Can you play COD behide a links router with two or more people playing in the same room? I want to play and a friend comes over and plays on my other machine( two valid CD Keys) and join the same server. One can connect but the other sits at awaiting game state. or they will get kicked. I put one machine in the DMZ and that did not work? The machines are both running WIndows XP SP2 with the firewall on. Are there some settings on the router that can be tweaked? and do I need to shut the Windows Firewall off?
when u start a server..or just join a server? When u start ur own server and ur playing in the same house on the same network, go to Start new Server, then dedicated=LAN. abd try that. if that doesnt work then try internet. hope that works m8!
go into start/run and type cmd then in the console box type ipconfig this brings up some ips, one will be your ip address the ip address will be the same thats in your dmz host apart from the last digit might be different, so make shore your dmz host is the same as your ip address Each of your computers will have a different last digit so u can only host a game on the computer that the dmz host is set to If this dont work add [email="email@example.com"]firstname.lastname@example.org[/email] to your msn I also tryed some other stuff before this and they never worked, but im not shore if i needed some other settings on that i did as well as the dmz host
This fixed the problem... It came from Activision. To setup for multiple users: 1) Right-click on the Play Call of Duty Multiplayer icon you use to start the game. 2) Select Properties. 3) In the Target field you'll see a line like "C:\Program Files\Call of Duty\CodMP.exe", add the Quake III net_port command to specify a unique communication port for each system. The complete field should look like this:
"C:\Program Files\Call of Duty\CodMP.exe" +set net_port 28960
4) Click OK. 5) Repeat for each system behind the NAT, adding one to the net_port selected (28960,28961,28962)
While the first player behind the NAT joins fine, adding additional players is problematic in the default configuration. Symptoms include rejected challenges, invalid cdkey, dropped delta packets, and severe "connection interrupted" messages.
By default, Call of Duty clients send and receive data over the same port, causing the server to treat multiple clients as a single data connection.