[color=black]hi guys[/color] i have a server [color=red]CoD uo. [/color][color=black]i have uploaded my maps to the server , but :confused: [/color] i would like to make a mixed map cfg for it .:confused: custom & call of duty uo maps can i do ????? how do i write it kelly_heroes ps thank for your help guys........:bows: :bows: :bows:
All my base are belong to n0e
3rd January 2004
IF your talking abt a map rotation using stock uo maps and custom maps, you can do a mix of them(i.e stock map, custom map, stock map,etc), it can be done, but the maps must be in the uoserver file for it to work, there should be a UOserver.cfg file in the server files, at the bottom of this cfg, there should be the map rotation, all you have to do is enter the map name in there, you can change the rotation to what you want, just remember you have to copy it word for word, if you don't, you will run into problems.
COD Über Support
20th November 2004
As Angel_Eyes says. But if you don't know what a cfg file is, it s a speacila type of file. I have had ppl trying to put .txt files in their servers, thinking they would work. You can get one made for you here: http://www.fiberfrag.com/projects.php This is an online CODUO server config builder. Just dl it and alter it according to your needs. Then, put it in the uo (not the cod 'main' folder). Then execute it to start the server. As for your map rotation, you need the name of your maps. I'll give some examples. // Map Rotation sv_maprotationcurrent "" set sv_mapRotation "gametype tdm map mp_brecourt gametype tdm map mp_dawnville gametype tdm map mp_carentan gametype tdm map mp_neuville gametype tdm map mp_tigertown gametype tdm map mp_cassino gametype tdm map mp_harbor gametype tdm map mp_railyard gametype tdm map mp_powcamp gametype tdm map mp_uo_stanjel gametype tdm map mp_chateau gametype tdm map mp_arnhem gametype tdm map mp_rocket gametype tdm map mp_sicily" set sv_maprotationcurrentmap "mp_brecourt" map_rotate That is a standard map rotation for UO. Note the repeated use of 'gametype tdm map mp_ ' This illustrates that you must state which gametype to use with each map. Also, that you have to put in: 1. the sv_maprotationcurrentmap. This is the map that will default if the server is stop/started. It is, as it says the current map i.e. the default map. 2. the use of map_rotate. this tells the server to rotate after each map is finished. If you miss it out, the rotation might just sit there doing nothing but the same map over and over. Now, if you want custom maps, and mixed gametypes, you might include something like this: / Map Rotation sv_maprotationcurrent "" set sv_mapRotation "gametype sd map mp_brecourt gametype ctf map mp_dawnville gametype tdm map mp_carentan gametype tdm map mp_neuville gametype tdm map Barbarossa gametype tdm map mp_cassino gametype tdm map Nuenen gametype sd map mp_railyard gametype ctf map mp_powcamp gametype dom map mp_uo_stanjel gametype tdm map Bazolles gametype tdm map mp_arnhem gametype sd map mp_rocket gametype tdm map mp_sicily" set sv_maprotationcurrentmap "mp_brecourt" map_rotate You'll see several gametypes, and several csutoms in that rotation. Just use it as a guide.
thanks guys i will try the fiber frag cfg builder out.& get back to u :) CoD_kellys_heroes
hi i downloaded the programme from the link u gave me ?? but i cont get it to work :( kellys_heroes