Cant Play Coduo :( Help Plzzzz -1 reply

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#1 12 years ago

hi people sorry for the massive copy n paste below but i dnt know what is needed to help with my problem. basically CODunited offensive doesnt load up it comes up with a error message. now iv already tried reinstalling twice but i keep gettin the exact same error message..HELP!!!...iv previously played the game so its nothing to do with my systems graphics/sound card cos its worked fine previously....iv copied and pasted below what was displayed in the error console display message. iv got this same problem with doom 3 iswell but the original COD works fine.

CODUO MP 1.41 build win-x86 Aug 23 2004 ----- FS_Startup ----- Current language: english Current search path: C:\Program Files\Call of Duty\uo\zz_uo_viks_omaha_3.pk3 (36 files) C:\Program Files\Call of Duty\uo\zz_ServerInfoRC6.pk3 (9 files) C:\Program Files\Call of Duty\uo\zz_ServerInfoRC1.pk3 (9 files) C:\Program Files\Call of Duty\uo\zz_fg42clip.pk3 (8 files) C:\Program Files\Call of Duty\uo\zz_ExtremeEditionRC1.pk3 (501 files) C:\Program Files\Call of Duty\uo\zzz_winterv2.pk3 (12 files) C:\Program Files\Call of Duty\uo\zzz_silenced_sten_weapons_mod.pk3 (32 files) C:\Program Files\Call of Duty\uo\zzz_RoS_AWE_13CLAN_v1_client.pk3 (304 files) C:\Program Files\Call of Duty\uo\zzz_mp_new_weapons.pk3 (27 files) C:\Program Files\Call of Duty\uo\zzz_mp_502ndWeaponMod.pk3 (65 files) C:\Program Files\Call of Duty\uo\zzz_junobeach_final.pk3 (59 files) C:\Program Files\Call of Duty\uo\zzz_Haugesund_Docks_V4.pk3 (45 files) C:\Program Files\Call of Duty\uo\zzz_brecourt_winter.pk3 (23 files) C:\Program Files\Call of Duty\uo\zzz_amberg_uo.pk3 (92 files) C:\Program Files\Call of Duty\uo\zzz_ahz_vehicle_pack1_beta1.pk3 (246 files) C:\Program Files\Call of Duty\uo\zzzz_SIGNS_shalom_v1b.pk3 (14 files) C:\Program Files\Call of Duty\uo\zzzz_shalom_UO_THE_X.pk3 (104 files) C:\Program Files\Call of Duty\uo\zzzz_hlc_britgarand_rusbar_final.pk3 (21 files) C:\Program Files\Call of Duty\uo\zzzz_hlc_britgarand_rusbar_final.95de86d1.pk3 (21 files) C:\Program Files\Call of Duty\uo\zzzz_bmw_jeep_mod.pk3 (33 files) C:\Program Files\Call of Duty\uo\zzzzz_MS_Ultimate_v51.pk3 (8 files) C:\Program Files\Call of Duty\uo\zzzzz_MS_Ultimate_v51.b0ef0a4a.pk3 (424 files) C:\Program Files\Call of Duty\uo\zzzzz_MS_AWE_Extreme82.pk3 (480 files) C:\Program Files\Call of Duty\uo\zzzzzzzz_DevilsHood9.pk3 (15 files) C:\Program Files\Call of Duty\uo\zzzZ-MPSH_UO_Weapons_Mod_1.51.pk3 (79 files) C:\Program Files\Call of Duty\uo\zzzmp_uo_Algiers.pk3 (34 files) C:\Program Files\Call of Duty\uo\zzz-mp_deadtrack.pk3 (22 files) C:\Program Files\Call of Duty\uo\w_awe_uo_v2.1beta1_client.pk3 (53 files) C:\Program Files\Call of Duty\uo\we_aweuo_v4.1_client.pk3 (360 files) C:\Program Files\Call of Duty\uo\we_aweuo_osok_snpr_v3.2.pk3 (578 files) C:\Program Files\Call of Duty\uo\UO_Amberville_2.pk3 (124 files) C:\Program Files\Call of Duty\uo\uoZZZ_bolt_rifles_no_mg42_V2.pk3 (27 files) C:\Program Files\Call of Duty\uo\uopak05.pk3 (238 files) C:\Program Files\Call of Duty\uo\uopak01.pk3 (189 files) C:\Program Files\Call of Duty\uo\uomappack00.pk3 (143 files) C:\Program Files\Call of Duty\uo\trenchville.pk3 (64 files) C:\Program Files\Call of Duty\uo\the_bridge.pk3 (15 files) C:\Program Files\Call of Duty\uo\RDmcUO.pk3 (13 files) C:\Program Files\Call of Duty\uo\radar.pk3 (30 files) C:\Program Files\Call of Duty\uo\Quarantine.pk3 (25 files) C:\Program Files\Call of Duty\uo\pakuo07.pk3 (157 files) C:\Program Files\Call of Duty\uo\pakuo06.pk3 (12 files) C:\Program Files\Call of Duty\uo\pakuo05.pk3 (3 files) C:\Program Files\Call of Duty\uo\pakuo04.pk3 (7646 files) C:\Program Files\Call of Duty\uo\pakuo03.pk3 (2275 files) C:\Program Files\Call of Duty\uo\pakuo02.pk3 (790 files) C:\Program Files\Call of Duty\uo\pakuo01.pk3 (1652 files) C:\Program Files\Call of Duty\uo\pakuo00.pk3 (6231 files) C:\Program Files\Call of Duty\uo\ora_mp_rtcwbeach.pk3 (81 files) C:\Program Files\Call of Duty\uo\normandy.pk3 (9 files) C:\Program Files\Call