Help me make a mod -1 reply

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#1 10 years ago

I have been messing around in corsics mod studio, making my personal mod

Here is a small overview of what I have done until now:

-All armies (Brits,US,Werhmacht,PE) have commander specific units and only commander specific units, so it really shows witch tree you choose(for example: Airborne has mostly infantry, little armor support so It's hard for them to play against a full armor opponent, but they have other tricks to deal even with that kind of an enemy.)

(US)Airborne&(UK)Commandos vs. (PE)Luftwaffe&(WE)Defensive is a game I would like to see when I'm done.

- All vehicles are limited to 1 (some have limit 3)(work in progress) - Dmg. and ranges are tweaked to be more realistic (It's hard to stop a king tiger, without a plan;))(work in progress) - Some elite squads limited to 3 - Prices of upgrades,units and abilities changed (work in progress) - New squads (work in progress): Example of new squads.... > SS Panzergrenadiers > Fallshirmjagers (ground & paradrop) > SS Paratroopers > Volksturm(just renaming volkgrenadiers and making them much weaker) > Commander specific officers with abilities to match > Command vehicles

I also played around and moved vehicles from PE to Wehr and from UK to US

I'm planing to take the 88 from Wehr so that only Luftwaffe has it, but I'm adding the 17 pounder to def doc, I guess a more powerful pak of some sort(gotta check if they had one)(work in progress)

Well if you have something to add, or to comment please do, I'm only one guy so feedback is very welcome.=p




Lethal Dosage

SS Sturmregiment Wotan

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26th August 2007

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#2 10 years ago

the were definately more powerful AT guns over the Pak38; Pak40 (essentially a 75mm PzIV gun) Pak43 (essentially the 88mm Tiger gun) But these are much larger weapons, and sometimes different design too. Any ideas on what to give the Wehr Defensive Doc since your removing their Flak36? Perhaps you could consider the Pantherturm and Mortar Bunker?




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#3 10 years ago
Lethal Dosage;4338602the were definately more powerful AT guns over the Pak38; Pak40 (essentially a 75mm PzIV gun) Pak43 (essentially the 88mm Tiger gun) But these are much larger weapons, and sometimes different design too. Any ideas on what to give the Wehr Defensive Doc since your removing their Flak36? Perhaps you could consider the Pantherturm and Mortar Bunker?

Yea actually I was planing something like that, and making even the mg bunker upgrade def doc only,then the aid station would be blitz only and the repair terror only.

I really want for it to show witch doc you decided on.I was thinking making 3 def docs for germans (scorched earth, defensive, luftwaffe) the other docs are mostly attacking.

I got airborne mostly done, here's a list of units(not all and not final) and abilities:

Barracks: -Assault Airborne Weps: (1 Thomson,3 Greasgun,1 BAR) Abilities: (Granade, Fire up) -Airborne Infantry Weps: (3 Garand, 3 Carbine, 2 BAR, 1 Thomson) Abilities: (Basic build(trenches,sandbags), Suppresing fire, Granade) -Airborne Engineers Weps: (4 Greasgun) Abilities: (Basic build(wires,trenches,sandbags,?some sort of AA wep I was thinking Bofords?, Demolitions) -Airborne Officer Weps: (1 Thomson) Abilities: (Call in elite paras,Call in para Sniper,?Maybe a glider?,FSJ camo)

Support Center: -AT Airborne Weps: (4 Recoilless rifles) Abilities: (FSJ camo,sathel charge,fire up) -Airborne mortar team Weps: (60mm mortar) Abilities: (incindieary barrage,?FSJ camo?) -Airborne AT gun team (you can have only 3) same as the airdroped one, trying to make the howitzer airdrop instead of the AT gun since you can produce it from the support center

Motorpool: -Medic Jeep same as it was it just has healing ability like the aid station of the brits) -Munnitions Jeep same funkcion as the munitions halftrack of PE -M3 halftrack same as it was,but the quad upgrade is restricted to airborne(infantry doc will also have the M3)

Tank Depo: -Priest (only 1 available) will only have the barrage ability -Stuart (only 2 available) same as the brits

Well this is not final just trying out some stuff, I would like some feedback so I know the work until now isn't in vein.




bwc153

game expert.

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15th September 2007

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#4 10 years ago

sounds like a cool mod, cant wait to play it!




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#5 10 years ago

Ok I need some help with AI, does anyone have knowledge of how to implement a custom build order?

I'm trying to make easy,normal,hard,expert the same difficulty the only difference is in the command tree the computer chooses.already made normal so that the computer picks airborne

An example for US: easy- picks a random command tree normal- picks airborne hard-picks infantry expert-picks armored

So you have full control over the AI what he is going to be, so what you decide to be and then what kind of ally you want to have, for example you choose infantry and an armored comp would be a nice partner...

The problem is the computer waits a long time before he starts to produce custom units, and then he plays as usual.

Any help would be appriciated




Sgt. D. Pilla

Uber Geek

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23rd October 2007

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#6 10 years ago

Increase the priority of each choice, respectivly to each difficutly level




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#7 10 years ago

Thx Sarge. It really helps, the AI builds all of the units and structures, but for that I had to play around in the luaconstants. I am quite enjoying making this mod.

I have implemented new symbols for units and icons and portraits nothing fancy though.

Well if any of you have a suggestion, I'm all ears...