Hi, I'm helping to run a tactical realism server with my squad, and we're looking at editing the weapons to be a little more realistic in their damage etc.
Our problem is we don't understand what all of the values stand for. Are the values in feet, inches, metres? Does a comprehensive list of all the values and their meanings exist? Thanks for any help you can give.
I don't spend enough time here
3rd September 2006
I am also trying this. What file did you find these "Values".
28th September 2002
The weapons files are in the IW_11.iwd file. Change the ext to.zip and open. drag the files for either MP or SP to a folder, mod them and then drag them back to the open zip file.
15th January 2009
I've mucked around with the weapons values like you are trying to do. In my research I found that roughly 256 units of length in the game equals about 6.5 meters in real life. So I figured, 1 meter equals 39.385 cod4 length units. I'm not too good at the maths but it seemed to work for me, I was able to tweak the blast radius of a frag and it was definately bigger. I have also mucked around with the cyclic rate of some of the guns. I can't remember the units for these and how to compare them to an actual rounds-per-minute value, I just got the value by trial and error, knowing that an AK47 has a cyclic rate of 600 rpm, (10 rounds per second). With such a cyclic rate, in theory you should be able to use up a clip in 3 seconds exactly, and it looks like I got the timing pretty spot on. The value for the firetime attribute that I use is 0.075. It confused the hell out of me to actually calculate the value for 1 unit to be able to use that as a reference, but you might have more luck :D I have done quite a few tweaks in my mod. If you need any more advice or anything, I might be able to help, so give me a shout. I am also working to see if there is a way to modify the iron sights of the guns and how to change the color and transparency of the tracer bullets for all the guns, if you know how I can achieve this, I'd greatly appreciate your help. :)
This has a few charts that are helpful with Unit calculations, as well as some other stuff.
I'm still able to view this one.
If you aren't able to view some of the charts, I can remember a few thing:
Them square garden-ish things on Bloc, on both sides of the statue garden, are exactly 400*400u. A GL will cover an entire one of those squares from edge to edge, roughly (it has an explosion radius of 375u, or roughly 9 meters.)
The Unit→ Metric conversion is actually very close to 41.6666666667u = ~1meter, give or take a few decimal points (I'm lazy, sorry. Lol)
Hope that helps at least a tiny bit.
FEARLESS;4226259The weapons files are in the IW_11.iwd file. Change the ext to.zip and open. drag the files for either MP or SP to a folder, mod them and then drag them back to the open zip file.
You can also use "7zip" and open it without renaming.