solution, especially for the anti-prone script for the creek. - bdbodger and Bodger2 for their tutorials and what-not, especially for the parachuting! - Coleman, for his modelling of various objects that I need, and for his incredibly gracious donation of "mp_silo2," which is now "Source and Silo." - Fragger for his modelling skills. - Dameon, for teaching me outdoor portalling. Not as hard as it looks, eh? - Rommel for his modelling skills, which should come in quite handy with Water Treatment. - [FR]Sparks, for his preliminary model for Water Treatment. - Crunch and Vonderbakluft (who, if I may advertise, are doing a bang-up job with Alsace: Defeating Operation Nordwind), who both supported me endlessly through my mapping days in MOHAA, which is what got me started. - Nikki, Stephanie and Kat, for always saying, "ooo purty!," or some such when I show off a new screenshot, hehe. - That guy. You know. THAT guy. - And of course to all the people I haven't mentioned who have helped with many a problem along the way. General Death, VinnieTheG, m0g, Major Pain, Seeded[USAF], and if I missed you, you're not important ;P .... oh, you know I'm kidding.




Reish Vedaur

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#7 16 years ago

Just recently updated the very outdated screenshots for Autumn Dusk. Take a look =)




Reish Vedaur

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#8 16 years ago

See the first post for the most recent news:

[color=green]ANNOUNCEMENT: 2 New Gametypes Under Development for Silver Creek Campaign!

The two new gametypes will be known as Remember The Alamo (RTA) and Outcamp (OC). While Outcamp is more for fun, Remember The Alamo should make the bigger impression.[/color]




Reish Vedaur

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#9 15 years ago

No support. No interest from others. No mod. Silver Creek Campaign has been cancelled.




Khaos Nite

GF Pwns Me!

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#10 15 years ago

This looked so awsome! I would of given it a try