LOL, PAPA, or course it is for sp, there are no bots or AI in COD2 mp.
I like much of what you included in the description, but I'll only mention the stuff other mods don't have: 1) Universal skin changes for the trooops. Most mods that have skin changes only focus one one country. I'd like to see you include some good screens when it's ready for release though. I weigh my decision on the look of them sometimes before removing one mod and installing another. WiCoPP's Reality has excellent skins, but mainly just the German side. 2) Cookable Nades Excellent, too many mods including Reality don't have this. Definately more realistic with it and balanced since you can't pick them up and throw them back like jerries can. 3) New run pain anim That would be nice if there is a variety of it, at least two types of anim in other words. Seems the stock game shows the same limp every time and it's always the same speed. Different wounds should result in different pain anims.(at least I thought that's what you meant) 4) Better AI/More suppressing fire Much needed, though defiately needs to be carefully implemented. For instance you can't just account for improving it equally on both sides. In areas where you have more troops than the enemy you can potentially just let your troops do all the work if you don't take troop numbers into account. 5) Added breath sounds running Sounds good, but may not be quite as good as the excellent vomit and blood spit sounds Reailty adds when you gut shoot an enemy. 6) No nade indicators Again, excellent and simple to do, yet most mods don't have it. I did this on my own along with removing all the cursor hints, compass, messages, and every other HUD elements, text and indicators I could before even trying any mods, as most don't do this. Saddly you can't remove many of them. Reailty is actually easier to play than the no HUD tweaks I did.
Here's what I don't like: 1) Friendly fire allowed. Sorry guy, but where's the realism in that? 2) Added better shellshocks This can easily be overdone, I tend to think it's OK the way it is for the most part. Again, you have to keep in mind the game lacks squad command and you have to be able to make things happen without spending a minute here and there recovering from mild concussion. 3) 100% new sway and recoil I hear so many guys say there is more sway and recoil needed but they never account for people in real life having varying abilites to move and shoot steadily. A big guy with broad shoulers for instance is going to hold a rifle more steady than a smaller guy. Conversely the smaller guy may move with less head bob if he's more agile. I don't like being forced to run like a drunk or shoot like a rookie just because a mod has been tweaked to play that way. You shouldn't have to use a single shot rifle just to avoid overdone recoil.
These are things that could go either way: 1) Alot of more voiceovers more chaos More variety in the voices is good, and sure there's going to be some chaos in real war. I hate to keep repeating myself but again you have to account for no squad commands, the organization of the troops is built in. Adding too much chaos when you don't have the means to talk to your troops can be a minus rather than a plus. 2) More AIs per map Well, tentative on this one. It's going to be an FPS drain if you add too many, hard to avoid that. Have you tested the mod in this reguard? I've only seen one other COD mod that has this, and it includes a recommended performance booster which in reality is just a tweak that drops your visuals. I figure what's the point of adding all those extra visuals if you have to degrade your image quality to account for the added AI? Like I said, depends on how you implement it. 3) Sgt Randall can die This only makes sense if it's mission failed if he does. The game is written without controllable squad command, he needs to be present in following missions to point out objectives, give commands, and therefore add realism. Sure it's less real if he can't die, but the game doesn't give you much choice the way it's written. You might as well keep this in mind if you plan to allow friendly fire anyway, which is perhaps the most unrealistic part of this mod. 4) AI enemies and allied always flank Again, depends on how it's implemented. If you get too many doing this chaos results and you don't get a feeling of being able to flank effectively yourself. The problem with this idea is there needs to be squad commands to organize the troops, which COD2 lacks. 5) Changed sun textures Nice to have a better look graphically, but does it drop FPS? _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ As you can see much of my opinion will be based on how the AI changes are implemented. It's tricky to do in a game with lots of troops and no squad command. There are mods available that literally allow you to pick a spot and sit on your butt letting your troops do all the work because the allied AI was overdone. Also important to me is lack of FPS drop. There are many things I didn't comment on such as the new sounds, effects, etc, but rest assured their audio and visual quality are very important. Poorly done sound can make a nice set of speakers and good sound card seem second rate.
I guess I assumed a lot when I spoke on the sway and recoil, but when you said 100% I took it you meant you thought both needed to be increased a lot on all weapons. If this is the case it will be hard for me to get used to this mod unless I can easily opt out of this feature, provided I like the rest of the mod and choose to try playing with it.
As mentioned DO include screenshots of the skins when you release it, showing off well done skin changes can really attract interest.
Now released Go to www.codmods.tk to download it thanks
Oh lol It`s not more shellshock it`s changed a bit when it`s on And the say and recoil is for when you shoot The skins are more like modern too The mobile mg42 and 30cal will not be able to shoot when standing BTW next version maybe include tactical commands and you can pick the grenades up and throw back like the jerry`s
Oh sorry for tripple post But the increased ai dont affect the fps But some of them are stupid and just standing around
Slightly cooler than a n00b
9th October 2004
SgtHaarde; Just installed your work of art & am trying it out from the start of CoD2. The one thing that Immediately jumps out at me is: The numbers for ammo remaining etc are to small for those of us that haven't got young eyes anymore. There is really no reason for the numbers to be that small..They were fine the way they were... Also the compass rose was easier to read the color it was before. red is hard to read.. I have quite a few of the enemy ai that just stand & run in place. u can't kill them or anything... Other then that it seems fine.
sgthaarde;3372288It`s not more shellshock it`s changed a bit when it`s on And the say and recoil is for when you shoot BTW next version maybe include tactical commands and you can pick the grenades up and throw back like the jerry`s But the increased ai dont affect the fps But some of them are stupid and just standing around
You have some good ideas there, I don't know of anyone trying to add tactical commands. Nice to be able to toss nades back too.
Seems odd that some of the extra AI are stupid and just standing around. Could it be the number of them you added or did you actually want it that way?
I read through all the comments on CODfiles.com, seems there are a few minor glitches in the graphics, but otherwise just the few AI oddities. Looking forward to trying this when I get done playing the mod I have in now.
SgtHaarde, can you tell me how I might change the weapons the player is issued with at the start of each mission? I want to make a mini mod where you're equipped with a single bolt action rifle and pistol of the country you're fighting for in each mission.
I plan on adding that to my no HUD/no iron sights zoom mod along with nade cookoff. So far the no HUD/no iron sights zoom and nade cookoff have worked with the Reality mod OK. I wonder if it would work with yours too?
I seem to recall you asking for testers for your mod a while ago, did you get any volunteers?
Yes alot But Modder`s Hell got a new website http://moddershell.freephpnuke.org/ And new mods
Can you tell me how I might change the weapons the player is issued with at the start of each mission or at least direct me to the file that script is in?
22nd November 2006
It's in the "_loadout.gsc" file located in iw_07/maps. You should be able to figure it out from there.
Nope wrong You need to edit the ai type In iw_08 Change the weapons them got there
22nd November 2006
He said the weapons that the player is issued. That means the ones you get, not the ones the AI get.
Mr. Ifafudafi;3377536He said the weapons that the player is issued. That means the ones you get, not the ones the AI get.
Right, that's what I meant, not the AI just my own loadout. For the most part it should just be changing the machine gun to a pistol, as most missions start with a rifle and machine gun.
Just found that file, great, didn't realize all the mission loadouts could be changed with one file! Thanks so much Mr. Ifafudafi, seems all I have to do then is put in the desired weapon name in the quotes, put the modded loadout.gsc file inside a shell folder called maps and contain it in a newly made iwd with a name starting zzz?