Super ASIO MOD Call of Duty 2 -1 reply

  • 1
  • 2

Please wait...

asioas

I don't spend enough time here

50 XP

6th May 2007

0 Uploads

19 Posts

0 Threads

#1 11 years ago

ASIO Mod super playable new game type IHTF, HTF, DOM, RE, support artillery and tripwire full killcam and dead icon. New weapon panzerschreck full multiplayer support. link: zzzz_asio_mod_v1.1.zip - FileFront.com ASIO MOD support Mappack is link: asio_mappack.zip - FileFront.com :bows: Good! Please download and testing mod. :eek: Bye!




Tally

COD Über Support

50 XP

20th November 2004

0 Uploads

3,439 Posts

0 Threads

#2 11 years ago
asioas;3665021Scripting is good, DOM credit lol is script recycling :lol: , DOM mod asio is new Donimation game mode. CNQ remove in mod v1.2 and recycling mode for Cod2 :lol: , Please forum mod to DOM script. Good!

Your "version" of DOM is not a lot different from Matthias' version. But the important thing is - you didnt credit it. Even if you are going to change it, you should always credit the originator.

And, Im sorry to say, the scripting is appalling. It needs a vast amount of clean up.

Also, I got a script runtime errors on mp_toujane running your version of DOM:

******* script runtime error ******* divide by 0: (file 'maps/mp/gametypes/_asio_artillery.gsc', line 146) self.timeartillery = level.artillerytime/self.pers["rank"]; * called from: (file 'maps/mp/gametypes/_asio_artillery.gsc', line 73) self thread ArtilleryStart(); * started from: (file 'maps/mp/gametypes/_asio_artillery.gsc', line 72) self waittill("spawned_player"); * ************************************

******* script runtime error ******* undefined is not an entity: (file 'maps/mp/gametypes/dom.gsc', line 1279) flags[i].flagmodel delete(); * started from: (file 'maps/mp/gametypes/dom.gsc', line 1212) wait level.flagspawndelay; * ************************************

******* script runtime error ******* undefined is not an entity: (file 'maps/mp/gametypes/dom.gsc', line 1280) flags[i].basemodel delete(); * started from: (file 'maps/mp/gametypes/dom.gsc', line 1212) wait level.flagspawndelay; * ************************************

******* script runtime error ******* pair 'flag_' and 'undefined' has unmatching types 'string' and 'undefined': (file 'maps/mp/gametypes/dom.gsc', line 1285) level deleteLevelHudElementByName("flag_" + flags[i].objective); * started from: (file 'maps/mp/gametypes/dom.gsc', line 1212) wait level.flagspawndelay; * ************************************

******* script runtime error ******* undefined is not an entity: (file 'maps/mp/gametypes/dom.gsc', line 1279) flags[i].flagmodel delete(); * started from: (file 'maps/mp/gametypes/dom.gsc', line 1212) wait level.flagspawndelay; * ************************************

******* script runtime error ******* undefined is not an entity: (file 'maps/mp/gametypes/dom.gsc', line 1280) flags[i].basemodel delete(); * started from: (file 'maps/mp/gametypes/dom.gsc', line 1212) wait level.flagspawndelay; * ************************************

******* script runtime error ******* pair 'flag_' and 'undefined' has unmatching types 'string' and 'undefined': (file 'maps/mp/gametypes/dom.gsc', line 1285) level deleteLevelHudElementByName("flag_" + flags[i].objective); * started from: (file 'maps/mp/gametypes/dom.gsc', line 1212) wait level.flagspawndelay; * ************************************

******* script runtime error ******* undefined is not an entity: (file 'maps/mp/gametypes/dom.gsc', line 1279) flags[i].flagmodel delete(); * started from: (file 'maps/mp/gametypes/dom.gsc', line 1212) wait level.flagspawndelay; * ************************************

******* script runtime error ******* undefined is not an entity: (file 'maps/mp/gametypes/dom.gsc', line 1280) flags[i].basemodel delete(); * started from: (file 'maps/mp/gametypes/dom.gsc', line 1212) wait level.flagspawndelay; * ************************************

******* script runtime error ******* pair 'flag_' and 'undefined' has unmatching types 'string' and 'undefined': (file 'maps/mp/gametypes/dom.gsc', line 1285) level deleteLevelHudElementByName("flag_" + flags[i].objective); * started from: (file 'maps/mp/gametypes/dom.gsc', line 1212) wait level.flagspawndelay; * ************************************

******* script runtime error ******* undefined is not an entity: (file 'maps/mp/gametypes/dom.gsc', line 1279) flags[i].flagmodel delete(); * started from: (file 'maps/mp/gametypes/dom.gsc', line 1212) wait level.flagspawndelay; * ************************************

******* script runtime error ******* undefined is not an entity: (file 'maps/mp/gametypes/dom.gsc', line 1280) flags[i].basemodel delete(); * started from: (file 'maps/mp/gametypes/dom.gsc', line 1212) wait level.flagspawndelay; * ************************************

******* script runtime error ******* pair 'flag_' and 'undefined' has unmatching types 'string' and 'undefined': (file 'maps/mp/gametypes/dom.gsc', line 1285) level deleteLevelHudElementByName("flag_" + flags[i].objective); * started from: (file 'maps/mp/gametypes/dom.gsc', line 1212) wait level.flagspawndelay; * ************************************

Just me, no bots or anything, running it from your config file. No developer mode, just logfile on.

Needs work dude.

Dont get me wrong, Im all for encouraging people new to scripting mods, and I encourage you to continue this. Just needs more work.




Tally

COD Über Support

50 XP

20th November 2004

0 Uploads

3,439 Posts

0 Threads

#3 11 years ago

Post jump - damn!!




Tally

COD Über Support

50 XP

20th November 2004

0 Uploads

3,439 Posts

0 Threads

#4 11 years ago

test test

this is a test




Tally

COD Über Support

50 XP

20th November 2004

0 Uploads

3,439 Posts

0 Threads

#5 11 years ago

The core functionality typically provided by a game engine includes a rendering engine (“renderer”) for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, and a scene graph.




asioas

I don't spend enough time here

50 XP

6th May 2007

0 Uploads

19 Posts

0 Threads

#6 11 years ago

Running mod is not Call of Duty 2 version 1.0. please run mod to Call of duty 2 v1.3 is support :( ,please update game patch v1.3 and run mod. Not script error is game v1.3.:( Bye.




Tally

COD Über Support

50 XP

20th November 2004

0 Uploads

3,439 Posts

0 Threads

#7 11 years ago

test




Tally

COD Über Support

50 XP

20th November 2004

0 Uploads

3,439 Posts

0 Threads

#8 11 years ago

test test test test test test test




Tally

COD Über Support

50 XP

20th November 2004

0 Uploads

3,439 Posts

0 Threads

#9 11 years ago

I dont run 1.0, its 1.3

Look, maybe you dont know who I am, but I am not a noob, so please dont talk to me like I'm one. Ive been at this for a long, long time.




asioas

I don't spend enough time here

50 XP

6th May 2007

0 Uploads

19 Posts

0 Threads

#10 11 years ago

Tally concept correct script and write forum, connect ASIO SERVER form internet game to testing mod. Version 1.2 ASIO MOD remove CNQ game type.




  • 1
  • 2