Adding effects to Brecourt -1 reply

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Dreamtfk

The Internet ends at GF

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29th March 2002

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#1 15 years ago

Ok I do not know much at all about Q3 mapping but what I want to do is take the effects from the Mittenwald map and add them to Brecourt. I am talking about the artillery, which looks really awesome.




Sovetskeey

The Canadian on the forums...

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8th December 2003

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#2 15 years ago

E-mail the guy who modelled the artillery and whatnot for his map and see if he'll give you his models. I think you should be able to find brecourt in the collmaps but I'm not too sure. It'll be a pain in the butt to pick through all the single player stuff for it though...




Dreamtfk

The Internet ends at GF

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29th March 2002

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#3 15 years ago

What do you mean by collmaps? I just want the incoming artillery sounds and the explosions.




Sovetskeey

The Canadian on the forums...

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8th December 2003

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#4 15 years ago

Ohhh... Well e-mail him nonetheless... Only problem is... With so little done to the map most people won't waste their time downloading it. You won't be able to play it clientside when the server is running the stock Brecourt map. I just say drop it man... There is really no point other than to waste 10 minutes of your time and to take up like 2 megs of CoDFiles' webspace (if they even host it for you).




luckee

I don't spend enough time here

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23rd February 2004

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#5 15 years ago

Yeah im trying to cut one script one map to another. Im trying to cut the script from "Mittenwald" (flying planes) and the map called (Nuenen) based upon the Band of Brothers "Replacements" Episode. Does anyone know how to do this?????