Knives only server setup -1 reply

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#1 9 years ago

can someone help me with this please. here is my cfg file

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//****************************************************************************** // Call of Duty 4 //****************************************************************************** //****************************************************************************** // The Loony Bin Standard Configuration //****************************************************************************** sets sv_hostname " sets _Admin "" sets _Email "" sets _Website "" sets _Location "United States" sets _Irc "" sets _Mod "" sets _ModVer "" sets _ModUpdate "" sets _Maps "COD4 Stock" set scr_motd " //****************************************************************************** // Common Server Settings //****************************************************************************** // Log Settings set g_logsync "2" set logfile "1" set g_log "games_mp.log" set sv_log_damage "1" // Network options set net_ip "" set net_port "28960" set com_hunkMegs "512" set net_noipx "1" // Server Network Mode set dedicated "2" // Password Settings set rcon_password "" set sv_privatePassword "" // In game Vote //Set In-Game Vote to 0 to avoid map changes and unnecessary user voting set g_allowvote 0 set g_allowvotetempbanuser 0 set g_allowvotetempbanclient 0 set g_allowvotekick 0 set g_allowvoteclientkick 0 set g_allowvotegametype 0 set g_allowvotetypemap 0 set g_allowvotemap 0 set g_allowvotemaprotate 0 set g_allowvotemaprestart 0 // The following can be used to lock out the server so that only those // players that have been provide the password can connect. Good for // matches, practices, etc. set g_password "" // Player slots setup set sv_maxclients "24" set sv_privateclients "" // Ping set sv_minPing "0" set sv_maxping "450" // Client Download Settings. (0=off/1=on) Used for MODs and custom maps set sv_allowdownload "0" seta sv_wwwDownload "0" seta sv_wwwBaseURL "" seta sv_wwwDlDisconnected "1" // Rate set sv_maxRate "25000" // Drop inactive players set sv_timeout "300" set sv_zombietime "1" set g_inactivity "0" set g_inactivityspectator "0" // AntiFlooding Settings set sv_floodProtect "1" set sv_reconnectlimit "3" // Anti Cheat Settings set sv_disableClientConsole "0" set cl_autocmd "0" set sv_cheats "0" set sv_pure "1" set g_banIPs "" set g_no_script_spam "1" set sv_punkbuster "1" // Temporary Ban duration, in seconds set sv_kickBanTime "3600" // In-game voice communication system set sv_voice "1" set sv_voiceQuality "3" set voice_deadChat "1" set voice_global "1" set voice_localEcho "0" set winvoice_mic_mute "1" //****************************************************************************** // Misc //****************************************************************************** set sv_allowAnonymous "0" set g_antilag "0" set g_compassShowEnemies "0" //ui_maxclients 32 //****************************************************************************** // limits the number of players that can choose each class type //****************************************************************************** set class_assault_limit 99 set class_specops_limit 99 set class_heavygunner_limit 99 set class_demolitions_limit 99 set class_sniper_limit 99 //****************************************************************************** // perks //****************************************************************************** set perk_allow_specialty_parabolic 0 set perk_allow_specialty_gpsjammer 0 set perk_allow_specialty_holdbreath 0 set perk_allow_specialty_quieter 0 set perk_allow_specialty_longersprint 0 set perk_allow_specialty_detectexplosive 0 set perk_allow_specialty_explosivedamage 0 set perk_allow_specialty_pistoldeath 0 set perk_allow_specialty_grenadepulldeath 0 set perk_allow_specialty_bulletdamage 0 set perk_allow_specialty_bulletpenetration 0 set perk_allow_specialty_bulletaccuracy 0 set perk_allow_specialty_rof 0 set perk_allow_specialty_fastreload 0 set perk_allow_specialty_extraammo 0 set perk_allow_specialty_armorvest 0 set perk_allow_specialty_fraggrenade 0 set perk_allow_specialty_specialgrenade 0 set perk_allow_c4_mp 0 set perk_allow_claymore_mp 0 set perk_allow_rpg_mp 0 //****************************************************************************** // assault class default loadout //****************************************************************************** //set class_assault_primary none //set class_assault_primary_attachment none //set class_assault_secondary none //set class_assault_secondary_attachment none //set class_assault_perk1 none //set class_assault_perk2 none //set class_assault_perk3 none //set class_assault_grenade none //set class_assault_camo camo_none set class_assault_frags 