of Duty\uo\mp_warehouse.pk3 (14 files) C:\Program Files\Call of Duty\uo\mp_uo_telemark.pk3 (54 files) C:\Program Files\Call of Duty\uo\mp_uo_provence.pk3 (83 files) C:\Program Files\Call of Duty\uo\mp_uo_ouistreham_2.pk3 (93 files) C:\Program Files\Call of Duty\uo\mp_uo_crossroads_final.pk3 (16 files) C:\Program Files\Call of Duty\uo\mp_race.pk3 (54 files) C:\Program Files\Call of Duty\uo\mp_maaloy_final.pk3 (16 files) C:\Program Files\Call of Duty\uo\mp_dawnville-winter.pk3 (82 files) C:\Program Files\Call of Duty\uo\mp_battle_for_dukla_pass.pk3 (12 files) C:\Program Files\Call of Duty\uo\Mogadishu.pk3 (20 files) C:\Program Files\Call of Duty\uo\landsitz.pk3 (49 files) C:\Program Files\Call of Duty\uo\insane_blood_fx.pk3 (42 files) C:\Program Files\Call of Duty\uo\HA_UO_MapPak17.pk3 (215 files) C:\Program Files\Call of Duty\uo\gaperon.pk3 (9 files) C:\Program Files\Call of Duty\uo\desert_storm_night.pk3 (25 files) C:\Program Files\Call of Duty\uo\D-Day+7.pk3 (9 files) C:\Program Files\Call of Duty\uo\ColdFront.pk3 (10 files) C:\Program Files\Call of Duty\uo\bellicourt_v1_1.pk3 (11 files) C:\Program Files\Call of Duty\uo\avalanche_beta.pk3 (6 files) C:\Program Files\Call of Duty\uo\3L_NoWayAcross_COD_night.pk3 (5 files) C:\Program Files\Call of Duty/uo C:\Program Files\Call of Duty\main\pakb.pk3 (60 files) C:\Program Files\Call of Duty\main\paka.pk3 (41 files) C:\Program Files\Call of Duty\main\pak9.pk3 (149 files) C:\Program Files\Call of Duty\main\pak8.pk3 (235 files) C:\Program Files\Call of Duty\main\pak6.pk3 (3 files) C:\Program Files\Call of Duty\main\pak5.pk3 (4858 files) C:\Program Files\Call of Duty\main\pak4.pk3 (1668 files) C:\Program Files\Call of Duty\main\pak3.pk3 (1992 files) C:\Program Files\Call of Duty\main\pak2.pk3 (694 files) C:\Program Files\Call of Duty\main\pak1.pk3 (2642 files) C:\Program Files\Call of Duty\main\pak0.pk3 (12816 files) C:\Program Files\Call of Duty\main\mp_panzermine.pk3 (30 files) C:\Program Files\Call of Duty\main\laumonerie.pk3 (37 files) C:\Program Files\Call of Duty/main C:\Program Files\Call of Duty\uo\localized_english_pakuo02.pk3 (12 files) localized assets pak file for english C:\Program Files\Call of Duty\uo\localized_english_pakuo01.pk3 (37 files) localized assets pak file for english C:\Program Files\Call of Duty\uo\localized_english_pakuo00.pk3 (2578 files) localized assets pak file for english C:\Program Files\Call of Duty\main\localized_english_pak5.pk3 (46 files) localized assets pak file for english C:\Program Files\Call of Duty\main\localized_english_pak3.pk3 (7 files) localized assets pak file for english C:\Program Files\Call of Duty\main\localized_english_pak2.pk3 (9 files) localized assets pak file for english C:\Program Files\Call of Duty\main\localized_english_pak1.pk3 (3736 files) localized assets pak file for english C:\Program Files\Call of Duty\main\localized_english_pak0.pk3 (1204 files) localized assets pak file for english File Handles: ---------------------- 57117 files in pk3 files execing default_mp.cfg couldn't exec language.cfg execing uoconfig_mp.cfg couldn't exec autoexec_mp.cfg execing safemode_mp.cfg fs_basegame is write protected. fs_basepath is write protected. fs_homepath is write protected. ========= autoconfigure configure_mp.csv: using configuration 2200 cpu MHz 256 sys MB 64 vid MB execing configure_mp.cfg fs_basegame is write protected. fs_basepath is write protected. fs_homepath is write protected. Hunk_Clear: reset the hunk ok ...detecting CPU, found Intel Pentium III Measured CPU speed is 2.79 GHz System memory is 1024 MB (capped at 1 GB) Video card memory is 64 MB Streaming SIMD Extensions (SSE) supported Winsock Initialized Opening IP socket: localhost:28960 Hostname: hellhole IP: 87.74.12.49 ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded ...setting mode 4: 800 600 FS ...using colorbits of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (800x600) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...55 PFDs found ...hardware acceleration found ...PIXELFORMAT 9 selected ...creating GL context: succeeded ...making context