Mod Installation (Again) -1 reply

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Volksgrenadier_72nd

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22nd May 2009

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#1 8 years ago

Okay, so the situation. I was drunk and I did the first thing that cross my mind.

Installing a MOD. I messed up so bad and now I'm here. I read the tutorial and more or less I had a hard time following it. I installed a mod before but it would just crash a few minutes.

Okay. So lets just assume I don't now anything about installing mods.

How do you successfully install a mod? To make things easier, the let the Improved AI Mod be the example.

Would someone please teach me how to do this using the above mentioned Mod?

- 72nd Volksgrenadier




Guest

I didn't make it!

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#2 8 years ago

:confused: same i need help moding to please help me:(




Lethal Dosage

SS Sturmregiment Wotan

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26th August 2007

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#3 8 years ago

Ok Volks, what version of the game do you have, and what version is the mod made for?

The guide i wrote a while ago is woefully outdated, but i haven't had the time to update it as i've been caught up in development for Cross of Iron (which is compatible with the latest version of CoH and has it's own installer)

Mods are specific to game version, and from memory the last version of the Warnstaff's Advanced AI mod was for v2.301, so if your running anything newer (or older than v2.0), it probably won't run. I'm sure you remember that you must run mods with -dev in the shortcut, btu since v2.4 instead of using -modname (mod's name) it's changed to simply -mod (mod's name).




Volksgrenadier_72nd

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#4 8 years ago

Alright someone with the know how! Ok, I'm running the Tales of Valor, 2.601.

And whats -mod for? Is it needed to run the mod?

Also by an incredible stroke of luck (or bad luck), I completely forgot how to run .sgb

maps.

Is that knowledge key to getting a mod to work?




Berger6

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5th September 2009

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#5 8 years ago

most mods you download now come with either their own installer and shortcut or good instructions how to make their own custom target heading in your coh desktop shortcut (copy). and yes -mod is usually needed to run a mod. As far as sgb maps go, I'm not a big fan of them since it involves running the coh shortcut with the -dev command in the target heading,(and -dev messes up things in ways you cant imagine) but as far as I can remember , it involves going to you main coh folder, ww2/scenarios/mp folder , and dump the sgb maps there, then run them with the -dev target command from you (copied) coh icon. And if you wish to play a custom map with someone , you better hope they have the EXACT SAME TARGET HEADING as you do, me and others had plenty of not so joyous moments figuring that out when we were developing pofia mod back in the day