Possible Glitch with unit placement in WB? -1 reply

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#1 10 years ago

I'm working on one of my first real maps, after tinkering around with the offical maps and learning the program. Well i figured i would mess around a bit and place some arty batteries on my map and just bomb the crap out of my little city :)(gotta have some fun after map editing for several hours)

Well when i loaded up the game, all the guys at the 105's died instantly on map load, so i went back to delete them in the world builder, come to find out the 105 will delete. but not the men behind them, i figured it would dissappear after reloading WB, like with the light effects on the SP mission bunkers. But to no effect. Heres a screenshot:

relic00014.jpg

I used the airborne 105's---didnt know those existed, maybe a testing unit relic put in? i dont know all i know is that when you load up the map is places white dots where the guys are, so its annoying.

anyone have a fix?




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#2 10 years ago

This is a noted problem of the WB from patching 2.300. Hope it gets resolved with the "another" upcoming patch. It the mean time, just be careful where & when u place yr guns.




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#3 10 years ago

>..< i guess ill just cover them n tress until it gets fixed... ty for the quick reply :)




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#4 10 years ago

That problem has existed for a while, even before patch 2.300. The only know way to get rid of the units is to "stamp" the entire map, make a new map of the same size and place the stamp in the map. At this point the left over units will be gone. it is best to avoid placing maned guns in the maps since they usually have units left behind.




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#5 10 years ago

Does a stamp save the terrain heights? or will i have to redo the terrrain?? if its not ill wait for a fix, my map is very terrain involved




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#6 10 years ago

If you check everything in the stamp menu the map should stamp just like the old map, all height and objects should be the same. However, Action markers can NOT be stamped, and if you stamp a map over and over again the height can start to get a little distorted and splines can sometimes get a little off. if you have problems with the non-selectable units, try to wait until the end to stamp the map.




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#7 10 years ago

ok, i tried stamping but int his heat my video card overheats too fast in wb so ill have to wait until it cools off a bit before trying to re-render a stamp the size of the entire map




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#8 10 years ago

you could try stamping the map bit by bit, for expample stamp the base terrain, then the objects, then whatever is left over. as long as the stamp is placed with the same location checked you shouldn't have a problem. you could also lower the WBs memory level (lower the detail) there is an option for that in one of the menus.




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#9 10 years ago

It cooled off quite nicely last night, opened the windows got a nice breeze going and it allowed me to use WB w/p overheating, got the new stamp placed, now i just gotta fix the terrain around the stamp