Hi everybody. Im really in a hurry because I have a deadline for making my maps today. So here is the deal guys. Made some preety cool maps(no Im not a noob,maps are good as Relic ones)...the only things I dont know yet are making a picture for the map when you are in the map list and that sort of things. For example,lets say that my map is called " [COLOR=blue]Retreat (2)[/COLOR] ".Without the quotes of course.What do I have to do to make picture of the map in the map list in the game ? What TGA files need to be made and how should they be called ? Thanks.
GF makes me horny
10th April 2007
It depends on what the name of the file is(the name you saved the file as..). If this is "Retreat" you should make a file which shows the places where the starting positions are: "Retreat_map_base" and one file with the numbers of the starting positions: "Retreat_map_slots". Now, in the map list you can choose between "starting positions random" or "starting positions fixed". This changes the picture from the one that has got no numbers to the one that has got the starting position numbers.
Yeah ok.Thanks for help but there are still some unclear things here. My maps name is exactly [COLOR=blue]Retreat (2)[/COLOR] . It is a sgb file,the one I load up in the World Builder. I heard somebody saying before that I should make a new foler in my MP folder.I dont know what should that folder should be called and I honestly dont know how to get those 3 pictures you mentioned above. Should I make them by myself or just rename some other pictures. After all that is done,what file(s) to post on the net. 1) [COLOR=red]All files from the C:\Program Files\THQ\Company of Heroes\WW2\Data\Scenarios\MP[/COLOR] (in the MP folder I have 12 files ). 2)C[COLOR=red]:\Documents and Settings\My username\My documents\My games\Company of Heroes....etc[/COLOR] (In there I have only 1 file ) Which of these files should I post: from the first mentioned above or the second ? Try to answer all my questions here coz its very important. Sorry for bothering . Thanks for help.