@ all mappers: FAQ/Tutorials -1 reply

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Admiral Donutz Advanced Member

Wanna go Double Dutch?

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9th December 2003

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#11 16 years ago

I'm sorry but I dont have acces to my FH files right now (they are on my other computer) so i won't be able to give you a direct answer, but I can however point you in the right direction:

Simply take a look at some FH maps (use an rfa extractor to extract them) and then take a look at there init.con (for classes) and objects/objectspawn.con files (You will find these in the "conquest" directory of the maps,and among other dirs aswel). These file contain both vehicle spawn (names) and kit (spawn) names. Just copy the parts you would like to use.




Ping_Pong

Rockin' the Casbah

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30th June 2003

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#12 16 years ago

To change from FH objects to BF1942 objects or the other way around, simple go into the .CFG file located where you extracted them at, usually in the Battlecraft Folder, go into the .CFG and change this.

This is for FH objects. [Editor Paths] GamePath=C:\Program Files\EA GAMES\Battlefield 1942\ // custom mod files go here: ModsPath=Mods\FH\ // objects are read from here ObjectsPath=Mods\FH\objects\ // SMs are read from here StandardMeshPath=Mods\FH\standardMesh\ // TMs are read from here TreeMeshPath=Mods\FH\treeMesh\ // textures are read from here TexturePath=Mods\FH\texture\ // Object list ObjectsList=FH.lst

This is for BF1942 objects

[Editor Paths] GamePath=C:\Program Files\EA GAMES\Battlefield 1942\ // custom mod files go here: ModsPath=Mods\FH\ // objects are read from here ObjectsPath=Mods\bf1942\objects\ // SMs are read from here StandardMeshPath=Mods\bf1942\standardMesh\ // TMs are read from here TreeMeshPath=Mods\bf1942\treeMesh\ // textures are read from here TexturePath=Mods\bf1942\texture\ // Object list ObjectsList=FH.lst




Kingrudolf

Fan FH Mapper

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9th October 2003

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#13 16 years ago

I got Editor42 to work though. I didn't know you had to extract both the FH .rfa's as well as the bf1942 .rfa's. Also, if you use RFAExtractor you should only create one folder (bfdev) en keep referring to that one.




LIGHTNING [NL]

FH2 Developer

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30th May 2003

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#14 16 years ago
Ping_PongTo change from FH objects to BF1942 objects or the other way around, simple go into the .CFG file located where you extracted them at, usually in the Battlecraft Folder, go into the .CFG and change this.

No, that doesn't work, you are still referring in the cfg file to the FH.lst in which the BF objects are removed for lack of space.




Ping_Pong

Rockin' the Casbah

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30th June 2003

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#15 16 years ago

Works for me..use what ever method you want..




axkgkadragon

GF is my bext friend *hugs GF*

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16th November 2003

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#16 16 years ago

Dont forget to edit the lst and con files to make sure that the bf directory is correct!! ive done that once




Rumor

Slightly cooler than a n00b

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28th April 2003

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#17 16 years ago

When I try to add objects to my "cached objects list" unless they have a picture in the add objects list (aka vanilla objects) then I cant add them.




Knoffhoff

I follow teh Moo!

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20th February 2004

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#18 16 years ago

I have the same problem. I can add 20-30 objects of the fh.lst and even less from the original bf.lst. Does anybody know where I can download "madbulls heightmap editor" ? I heard it was a good tool for placing objects. But I can't find it with a google search.




Zongo

I'm too cool to Post

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22nd March 2004

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#19 16 years ago

Yep :( don't work for me neither (as for an other friend who tryed it on his computer). When i run BC42... if i try to open a FH map (for exemple Adak Island) i have this error message : http://mapage.noos.fr/vos/res/error01.gif Then when i enter the map many objets (most of them) are not representated, some are with crazy textures (i saw a boat with a metallic camp texture), ....etc... :/




Admiral Donutz Advanced Member

Wanna go Double Dutch?

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#20 16 years ago

@ Zongo: If you examen the error list you will notice that it cant load the bf vanilla obejcts, this is because the FH.lst does not contain them, if you wish so thee the bf vanilla objects follow the steps provided in the readme. Also note that the FH lists are still not complete and that many FH maps have more objcts then that you are allowed in BC. Sorry for some bugs, but we wanted to release the files ASAP, we knew (and know) that they contain bugs (major and minor). I have updated the FH.lst and the FH.cfg. It will know create the correct classes (it will no longer CTD because of a typo in the class kits) and i have fixed some objects not showing up (and removed some objects that would crash your map to the destop). EDIT: Dont forget that the lst contains objects that are not in any FH maps, some of them are still WIP (work in progress) and might act weird. Also dont forget to report any bugs, missing objects etc. We havent had the time yet to test all Stationary Weapons so some of them will be bugged. Please try to go in as much detail as you can when reporting a bug. Here is the 2nd version (1.1, it only has some minor updates) of the bc files (I will ask lightning to update his post and my FAQ with the newest BC files too):