ASIO PUBLIC MOD Version 1.4 Call of Duty 2 -1 reply

Please wait...

asioas

I don't spend enough time here

50 XP

6th May 2007

0 Uploads

19 Posts

0 Threads

#1 11 years ago

Welcome, Sorry old version mod bug. New version ASIO PUBLIC MOD in world. Correct bug all version mod. Guys download new version mod create multiplayer server and testing, please write post bug new version to correct playable mod by ASIO. LINK: zzzz_asio_mod_v1.4.zip - FileFront.com Internet ASIO SERVER is today 20.00 to 24.00 active please /connect 169.254.6.107:28960 to autodownload game ASIO MOD actually version. Sorry, :mad: sorry old version bug, new version is a cool :eek:. Good Bye! ASIO




Hanbit

Formally Nathan_Kang

50 XP

5th July 2005

0 Uploads

280 Posts

0 Threads

#2 11 years ago

Doesn't work.

Iw/sum name mismatch




Tally

COD Über Support

50 XP

20th November 2004

0 Uploads

3,439 Posts

0 Threads

#3 11 years ago

Ok, these are all from DOM:

Precache Problem -

******* script runtime error ******* precacheString must be called before any wait statements in the gametype or level script : (file 'maps/mp/gametypes/_asio_name.gsc', line 3) precacheString(&"MP_NONAME_ADMIN_DECISION"); * called from: (file 'maps/mp/gametypes/dom.gsc', line 743) self thread maps\mp\gametypes\_asio_name::init(); * called from: (file 'maps/mp/gametypes/dom.gsc', line 2057) spawnPlayer(); * called from: (file 'maps/mp/gametypes/_menus.gsc', line 177) self [[level.weapon]](response); * started from: (file 'maps/mp/gametypes/_menus.gsc', line 58) self waittill("menuresponse", menu, response); * ************************************

Tripwire Problems -

******* script runtime error ******* pair 'undefined' and '2' has unmatching types 'undefined' and 'int': (file 'maps/mp/gametypes/_asio_tripwire.gsc', line 168) if( level.asio_tripwire && ammo > 1 && self.asio_stance == 2 && !isDefined(self.asio_tripwiremessage)) * called from: (file 'maps/mp/gametypes/dom.gsc', line 746) self thread maps\mp\gametypes\_asio_tripwire::EveryFrameThread(); * called from: (file 'maps/mp/gametypes/dom.gsc', line 2057) spawnPlayer(); * called from: (file 'maps/mp/gametypes/_menus.gsc', line 177) self [[level.weapon]](response); * started from: (file 'maps/mp/gametypes/_menus.gsc', line 58) self waittill("menuresponse", menu, response); * ************************************

******* script runtime error ******* cannot cast undefined to bool: (file 'maps/mp/gametypes/_asio_tripwire.gsc', line 168) if( level.asio_tripwire && ammo > 1 && self.asio_stance == 2 && !isDefined(self.asio_tripwiremessage)) * called from: (file 'maps/mp/gametypes/dom.gsc', line 746) self thread maps\mp\gametypes\_asio_tripwire::EveryFrameThread(); * called from: (file 'maps/mp/gametypes/dom.gsc', line 2057) spawnPlayer(); * called from: (file 'maps/mp/gametypes/_menus.gsc', line 177) self [[level.weapon]](response); * started from: (file 'maps/mp/gametypes/_menus.gsc', line 58) self waittill("menuresponse", menu, response); * ************************************

Definition Problem -

******* script runtime error ******* cannot cast undefined to bool: (file 'maps/mp/gametypes/dom.gsc', line 1314) if(!level.allow_flagtimeout) * called from: (file 'maps/mp/gametypes/dom.gsc', line 1402) self FlagTimeOut (); * started from: (file 'maps/mp/gametypes/dom.gsc', line 1398) other = WaitForRadius(self.origin, level.flag_radius, 50); * ************************************

Entity Not Sufficiently Defined -

******* script runtime error ******* undefined is not an array, string, or vector: (file 'maps/mp/gametypes/dom.gsc', line 1746) waypoint.x = self.home_origin[0]; * called from: (file 'maps/mp/gametypes/dom.gsc', line 1614) flag createFlagMissingWaypoint(); * called from: (file 'maps/mp/gametypes/dom.gsc', line 1500) other GetFlag(self); * started from: (file 'maps/mp/gametypes/dom.gsc', line 1473) wait 0.5; * ************************************
******* script runtime error ******* cannot cast undefined to string: (file 'maps/mp/gametypes/dom.gsc', line 1755) waypoint setShader(self.objpointflagmissing, 7, 7); * called from: (file 'maps/mp/gametypes/dom.gsc', line 1614) flag createFlagMissingWaypoint(); * called from: (file 'maps/mp/gametypes/dom.gsc', line 1500) other GetFlag(self); * started from: (file 'maps/mp/gametypes/dom.gsc', line 1473) wait 0.5; * ************************************

Tripwires needs a lot of attention. My console log was spammed with errors from it.

Hope that helps you troubleshoot the problems.




asioas

I don't spend enough time here

50 XP

6th May 2007

0 Uploads

19 Posts

0 Threads

#4 11 years ago

Tally sorry, ASIO correct bug game mode DOM and tripwire script. Pleace connect to ASIO SERVER form internet in 20.00 to 24.00 (times poland) today /connect 169.254.6.107:28960 to autodownload correct bug new version 1.5 ASIO mod. Tally download new version 1.5 mod testing stuff and write post bug new version. Good Bye! ASIO




asioas

I don't spend enough time here

50 XP

6th May 2007

0 Uploads

19 Posts

0 Threads

#5 11 years ago

Welcome Old version mod ASIO link is not activates, please download new mod version. LINK: zzzz_asio_mod_v1.5.zip - FileFront.com and maps, add new FX efect and correct create server dedicated error script. Mappack is maps: mp_pavlov, mp_bizerte, mp_chelm, mp_cisna, mp_depot, mp_mancheville, mp_powcamp, mp_rschew. Oryginal efect FX and progressbar loading map. LINK: zzzz_asio_mappack.zip - FileFront.com Good bye! ASIO




asioas

I don't spend enough time here

50 XP

6th May 2007

0 Uploads

19 Posts

0 Threads

#6 11 years ago

Welcome. Version 1.5 is not actually. Official final release :deal: public Mod ASIO version 1.6 LINK: zzzz_asio_mod_v1.6.zip - FileFront.com Good bye! ASIO :cya:




asioas

I don't spend enough time here

50 XP

6th May 2007

0 Uploads

19 Posts

0 Threads

#7 11 years ago

Oryginal version 1.7 mod ASIO LINK: zzzz_asio_mod_v1.7.zip - FileFront.com :)




Guest

I didn't make it!

0 XP

 
#8 11 years ago

What does this mod even do?