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wolvesgoalie

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17th May 2006

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#1 12 years ago

Hello everyone, I'm working on the V2 of my ADS mod, and I was wondering wether it was possible to change the view perspective of the "at hip" view. I wan't to move it the "camera" (what you see on the screen) back a bit, so that you can see the stock of the gun while you are playing. Is this possible, and if so, where are the values that I need to mod?




Mr. Ifafudafi

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#2 12 years ago

I believe it's "cg_fov" or something of the sort. However, increase it too much and it kind of stretches the screen, like this: shot0049nx6.jpg




wolvesgoalie

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#3 12 years ago

Woah that looks bizzare! Thanks man, I will try it out as soon as I get home!




wolvesgoalie

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#4 12 years ago

That is a console command, is there a variable in the game files, that determines the "view point"?




Mr. Ifafudafi

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#5 12 years ago

Not that I know of... but making an autoexec.cfg file with that set to the necessary value would help solve that problem.




wolvesgoalie

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#6 12 years ago

could you give me step by step do do that please? the only programming I know is VB (i just read scripts and modify them in games), so I have no clue how to do that.




Mr. Ifafudafi

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#7 12 years ago

Just make a file inside the Call of Duty 2/main directory called "autoexec.cfg" in Notepad, and type in the line: seta cg_fov "" Include in the readme to say that when you next start the game, open the console and type in "exec autoexec.cfg". They won't need to do that again.




wolvesgoalie

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#8 12 years ago

isn't it impossible to put something onto the on the exe, so that it will load that console command when you load the exe it will activate that command?




Mr. Ifafudafi

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#9 12 years ago

You can do that too, but you'd need to make a whole folder for the mod. You'd include a shortcut to the game, and add the line "+seta cg_fov " in the Target text box. The only problem is that people often have different directories leading to the program, so you'll need to include specific installation steps in the Readme.