0 set class_assault_special 0 //****************************************************************************** // specops class default loadout //****************************************************************************** set class_specops_primary none set class_specops_primary_attachment none set class_specops_secondary none set class_specops_secondary_attachment none set class_specops_perk1 none set class_specops_perk2 none set class_specops_perk3 none set class_specops_grenade none set class_specops_camo camo_none set class_specops_frags 0 set class_specops_special 0 //****************************************************************************** // heavygunner class default loadout //****************************************************************************** set class_heavygunner_primary saw set class_heavygunner_primary_attachment none set class_heavygunner_secondary usp set class_heavygunner_secondary_attachment none set class_heavygunner_perk1 specialty_specialgrenade set class_heavygunner_perk2 specialty_armorvest set class_heavygunner_perk3 specialty_bulletpenetration set class_heavygunner_grenade concussion_grenade set class_heavygunner_camo camo_none set class_heavygunner_frags 0 set class_heavygunner_special 0 //****************************************************************************** // demolitions class default loadout //****************************************************************************** set class_demolitions_primary winchester1200 set class_demolitions_primary_attachment none set class_demolitions_secondary beretta set class_demolitions_secondary_attachment none set class_demolitions_perk1 rpg_mp set class_demolitions_perk2 specialty_explosivedamage set class_demolitions_perk3 specialty_longersprint set class_demolitions_grenade smoke_grenade set class_demolitions_camo camo_none set class_demolitions_frags 0 set class_demolitions_special 0 //****************************************************************************** // sniper class default loadout //****************************************************************************** set class_sniper_primary m40a3 set class_sniper_primary_attachment none set class_sniper_secondary beretta set class_sniper_secondary_attachment silencer set class_sniper_perk1 specialty_specialgrenade set class_sniper_perk2 specialty_bulletdamage set class_sniper_perk3 specialty_bulletpenetration set class_sniper_grenade flash_grenade set class_sniper_camo camo_none set class_sniper_frags 0 set class_sniper_special 0 set class_assault_movespeed 1.00 set class_specops_movespeed 1.00 set class_heavygunner_movespeed 1.00 set class_demolitions_movespeed 1.00 set class_sniper_movespeed 1.00 set scr_enable_nightvision 0 set scr_enable_music 1 set scr_enable_hiticon 1 //****************************************************************************** // Enables Dropping of Specified Weapon Class //****************************************************************************** set class_assault_allowdrop 0 set class_specops_allowdrop 0 set class_heavygunner_allowdrop 0 set class_demolitions_allowdrop 0 set class_sniper_allowdrop 0 //****************************************************************************** // Assault Rifles //****************************************************************************** set weap_allow_m16 0 set weap_allow_ak47 0 set weap_allow_m4 0 set weap_allow_g3 0 set weap_allow_g36c 0 set weap_allow_m14 0 set weap_allow_mp44 0 //****************************************************************************** // Assault Attachments //****************************************************************************** set attach_allow_assault_none 0 set attach_allow_assault_gl 0 set attach_allow_assault_reflex 0 set attach_allow_assault_silencer 0 set attach_allow_assault_acog 0 //****************************************************************************** // SMG //****************************************************************************** set weap_allow_mp5 0 set weap_allow_skorpion 0 set weap_allow_uzi 0 set weap_allow_ak74u 0 set weap_allow_p90 0 //****************************************************************************** // SMG Attachments //****************************************************************************** set attach_allow_smg_none 0 set attach_allow_smg_reflex 0 set attach_allow_smg_silencer 0 set attach_allow_smg_acog 0 //****************************************************************************** // Shotguns //****************************************************************************** set weap_allow_m1014 0 set weap_allow_winchester1200 0 //****************************************************************************** // Shotgun Attachments //****************************************************************************** set attach_allow_shotgun_none 0 set