current: succeeded NVIDIA detectedInitializing OpenGL extensions ...using OpenGL 1.2 draw element range ...using OpenGL 1.3 texture add environment mode ...using OpenGL 1.3 texture combine environment mode ...using OpenGL 1.3 texture dot3 environment mode ...using OpenGL 1.3 cube map textures ...using GL_ARB_vertex_program ...GL_NV_texture_shader not found ...using GL_NV_register_combiners ...GL_NV_register_combiners2 not found ...using WGL_EXT_swap_control ...using OpenGL 1.3 multitexture ...using GL_EXT_compiled_vertex_array ...using OpenGL 1.2 normal rescaling ...GL_ATI_pn_triangles not found ...using GL_ARB_vertex_buffer_object ...using GL_NV_fog_distance ...ignoring GL_NV_vertex_array_range...ignoring GL_NV_fence ...GL_ATI_vertex_array_object not found ...GL_ATI_fragment_shader not found ...ignoring GL_EXT_texture_filter_anisotropic GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce4 MX 420/AGP/SSE2 GL_VERSION: 1.4.1 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_render_texture_rectangle GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 4, 800 x 600 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 2 picmip2: 2 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled ATI truform: disabled NV distance fog: enabled Fog Mode: GL_EYE_RADIAL_NV Initializing Shaders ----- finished R_Init ----- ------- Miles sound system initialization ------- Attempting 44 kHz 16 bit stereo sound 2D provider initialized at 9436800 0 89455988 available 3D providers: Aureal A3D Interactive (TM) Aureal A3D 2.0 (TM) DirectSound3D Software Emulation DirectSound3D Hardware Support DirectSound3D 7+ Software - Pan and Volume DirectSound3D 7+ Software - Light HRTF DirectSound3D 7+ Software - Full HRTF Creative Labs EAX 3 (TM) Creative Labs EAX 2 (TM) Creative Labs EAX (TM) RAD Game Tools RSX 3D Audio Dolby Surround Miles Fast 2D Positional Audio using 3D provider 'Miles Fast 2D Positional Audio' 32 max 3D channels ------- Miles successfully initialized ------- ******************** ERROR: Can't use keys with a " key: 'ad"' value: '' ******************** RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----- GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce4 MX 420/AGP/SSE2 GL_VERSION: 1.4.1 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_render_texture_rectangle GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 4, 800 x 600 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 2 picmip2: 2 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled ATI truform: disabled NV distance fog: enabled Fog Mode: GL_EYE_RADIAL_NV Initializing Shaders ----- finished R_Init ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL recursive error after: Can't use keys with a " key: 'ad"' value: ''




Tally

COD Über Support

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20th November 2004

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#2 12 years ago

It looks like a graphics problem (even though you say it isnt) because the error " RE_Shutdown" is a rendering error (hence R = render).

To help resolve the problem, take out all the non-standard pk3 files (i.e. all the mods and custom maps), and just leave yourself the standard UO pk3 files. Then start up the game via 'Start New Server'. Choose TDM as gametype. See whether or not it loads a single map.

If it doesn't, uninstall the 2 games (COD and UO).

Uninstall and then reinstall your graphics driver (you have an NVidia card - they have an uninstall tool which with remove your driver completely and safely. I'd find the URL myself for you, but time is against me).

Reinstall COD and UO, checking the pk3 file sizes for errors (for these sizes, see the stickies and my numerious posts about these).

Run the game without any mods or custom maps.




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#3 12 years ago

Hey Tally. Hello. How do you know so many things?




Tally

COD Über Support

50 XP

20th November 2004

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#4 12 years ago

just experience - and the fact i hang around IWNation forum (too much lol)