is anyone going to help me with the server? -1 reply

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Guest

I didn't make it!

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#1 13 years ago

plz can anyóne help me how to make a server?




Tally

COD Über Support

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20th November 2004

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#2 13 years ago

Not if you pester anyone about it. That's three posts - 2 too many!!




marvinmatthew

Tech is where you'll find me..

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13th April 2005

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#3 13 years ago

Seriously dude. I hope the moderators delete two of these threads (if not all three). No one has to help you, and if they do, it's as a favor.




-PT-2Lt.Noobd

k1LL ! aX.

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#4 13 years ago

cod or coduo? cod-main menu/create new server/make it dedicated,pure,pb,10 slots,customize it. If you have a router and your server doesnt appear, dont bother. and cut down your sig, its tooooo big




Tally

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#5 13 years ago

Ok, so your trying to start your own COD server on your own PC. What do you do? The best way, and more complete way to create a server is via a Server Config file. This lets you set the map rotation cycle, the IP and port, message broadcasting etc. This type of server runs as a Windows service - a server which is like any other server where you and everyone else joins it 'externally'. It runs from you pc, but runs as a small quake3 console sitting on your desktop. Join via a server client when you find your servers name in the Master list. Find a complete guide to running such a server here: http://www.fkmod.com/freeman/CoD_Install.pdf This is a PDF file (so you will need Adobe Acrobat or Reader to view it) that will tell you EVERYTHING (and i do mean EVERTHING) you need to know, in easy to understand terms. To have a config file built for you go here: http://www.fiberfrag.com/projects.php Just fill in the blanks and the program generates a cfg file for you. Then, just pop it in your COD 'Main' folder, and it will do the job for you. But there is a complete config file in the PDF file download above. So you could just use that as a template. Now you need to execute the config file every time you start your server, so you will need to create a cfg file to do this. Here's how: First the file type. Right click anywhere on your windows desktop. Select 'New' > 'text document'. Don't bother naming it. Double left click it, and go to 'file' > 'Save As...' You'll see that there are 3 boxes at the bottom. For the middle one 'Save as type:' move the little arrow on the right so that you can select 'All Files'. Now in the top box, for 'File Name', click in there and type in 'autoexec_mp.cfg'. Then select 'Save' on the right. That’s the first part done. Now open the file and copy the text below into the file: exec myserver.cfg Close and save. Place this file into your server’s COD ‘Main’ folder. Now, every time you run your server this file will autoexecute your server config file. NB IF YOU DO NOT CONFIGURE YOUR DEDICATED SERVER PROPERLY IT WILL SHUT ITSELF DOWN VIA A HITCH WARNING. MOST IMPORTANT IS SETTING THE INFO TO SEND TO THE MASTER SERVER, AND SETTING UP YOUR IP AND PORT NUMBER. Check the PDF download I referred to above for complete details. THE 3 DIFFERENT TYPES OF SERVER There are basicaly 3 ways to create a server using a server config file: 1. Non-Dedicated Server This type of server uses the internet to connect client-to-client (and is therefore really P2P), and is dependent on the server/client relationship - when the client disconnects the server disconnects. For a non-dedicated server of this type, you need to: 1. name the config file something like 'myserver.cfg' (don't call it 'server.cfg' as this doesn't sit well with the game for some reason). 2. Then place the completed cfg file in the COD 'Main' folder. 3. Go to 'Start New Server', and the only setting that needs to be made at this stage is Dedicated > No. server1.jpg 4. The default maprotation map (details in the PDF download) will now load, and all the settings in the config file will have taken effect. 5. You are connected to a Activision server, and your IP details are given to everyone who wants to join. The major drawback to this type of server is that the server onlys lasts as long as you are on it. As soon as you leave the game the server shuts down as well. This why lots of people prefer to run either Internet servers, or dedicated servers. 2. Internet Server For this type of server do everything as above except, 3. set Dedicated > Internet. The server will start up and he will get something like this from the Windows desktop: server.jpg Now to join the game he needs a server client like All Seeing Eye or XFire. This is because he cannot run multiple instances of COD - it wont let him. But by using ASE or Xfire, he can search for his server via its listings, and join the game like everyone else. As I said the beauty of this type of server is that you can leave the server and do other things on your pc without shutting the server down for the other players still on it. 3. Dedicated Servers For running a dedicated server (advanced users only), full and comprehensive details can be found in the PDF download referred to above. For this type of server you need a second pc, on which your server is running. You join the server from the other pc. What is a ‘Listen’ Server? I have heard the term ‘listen’ server used, and a definition that I have come across on the net is this: "‘dedicated’ and ‘listen’ - A listen server allows you to play the game while you also host it; a dedicated server means that you cannot play on it on the same computer and only others can join the server.” So my definition of a ‘listen’ server is a dedicated server that ‘listens’ out for players, it doesn’t have or need a player on it to sustain it. How Big Should My Server Be? System Requirements Don't make your server too big if you haven't got the system resources. By this I mean plenty of RAM and plenty of CPU power. If you have a P4 2.8 Celeron processor and 512 of RAM, you CAN'T run a 20 man server. The lag will be unbearable. But you could run an 8 or 10 man server quite nicely (although you would experience a little lag coz of the Celeron processor). If, on the other hand, you have a dual processor pc with 2 gig of Corsair RAM, you should be able to run a 20 man server quite nicely (but see about the upload restrictions below). The important factor here is RAM and CPU power together - one without the other will give you marginal performance improvment - both together will give you significant improvment. Connection Upload The server will be limited to your upload bandwidth. Forget the download, you should have oodles of it if you’re on broadband. The equation for the amount of players is simple: max upload = clients X "max rate" X 8 the end figure should equal your ISP upload speed. E.G. for my setup that I have used 12 players X 3100 X 8 = 297,600Kb's So you see for my upload speed (300Kb's) I can give each player a max rate of 3100 if I limit to a 12 man server. So basically if you have a 300 Kb upload a 12 man server is absolute maximum. Most people have a quarter of a meg (256kps) upload, so I would say an 8 man server is maximum. But these are the setting you need to have in your server config file for both size servers: // Maximum Clients set sv_maxclients "8” And have this if you have 300kps: // Maximum Clients set sv_maxclients "12” Also, to stabilise your server, you need to limit player’s ping, so have these settings as well: set sv_maxPing "150" set sv_minping "0" What If I want to Run Mods? If you want to add mods to your server, you need to understand some things about PunkBuster and the way it works: PB will NOT scan an impure server unless you tell it it’s ok. Every player will be kicked for GUID AUTHENT UNKOWN. This is because your GUID (the 32 digit number that PB generates to uniquely identify you as a player) is unscanned, and is therefore not verified as a genuine one. If you’ve added mods to your server and find that you are getting this PB kick, this is the reason why it is happening. So a small setting needs to be made to your server config file: //Pure Server Settings seta sv_pure "0" This is all you need to know about setting up a server. Hope it helps you out.