New bot for CoD4 - PeZBOT -1 reply

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#131 9 years ago
Gannondorf;5050275The next version has a different waypoint system which allows you to place your waypoint files in the iwd.

oh nice one Gannondorf. I'm looking forward to it. btw, when will it be out? Got a question here, I'm trying to implement this bots on certain bots (ie. promod) and increase their skills. I cannot seem to find where their aiming goes. I'm trying to implement ADS too but still I have no luck. Another question is that is it possible to implement Area Awareness System on CoD4 just like Quake3 bots who have been famous for using this sytem.




Gannondorf

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23rd March 2009

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#132 9 years ago

Don't know when it will be released yet, we're still working on a few more things.

As for ADS - I'm not sure if it would be possible, even if it is; it would be very hard. I'm not sure how you'd go about getting them to ADS correctly.

Area Awareness System? What exactly is that?




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#133 9 years ago
Gannondorf;5052178Don't know when it will be released yet, we're still working on a few more things. As for ADS - I'm not sure if it would be possible, even if it is; it would be very hard. I'm not sure how you'd go about getting them to ADS correctly. Area Awareness System? What exactly is that?

I'm looking forwar for its release. I don't know, I'm still thinking if it is possible. AFAIK, Meatbot(CoD2) is using ADS I don't know how they did it. AAS is being used by Quake 3 Bots. Instead of having waypoints bots could solve small puzzles and can roam around the map. Check the wiki for more explanation.




Gannondorf

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#134 9 years ago

For ADS they probably just have the correct animation selected, and setting the bots movement speed to 0 while firing. You would need to add the animation to the mod.ff, and I'm not sure how to do that.

As for AAS; I don't think it would be possible.




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#135 9 years ago

I see so no more AAS then. btw I've found an unusual bug on Killhouse. Bot's sometimes go through walls having them outside the map and sometimes bot's getting stuck on walls beside the stairs iunno why they are getting stuck. One more, does PeZBOT doesn't produce any footsteps? If not, will try to add one for more realistic gameplay.

[Edit]Hi, I'm trying to create a waypoint on a certain map and it seems that waypoint colors are not showing on my screen even on maps that already have waypoints. Is it a bug or is it just me experiencing this problem?[/Edit]




jamjam11

PeZBOT-you got to download it!

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19th April 2008

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#136 9 years ago

[SIZE="5"][COLOR="Red"]PeZBOT Version 9 - Update from the mod team![/COLOR][/SIZE]

Find below an update from Lord Gannondorf:

"[COLOR="Blue"]Hey guys - sorry for no real update for a while, life has been really busy and I have basically no time to mod (in between all these great games being released and life). As most of you know already, there will be no mods or dedicated servers for Modern Warfare 2; so there will be no bots. Don't like it? Send some abusive messages to Infinity Ward, not us.

ATB who has been helping me a lot over the past few months by solving bugs, giving me tips and even adding in some awesome new features to the bots has become a bit ill recently, and will be giving modding a break for the next couple of months or so - a huge thanks to him for all the help with the bot!

PeZBOT for CoD4 is what we've been working on mostly, lately - shouldn't be too long before this is released, so keep an eye out. Current changelog is:

Changelog wrote:

  • Bot speed and moving animations improved.
  • Added a new waypoint saving system. (ported from PeZBOTWAW)
  • Added a climb waypoint type. (This works somewhat, but is bugged. We'll keep it in here for waypointers to experiment with though, but none of the maps will have working ladders for bots)
  • Bots have a 1/2 chance to either crouch and fire at enemies or stand and fire.
  • Bots have a 0.10-0.60 second delay before firing. (simulate reaction time)
  • Bots now shoot RPGs at enemy helicopters when they are not already occupied.
  • Bots drop grenades (like weapons, when they die) so the player can pick them up. (Has 1/5 chance to be an RPG they drop, can be toggled on or off with a DVar.)
  • Bots use the planting animation in S&D.

So - that's pretty much all, a quick overview of what has happened:

- Life is busy - not much time to mod. - ATB will not be modding for a few months. (Thanks again, for all your help!) - PeZBOT 009p will be released before PeZBOTWAW 004p. - There will be no PeZBOT for MW2.

Thanks for reading guys, hoped you enjoyed the update. Gannondorf.[/COLOR]"

For more info please visit the official PeZBOT site here: [COLOR="Purple"]PeZBOT - Multiplayer Bots mod for Call of Duty: World at War - Mod DB[/COLOR]

:) JamJam11




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#137 9 years ago

Hi. Can I play with my friends through LAN using Pezbot? Thanx for answers




jamjam11

PeZBOT-you got to download it!

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#138 9 years ago

[COLOR=red]PeZBOT version 9 (009p) released!![/COLOR] Hi all, You can now download version 9 of PeZBOT using the link below: [COLOR=purple][COLOR=red]UPDATED DOWNLOAD LINK (14/01/10):[/COLOR] http://www.filefront.com/15193565/PeZBOT-009p-CoD4.zip/[/COLOR] Cheers, [COLOR=black]JamJam11[/COLOR] :)




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#139 9 years ago

Dude like all off you're links are dead...




jamjam11

PeZBOT-you got to download it!

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#140 9 years ago
bajsapa;5188538Dude like all off you're links are dead...

Sorry mate; new download link added on original post (see above), plus also included here: [COLOR=purple]Download 009p here[/COLOR]: http://www.filefront.com/15193565/PeZBOT-009p-CoD4.zip/ :) JamJam11