Little question about player skins -1 reply

Please wait...

Guest

I didn't make it!

0 XP

 
#1 10 years ago

Hello everyone! As you can see this is my first post in this forum and also my first attempt in skinning. For some reason I was inspired to create some player skins for CoD4. The work with Photoshop was fine [btw, I used Wilhelms skinning tutorial, which can be found at codfiles.com and also his converters] and I brought the skins into the game. The skins now appear in their new look but: From more than 1m distance the colors become strange (in fact there is a lot of yellow, orange visible).

I dont know why this happens. But there must be a solution, 'cause all the other skins around here do not have this problem.

Thanks for you help.




Guest

I didn't make it!

0 XP

 
#2 10 years ago

hmm, iv'e heard of your problem before,

i think the solution is that when you open the .dds file in photoshop, be sure to un-check "load mipmaps" box or something like that. then when your done editing the skin and want to save it save as .dds and check the "create mipmaps" box

also be sure to save in DXT5 format.;)

-PG




Guest

I didn't make it!

0 XP

 
#3 10 years ago

It might also be because you haven't made them a LOD Skin, so they retain the old USMC one.




Guest

I didn't make it!

0 XP

 
#4 10 years ago

How do i make them LOD and what is LOD? I have similiar problem... I see everything cool, but when the soldiers get too much away from me, i see the USMC skins again!




Guest

I didn't make it!

0 XP

 
#5 10 years ago

No, thats not the problem. I have this problem with and without a Lod skin, either (the lod is the tiny "compilation" of all the skins elements, isn't it?)

I guess the problem occurs while saving it as a .dds. I check the box "create MipMaps" and save it to DXT5, but what about all the other options I can take? There's no word about them in Wilhelms great tutorial.