And since I'm talking about details - -1 reply

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HLBMXR

Slightly cooler than a n00b

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19th April 2006

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#11 12 years ago

Yes, im sure we all know that. Those are the fireteams, Gun group provides supressive fire, and the Maneuver Group assualts the position, while the Leader group, commands the squad.

The game isnt gonna do that because regular gamers wont grasp the tactics used. Its too complicated for everyone to understand, let alone have fun with. Its game. Thats all, dont bitch about little things like that. I do, but i realize they do that for the comsumer and not the history buff. The COH riflesquad is the Charley element. with the leader haveing the radio and carbine, much easier for the gamer to use. Us modders make the game into the two different classes of mod. Realistic and Wacky and/or Fun. The game company makes the middleman.

Just wait for my mod, it will satisfiy your realistic annoyances. Thats why im making it. :)




Fredf

Think before you shoot!

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24th September 2006

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#12 12 years ago

You may have hit the nail right square on the head. I'd never actually considered that point of view. It does mMake sense though. It just seemed to me that since the game was so well thought out in so many other respects that they could get the squad nomenclature and composition numbers right. Lord knows there were enough old farts like me around who would call them on it. And still older farts that would know from first hand experience. Thanks so much for your point of view. In fact, thanks to all the posters who have actually thought out a response before sending it. It's nice to have a considered response instead of some of the lame stuff I've seen in response to some of my postings.




HLBMXR

Slightly cooler than a n00b

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19th April 2006

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#13 12 years ago

Thanks. :bows:

Another way to think about it is. As you know now, how tight the 6 man rifle squad is. Imagine 12 like that.... Its not good gameplay. Esspeicially for the scale of the maps and units. And dividing them into fireteams is just stupid for this gameplay.




tharulerme

I'm back

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20th March 2006

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#14 12 years ago

"On D-Day 70-75% of the normal Soldiers were equipped with the M1 Garand and only rangers, paratroopers, etc. got masses of thompsons and BAR-Rifles because these guys had the "fucking" jobs to do like breaking through omaha / utah ...... and jumping in Arnheim, Nimwegen, etc."

Actually paratrooper's were not dropped with BAR's since they were to heavy and they could get problems with that when dropping. Besides, I still keep to my point, you had a couple exceptions and it didn't count for the airborne, but that was really the basic squad for Infantry and Rangers.




AirAssault101

The forums staffers think I'm Cool

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1st December 2006

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#15 12 years ago
HLBMXR;3236916 The game isnt gonna do that because regular gamers wont grasp the tactics used. Its too complicated for everyone to understand, let alone have fun with.

As a CoH fan who will commission as a 2LT in 18 months, I could not agree more. I dont know how many times I have watched people send group after group of units into an MG emplacement or guard tower in other RTS's and get mowed down. The CORRECT tactic is to provide a base of fire on one angle of the objective, then send another unit around to the flank to shoot at, throw grenades, and take the objective. Try that in CoH and it will work every time as the MG's cannot fire in two directions. It is called Battle Drill 1A - Squad Attack. Straight out of FM 7-8 Infantry Rifle Platoon and Squad. My solution to the 6 member squads is to make platoons out of 3 rifle squads, attach an MG team, engineers, and a sniper for good measure. Move them in separate groups when coming on an OBJ, laying surppressive fire with one rifle squad and MG team, maneuver the other two rifle squads to the flank and use grenades. Eng/sniper in reserve. It requires some micromanaging obviously, but it is worth it to a tactician.




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