attach_allow_shotgun_reflex 0 set attach_allow_shotgun_grip 0 //****************************************************************************** // LMG //****************************************************************************** set weap_allow_saw 0 set weap_allow_rpd 0 set weap_allow_m60e4 0 //****************************************************************************** // LMG Attachments //****************************************************************************** set attach_allow_lmg_none 0 set attach_allow_lmg_reflex 0 set attach_allow_lmg_grip 0 set attach_allow_lmg_acog 0 //****************************************************************************** // Sniper Rifles //****************************************************************************** set weap_allow_dragunov 0 set weap_allow_m40a3 0 set weap_allow_barrett 0 set weap_allow_remington700 0 set weap_allow_m21 0 //****************************************************************************** // Sniper Attachments //****************************************************************************** set attach_allow_sniper_none 0 set attach_allow_sniper_acog 0 //****************************************************************************** // Pistols //****************************************************************************** set weap_allow_beretta 0 set weap_allow_colt45 0 set weap_allow_usp 0 set weap_allow_deserteagle set weap_allow_deserteaglegold 0 //****************************************************************************** // Pistol Attachments //****************************************************************************** set attach_allow_pistol_none 0 set attach_allow_pistol_silencer 0 //****************************************************************************** // Grenades //****************************************************************************** set weap_allow_frag_grenade 0 set weap_allow_concussion_grenade 0 set weap_allow_flash_grenade 0 set weap_allow_smoke_grenade 0 //****************************************************************************** // First gametype to load // "dm" - free for all deathmatch // "dom" - domination // "koth" - headquarters // "sab" - sabotage // "sd" - search & destroy // "war" - team deathmatch //****************************************************************************** set g_gametype "" set sv_mapRotation "gametype dm map mp_killhouse" //****************************************************************************** // Alternate Map Rotation to Change It Up //****************************************************************************** //set sv_mapRotation "gametype sab map mp_crossfire gametype dom map mp_creek gametype sab map mp_backlot gametype dom map mp_bloc gametype sab map mp_pipeline gametype koth map mp_strike gametype dom map mp_bog gametype sab map mp_carentan gametype koth map mp_citystreets gametype dom map mp_convoy gametype koth map mp_countdown gametype sab map mp_vacant gametype koth map mp_crossfire gametype dom map mp_carentan gametype koth map mp_broadcast gametype sab map mp_farm gametype koth map mp_creek gametype dom map mp_overgrown gametype koth map mp_pipeline gametype dom map mp_strike gametype koth map mp_vacant gametype sab map mp_crash gametype dom map mp_showdown gametype sab map mp_broadcast gametype koth map mp_crash_snow gametype dom map mp_crossfire gametype sab map mp_overgrown gametype dom map mp_pipeline" //****************************************************************************** // New and Alternate COD4 Maps (Stock) //****************************************************************************** //mp_broadcast mp_carentan mp_creek mp_killhouse mp_crash_snow //****************************************************************************** // DM -- FREE FOR ALL DEATHMATCH //****************************************************************************** //set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant" //****************************************************************************** // DOM -- DOMINATION //****************************************************************************** //set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant" //****************************************************************************** // KOTH -- HEADQUARTERS //****************************************************************************** //set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant" //****************************************************************************** // SAB -- SABOTAGE //****************************************************************************** //set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant" //****************************************************************************** // SD -- SEARCH & DESTROY //****************************************************************************** //set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant" //****************************************************************************** // WAR -- TEAM DEATH MATCH //****************************************************************************** //set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant" //****************************************************************************** // DEATHMATCH //****************************************************************************** set scr_dm_scorelimit 1000 set scr_dm_timelimit 30 set scr_dm_roundlimit 1 set scr_dm_numlives 0 set scr_dm_playerrespawndelay 1 set scr_dm_waverespawndelay 0 //****************************************************************************** // DOMINATION //****************************************************************************** //set scr_dom_scorelimit 250 //set scr_dom_timelimit 20 //set scr_dom_roundlimit 1 //set scr_dom_numlives 0 //set scr_dom_playerrespawndelay 1 //set scr_dom_waverespawndelay 0 //****************************************************************************** // TEAM DEATHMATCH //****************************************************************************** //set scr_war_scorelimit 1000 //set scr_war_timelimit 20 //set scr_war_roundlimit 1 //set scr_war_numlives 0 //set scr_war_playerrespawndelay 1 //set scr_war_waverespawndelay 0 //****************************************************************************** // SABOTAGE //****************************************************************************** //set scr_sab_scorelimit 2 //set scr_sab_timelimit 20 //set scr_sab_roundlimit 4 //set scr_sab_roundswitch 1 //set scr_sab_numlives 0 //set scr_sab_bombtimer 30 //set scr_sab_planttime 2.5 //set scr_sab_defusetime 5 //set scr_sab_hotpotato 0 //set scr_sab_playerrespawndelay 5 //set scr_sab_waverespawndelay 0 //****************************************************************************** // SEARCH AND DESTROY CLASSIC //****************************************************************************** //set scr_sd_scorelimit 4 //set scr_sd_timelimit 2.5 //set scr_sd_roundlimit 0 //set scr_sd_roundswitch 3 // rounds between switching teams //set scr_sd_numlives 1 // elimination //set scr_sd_bombtimer 45 //set scr_sd_planttime 5 //set scr_sd_defusetime 5 //set scr_sd_multibomb 0 //set scr_sd_playerrespawndelay 1 //set scr_sd_waverespawndelay 0 //****************************************************************************** // KING OF THE HILL //****************************************************************************** //set scr_koth_scorelimit 500 //set scr_koth_timelimit 20 //set scr_koth_roundlimit 1 //set scr_koth_roundswitch 1 //set scr_koth_numlives 0 //set scr_koth_playerrespawndelay 0 //set scr_koth_waverespawndelay 0 //set koth_autodestroytime 45 //set koth_spawntime 0 //set koth_kothmode 0 //set koth_capturetime 15 //set koth_destroytime 7.5 //set koth_delayPlayer 0 //set koth_spawnDelay 5 //****************************************************************************** // gameplay //****************************************************************************** set scr_game_allowkillcam 0 set scr_game_onlyheadshots 0 set scr_game_deathpointloss 0 set scr_game_suicidepointloss 0 set scr_team_teamkillpointloss 0 set scr_game_spectatetype 0 set scr_game_forceuav 0 set scr_game_hardpoints 0 //****************************************************************************** // hardpoints //****************************************************************************** set scr_hardpoint_allowartillery 0 set scr_hardpoint_allowuav 0 set scr_hardpoint_allowhelicopter 0 //****************************************************************************** // teams //****************************************************************************** set scr_teambalance "1" set scr_team_fftype 0 set scr_team_teamkillspawndelay 1 set scr_team_kickteamkillers 0 //****************************************************************************** // player //****************************************************************************** set scr_player_maxhealth 100 set scr_player_suicidespawndelay 0 set scr_player_healthregentime 5 set scr_player_forcerespawn 1 set scr_player_sprinttime 5 //This is for Punkbuster to be able to recognize two GUIDs from the same location pb_sv_task 10 120 pb_sv_guidrelax 7 /////// In game text Color Tags //////// // ^1=red // ^2=green // ^3=yellow // ^4=dark blue // ^5=light blue // ^6=pink // ^7=white // ^8=black // Task setup for PunkBuster pb_sv_load svrmsgs.cfg //server console messages

i am trying to get it to where i only have a knife no matter what. thank you kashwak




AcE

.............

50 XP

8th November 2003

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#2 9 years ago

If you're trying to do this on a ranked server, you cant.