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imtempid

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9th May 2004

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#1 13 years ago

When ever i try to start a server in multiplayer from the main menure i get theis error message: "script compile error (see console for details)". Can anybody help me fix this i keep trying to start the server but it wont work.




highroyds

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22nd January 2004

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#2 13 years ago

type in the console /condump error this will dump all the text thats in the console to a txt file that you can send to us on the board, the file will be located in the Call of Duty Main folder ie: error.txt




imtempid

I'm too cool to Post

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9th May 2004

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#3 13 years ago

here is what the console says: Hunk_Clear: reset the hunk ok ...detecting CPU, found Intel Pentium III Measured CPU speed is 2.39 GHz System memory is 511 MB (capped at 1 GB) Video card memory is 64 MB Streaming SIMD Extensions (SSE) supported

Winsock Initialized Opening IP socket: localhost:28960 Hostname: dadcomputer IP: 192.168.2.33 ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded ...setting mode 4: 800 600 FS ...using colorbits of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (800x600) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...55 PFDs found ...hardware acceleration found ...PIXELFORMAT 9 selected ...creating GL context: succeeded ...making context current: succeeded NVIDIA detectedInitializing OpenGL extensions ...using OpenGL 1.2 draw element range ...using OpenGL 1.3 texture add environment mode ...using OpenGL 1.3 texture combine environment mode ...using OpenGL 1.3 texture dot3 environment mode ...using OpenGL 1.3 cube map textures ...using GL_ARB_vertex_program ...GL_NV_texture_shader not found ...using GL_NV_register_combiners ...GL_NV_register_combiners2 not found ...using WGL_EXT_swap_control ...using OpenGL 1.3 multitexture ...using GL_EXT_compiled_vertex_array ...using OpenGL 1.2 normal rescaling ...GL_ATI_pn_triangles not found ...using GL_ARB_vertex_buffer_object ...using GL_NV_fog_distance ...ignoring GL_NV_vertex_array_range...ignoring GL_NV_fence ...GL_ATI_vertex_array_object not found ...GL_ATI_fragment_shader not found ...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce4 MX 420/AGP/SSE2 GL_VERSION: 1.4.1 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_render_texture_rectangle

GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 4, 800 x 600 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 1 picmip2: 1 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled ATI truform: disabled NV distance fog: enabled Fog Mode: GL_EYE_RADIAL_NV Initializing Shaders ----- finished R_Init -----

