How can i make dedicated with SIEMENS se515 dsl router -1 reply

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Billy The Kid COD

I don't spend enough time here

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28th February 2005

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#1 15 years ago

I have Call of Duty: United Offensive, Fastest DSL, IBM Super Server, SE 515 Dsl Router and my server is still not visible on the internet!! When my friends create a server with modem or Cable I can see them, but when I create server with router, they can't see me! I can join every server visible on the net without any problem. But I can't create my own dedicated server! I have IBM Server and I can't! I have two computers in LAN. I can only see my server in Local network. But anyone outside my network can't see the server! Can anyone send me detailed guide how to make dedicated Call of Duty United Offensive Server that is visible on the internet with a specific SIEMENS se515 dsl router!!!???bawl.gif bawl.gif Please Help me!!!!!!!!!!Help me!! Please!!!!! I must have dedicated server!!! When I create dedicated server I get this: I hope this would help solving the problem! My router IP is:192.168.1.1

CODUO MP 1.51 build win-x86 Dec 6 2004 ----- FS_Startup ----- Current language: english Current search path: C:\Program Files\Call of Duty\uo\w_awe_uo_v2.1beta1_client.pk3 (53 files) C:\Program Files\Call of Duty\uo\user-NewUOScoringSystem_xXezekielXx.pk3 (28 files) C:\Program Files\Call of Duty\uo\uomappack00.pk3 (143 files) C:\Program Files\Call of Duty\uo\pakuo07.pk3 (157 files) C:\Program Files\Call of Duty\uo\pakuo06.pk3 (12 files) C:\Program Files\Call of Duty\uo\pakuo05.pk3 (3 files) C:\Program Files\Call of Duty\uo\pakuo04.pk3 (7646 files) C:\Program Files\Call of Duty\uo\pakuo03.pk3 (2275 files) C:\Program Files\Call of Duty\uo\pakuo02.pk3 (790 files) C:\Program Files\Call of Duty\uo\pakuo01.pk3 (1657 files) C:\Program Files\Call of Duty\uo\pakuo00.pk3 (6233 files) C:\Program Files\Call of Duty/uo C:\Program Files\Call of Duty\main\paka.pk3 (41 files) C:\Program Files\Call of Duty\main\pak9.pk3 (149 files) C:\Program Files\Call of Duty\main\pak8.pk3 (235 files) C:\Program Files\Call of Duty\main\pak6.pk3 (3 files) C:\Program Files\Call of Duty\main\pak5.pk3 (4858 files) C:\Program Files\Call of Duty\main\pak4.pk3 (1668 files) C:\Program Files\Call of Duty\main\pak3.pk3 (1992 files) C:\Program Files\Call of Duty\main\pak2.pk3 (694 files) C:\Program Files\Call of Duty\main\pak1.pk3 (2642 files) C:\Program Files\Call of Duty\main\pak0.pk3 (12816 files) C:\Program Files\Call of Duty/main C:\Program Files\Call of Duty\uo\localized_english_pakuo02.pk3 (12 files) localized assets pak file for english C:\Program Files\Call of Duty\uo\localized_english_pakuo01.pk3 (37 files) localized assets pak file for english C:\Program Files\Call of Duty\uo\localized_english_pakuo00.pk3 (2578 files) localized assets pak file for english C:\Program Files\Call of Duty\main\localized_english_pak3.pk3 (7 files) localized assets pak file for english C:\Program Files\Call of Duty\main\localized_english_pak2.pk3 (9 files) localized assets pak file for english C:\Program Files\Call of Duty\main\localized_english_pak1.pk3 (3736 files) localized assets pak file for english C:\Program Files\Call of Duty\main\localized_english_pak0.pk3 (1204 files) localized assets pak file for english File Handles: ---------------------- 51678 files in pk3 files execing default_mp.cfg couldn't exec language.cfg execing uoconfig_mp.cfg couldn't exec autoexec_mp.cfg Hunk_Clear: reset the hunk ok Opening IP socket: localhost:28960 Hostname: IBM IP: 192.168.1.2 ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded ...setting mode 6: 1024 768 FS ...using colorbits of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (1024x768) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...39 PFDs found ...hardware acceleration found ...PIXELFORMAT 3 selected ...creating GL context: succeeded ...making context current: succeeded ATI detectedInitializing OpenGL extensions ...ignoring OpenGL 1.2 draw element range ...using OpenGL 1.3 texture add environment mode ...using OpenGL 1.3 texture combine environment mode ...using OpenGL 1.3 texture dot3 environment mode ...using OpenGL 1.3 cube map textures ...GL_ARB_vertex_program not found ...GL_NV_texture_shader not found ...GL_NV_register_combiners not found ...using WGL_EXT_swap_control ...using OpenGL 1.3 multitexture ...using GL_EXT_compiled_vertex_array ...using OpenGL 1.2 normal rescaling ...GL_ATI_pn_triangles not found ...GL_ARB_vertex_buffer_object not found ...GL_NV_fog_distance not found ...GL_NV_vertex_array_range not found ...GL_NV_fence not found ...using GL_ATI_vertex_array_object ...GL_ATI_element_array not found ...GL_ATI_fragment_shader not found ...ignoring GL_EXT_texture_filter_anisotropic GL_VENDOR: ATI Technologies Inc. GL_RENDERER: Radeon 7500 DDR x86/SSE2 GL_VERSION: 1.3.3425 WinXP Release GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_ATI_map_object_buffer GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_HP_occlusion_test GL_KTX_buffer_region GL_NV_texgen_reflection GL_NV_blend_square GL_SGI_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 3 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 6, 1024 x 768 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 2 picmip2: 2 texture bits: 16 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled ATI truform: disabled NV distance fog: disabled Failed to allocate 0 MB of static buffers Allocated 0 MB of dynamic buffers Initializing Shaders ----- finished R_Init ----- ------- Miles sound system initialization ------- Attempting 44 kHz 16 bit stereo sound 2D provider initialized at 9969280 0 90439028 available 3D providers: Aureal A3D Interactive (TM) Aureal A3D 2.0 (TM) DirectSound3D Software Emulation DirectSound3D Hardware Support DirectSound3D 7+ Software - Pan and Volume DirectSound3D 7+ Software - Light HRTF DirectSound3D 7+ Software - Full HRTF Creative Labs EAX 3 (TM) Creative Labs EAX 2 (TM) Creative Labs EAX (TM) RAD Game Tools RSX 3D Audio Dolby Surround Miles Fast 2D Positional Audio using 3D provider 'Miles Fast 2D Positional Audio' 32 max 3D channels ------- Miles successfully initialized ------- --- Common Initialization Complete --- Working directory: C:\Program Files\Call of Duty PunkBuster Client: PunkBuster Client (v1.130 | A0) Enabled PunkBuster Client: Game Version [CODUO MP 1.51 build 1463 Dec 6 2004 20:33:18 win-x86] PunkBuster Client: Not Connected to a Server ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- Hitch warning: 1230 msec frame time couldn't exec mp_peaks_tdm.cfg ------ Server Initialization ------ Server: mp_peaks Hunk_Clear: reset the hunk ok ----- FS_Startup ----- Current language: english Current search path: C:\Program Files\Call of Duty\uo\w_awe_uo_v2.1beta1_client.pk3 (53 files) C:\Program Files\Call of Duty\uo\user-NewUOScoringSystem_xXezekielXx.pk3 (28 files) C:\Program Files\Call of Duty\uo\uomappack00.pk3 (143 files) C:\Program Files\Call of Duty\uo\pakuo07.pk3 (157 files) C:\Program Files\Call of Duty\uo\pakuo06.pk3 (12 files) C:\Program Files\Call of Duty\uo\pakuo05.pk3 (3 files) C:\Program Files\Call of Duty\uo\pakuo04.pk3 (7646 files) C:\Program Files\Call of Duty\uo\pakuo03.pk3 (2275 files) C:\Program Files\Call of Duty\uo\pakuo02.pk3 (790 files) C:\Program Files\Call of Duty\uo\pakuo01.pk3 (1657 files) C:\Program Files\Call of Duty\uo\pakuo00.pk3 (6233 files) C:\Program Files\Call of Duty/uo C:\Program Files\Call of Duty\main\paka.pk3 (41 files) C:\Program Files\Call of Duty\main\pak9.pk3 (149 files) C:\Program Files\Call of Duty\main\pak8.pk3 (235 files) C:\Program Files\Call of Duty\main\pak6.pk3 (3 files) C:\Program Files\Call of Duty\main\pak5.pk3 (4858 files) C:\Program Files\Call of Duty\main\pak4.pk3 (1668 files) C:\Program Files\Call of Duty\main\pak3.pk3 (1992 files) C:\Program Files\Call of Duty\main\pak2.pk3 (694 files) C:\Program Files\Call of Duty\main\pak1.pk3 (2642 files) C:\Program Files\Call of Duty\main\pak0.pk3 (12816 files) C:\Program Files\Call of Duty/main C:\Program Files\Call of Duty\uo\localized_english_pakuo02.pk3 (12 files) localized assets pak file for english C:\Program Files\Call of Duty\uo\localized_english_pakuo01.pk3 (37 files) localized assets pak file for english C:\Program Files\Call of Duty\uo\localized_english_pakuo00.pk3 (2578 files) localized assets pak file for english C:\Program Files\Call of Duty\main\localized_english_pak3.pk3 (7 files) localized assets pak file for english C:\Program Files\Call of Duty\main\localized_english_pak2.pk3 (9 files) localized assets pak file for english C:\Program Files\Call of Duty\main\localized_english_pak1.pk3 (3736 files) localized assets pak file for english C:\Program Files\Call of Duty\main\localized_english_pak0.pk3 (1204 files) localized assets pak file for english File Handles: ---------------------- 51678 files in pk3 files ------- Game Initialization ------- gamename: CoD:United Offensive gamedate: Dec 6 2004 0 teams with 0 entities ----------------------------------- ----------------------------------- PunkBuster Server: 0 Aliases Written to pbalias.dat PunkBuster Server: 0 Stat Records Written to pbstat.dat PunkBuster Server: Preparing to Disable PB Server... (C:\Program Files\Call of Duty\pb\) Hitch warning: 9064 msec frame time Resolving coduomaster.activision.com coduomaster.activision.com resolved to 63.146.124.59:20610 Sending heartbeat to coduomaster.activision.com Resolving coduoauthorize.activision.com coduoauthorize.activision.com resolved to 63.146.124.59:20600 ]heartbeat Sending heartbeat to coduomaster.activision.com ]heartbeat Sending heartbeat to coduomaster.activision.com Hitch warning: 721 msec frame time Hitch warning: 1158 msec frame time Hitch warning: 2109 msec frame time Hitch warning: 12258 msec frame time Hitch warning: 1156 msec frame time Hitch warning: 6669 msec frame time Hitch warning: 5282 msec frame time




