I don't spend enough time here
5th November 2007
I don't know for you but i do not posses OF, from the looks of Multiplayer when fighting with new armies i do not feel the "OMG i need to get this!!". And now that almost all COH mods and maps are blocked you can ask yourself: "Is it worth it?". Do we really need 2 new sucky armies? If it would have been a revolutionary expansion i wouldn not have written this thread but it is worst then COH1. Prove me wrong?
SS Sturmregiment Wotan
26th August 2007
While OF does that many leaps backwards, especially in terms of unit AI, computer AI, the initially intended combat system, all the bugs fixed in CoH and the OF beta stages still being present in OF, Relic Online being offline most of the time, dodgy reverse stat counting, stat counting not working, not being able to join most games in your server browser, etc. The British and PE armies are still really good, and so long as you abide by the fairplay rules and spam things too much, they are really fun. While everyone is complaining that the PE are really overpowered, and they are to some degree, they still can't fight off anything that the US can spam early game (eg. Riflemen, Mg's, Snipers, etc.) And considering most factions can get armour out a few minutes before the average PE player can get a Marder out, it is still challenging. If you don't like the Computer AI, go try warnstaff's Advanced AI mod, set on Normal their still a cakewalk granted, but on hard their damn near impossible to beat! Most vCoH map do work offline, their only problem is that they won't work for online play. I bought the game on the day it was released, and despite the initial disappointments, i've been quite happy. Wait till about 6 months after release and most if not all the bugs and issues should be settled, and the next patch promises to fix a lot of the balance issues and online play. There are already skin packs in the works by DrLee and Halftrack, with some preview releases already out, and a number of mods are already updating or being redone for OF to be better than the original, and since the modders already know 95% of the system, many OF compatable mini mods have been popping up lately, and many more large mods will be appearing within the next few months, which is damn good since it took months for Corsix Tools to come out after the original CoH was released, and even longer for people to learn the system and get decent mods done. The same goes for maps. Worldbuilder is really complex, and it took months for mappers to learn how to use it and longer to get a polished, finished map out. Now these mappers already know how to use Worldbuilder and are making good use of the new featured presented within OF. New, polished, user created content for OF will only be a matter of a few months, and not 6-12 months like it was for vCoH. Really, you shouldn't knock it until you've bought it and tried it, after all, Relic will eventually fix everything, and you can always take it back for a refund if you don't like it.
Don't Mess with Texas
5th September 2007
I would have to agree with Lethal Dosage, I also got the game a couple days after the release. I was disapointed when I found out that custom maps didn't work online, the world builder had lost many options, and I had to recode my old maps (and learn the new code). Overall the new armies are worth it and, although they are easy, the two new campains are pretty good. OF would be good to get around cristmas if you don't want to deal with the current problems (if relic works hard). after all it took until patch 1.70 before the world builder in classic CoH work fully.