------- Miles sound system initialization ------- Attempting 44 kHz 16 bit stereo sound 2D provider initialized at 9969280 0 90439028 available 3D providers: Aureal A3D Interactive (TM) Aureal A3D 2.0 (TM) DirectSound3D Software Emulation DirectSound3D Hardware Support DirectSound3D 7+ Software - Pan and Volume DirectSound3D 7+ Software - Light HRTF DirectSound3D 7+ Software - Full HRTF Creative Labs EAX 3 (TM) Creative Labs EAX 2 (TM) Creative Labs EAX (TM) RAD Game Tools RSX 3D Audio Dolby Surround Miles Fast 2D Positional Audio using 3D provider 'Miles Fast 2D Positional Audio' 32 max 3D channels ------- Miles successfully initialized ------- --- Common Initialization Complete --- Working directory: C:\Program Files\Call of Duty PunkBuster Client: PunkBuster Client (v1.130 | A0) Enabled PunkBuster Server: pb_sv_SsNext = 826225 (0 to 999999) PunkBuster Server: pb_sv_LogNext = 19 (1 to 999999) PunkBuster Server: 0 Power Players loaded from C:\Program Files\Call of Duty\pb\pbpower.dat PunkBuster Server: 0 PB Rcon Filters loaded from C:\Program Files\Call of Duty\pb\pbrcon.dat PunkBuster Server: 0 Map lines loaded from C:\Program Files\Call of Duty\pb\pbsvmaps.cfg PunkBuster Server: PunkBuster Server (v1.102 | A1336 C1.111) Enabled PunkBuster Client: Game Version [CODUO MP 1.51 build 1463 Dec 6 2004 20:33:18 win-x86] PunkBuster Client: Not Connected to a Server PunkBuster Server: Game Version [CODUO MP 1.51 build 1463 Dec 6 2004 20:33:18 win-x86] couldn't exec mp_peaks_dm.cfg RE_Shutdown( 0 ) ------ Server Initialization ------ Server: mp_peaks Hunk_Clear: reset the hunk ok ----- FS_Startup ----- Current language: english Current search path: C:\Program Files\Call of Duty\uo\uomappack00.pk3 (143 files) C:\Program Files\Call of Duty\uo\tank_limit.pk3 (3 files) C:\Program Files\Call of Duty\uo\pakuo07.pk3 (157 files) C:\Program Files\Call of Duty\uo\pakuo06.pk3 (12 files) C:\Program Files\Call of Duty\uo\pakuo05.pk3 (3 files) C:\Program Files\Call of Duty\uo\pakuo04.pk3 (7646 files) C:\Program Files\Call of Duty\uo\pakuo03.pk3 (2275 files) C:\Program Files\Call of Duty\uo\pakuo02.pk3 (790 files) C:\Program Files\Call of Duty\uo\pakuo01.pk3 (1657 files) C:\Program Files\Call of Duty\uo\pakuo00.pk3 (6233 files) C:\Program Files\Call of Duty\uo\mp_uo_adlerstein.pk3 (15 files) C:\Program Files\Call of Duty/uo C:\Program Files\Call of Duty\main\zzzz_rudedog1.2.1.pk3 (14 files) C:\Program Files\Call of Duty\main\pakb.pk3 (60 files) C:\Program Files\Call of Duty\main\paka.pk3 (41 files) C:\Program Files\Call of Duty\main\pak9.pk3 (149 files) C:\Program Files\Call of Duty\main\pak8.pk3 (235 files) C:\Program Files\Call of Duty\main\pak6.pk3 (3 files) C:\Program Files\Call of Duty\main\pak5.pk3 (4858 files) C:\Program Files\Call of Duty\main\pak4.pk3 (1668 files) C:\Program Files\Call of Duty\main\pak3.pk3 (1992 files) C:\Program Files\Call of Duty\main\pak2.pk3 (694 files) C:\Program Files\Call of Duty\main\pak1.pk3 (2642 files) C:\Program Files\Call of Duty\main\pak0.pk3 (12816 files) C:\Program Files\Call of Duty/main C:\Program Files\Call of Duty\uo\localized_english_pakuo02.pk3 (12 files) localized assets pak file for english C:\Program Files\Call of Duty\uo\localized_english_pakuo01.pk3 (37 files) localized assets pak file for english C:\Program Files\Call of Duty\uo\localized_english_pakuo00.pk3 (2578 files) localized assets pak file for english C:\Program Files\Call of Duty\main\localized_english_pak5.pk3 (46 files) localized assets pak file for english C:\Program Files\Call of Duty\main\localized_english_pak3.pk3 (7 files) localized assets pak file for english C:\Program Files\Call of Duty\main\localized_english_pak2.pk3 (9 files) localized assets pak file for english C:\Program Files\Call of Duty\main\localized_english_pak1.pk3 (3736 files) localized assets pak file for english C:\Program Files\Call of Duty\main\localized_english_pak0.pk3 (1204 files) localized assets pak file for english

File Handles: ---------------------- 51735 files in pk3 files ------- Game Initialization ------- gamename: CoD:United Offensive gamedate: Dec 6 2004

******* script compile error ******* unknown function: @ 42435 ************************************ ******************** ERROR: script compile error (see console for details) ********************

RE_Shutdown( 0 ) ----- Server Shutdown ----- ==== ShutdownGame ==== --------------------------- Hunk_Clear: reset the hunk ok ----- R_Init -----

GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce4 MX 420/AGP/SSE2 GL_VERSION: 1.4.1 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_render_texture_rectangle GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 4, 800 x 600 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 1 picmip2: 1 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled ATI truform: disabled NV distance fog: enabled Fog Mode: GL_EYE_RADIAL_NV Initializing Shaders ----- finished R_Init ----- ]/condump error Dumped console text to error.

thanks for your help man.




highroyds

People say I post too much

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22nd January 2004

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#4 13 years ago

could you contact me on MSN and I'll try and help you further there

[email]highroyds@hotmail.com[/email]