Μαjïç MushrøøM

I would die without GF

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29th November 2003

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#2 15 years ago

:moved:




Tally

COD Über Support

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20th November 2004

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#3 15 years ago

You need to port forward the Activision Master server in your router's security configuration. This is so that your dedicated server can be 'hosted'. Once 'hosted', your firends will 'see' your server listed. The port is 28960 by default, but you would do well to go either side of it - range from 28000 to 29000. You will find there is an option for TCP, UDP, or both. Don't select 'both' because it causes problems. Create a port forward for both TCP and UDP. In other words, create 2 port entries for each one in the range.




highroyds

People say I post too much

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22nd January 2004

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#4 15 years ago

If you want to port forward but no idea how to do this, take screenshots of your routers softare page and post them to this site: http://www.portforward.com/comments.cgi You will then get a email from the webmaster of the site informing when he's made an simple instruction of how to do it. To get to your routers login page it will be something like http://192.168.1.1 but it will tell you in your manual bout logging into your router.




Tally

COD Über Support

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20th November 2004

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#5 15 years ago

Thats a nice one Highroyds m8. I'll make a note of that one. Cheers




highroyds

People say I post too much

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22nd January 2004

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#6 15 years ago

np, he'd helped me with mine when I first got a router :D, very friendly guy




Billy The Kid COD

I don't spend enough time here

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28th February 2005

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#7 15 years ago

I made it!! It works! Thanks a lot!!:cool: :cool: :cool: :cool:




Billy The Kid COD

I don't spend enough time here

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28th February 2005

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#8 15 years ago

Just one more thing. What should I write in "service name" tab in the "virtual servers"?