Convert a map from MOH-radiant to COD-radiant -1 reply

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Mr.Skillz

I'm too cool to Post

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26th January 2004

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#1 14 years ago

[color=black]Howdy, [/color] [color=black]Several months ago I was building a map in MoH-radiant called "Möhne-Dam". [/color] [color=black]The map is for 32+ players but it is still incomplete... lights, trees, sound, etc must be added to complete the map. [/color] [color=black]But then I got busy and didn't have time to finish the map. [/color] [color=black]Meanwhile CoD was crushing MoH (sort of) and now I dont play MoH that often. [/color] [color=black]So I was wondering if the map-file made in MoH-radiant could be converted to a file that CoD-radiant can read.[/color] [color=black]I tried some things that are listed below:[/color] I hope some of you Map-freaks can do something with this information ! [color=black]------------- 1[/color] [color=black]I compiled the map in MOH-radiant and named it h07.bsp, then I placed it in "Call of Duty\Main\maps\mp" and started CoD. [/color] [color=black]Then in console I typed: [/color] [color=black]devmap h07[/color] [color=black]The map seems to load but then I got the following message: [/color] [color=black]Map maps/mp/h07.bsp has the wrong version number. (19 should be 59)[/color] [color=black]-------------[/color][color=black] 2[/color] If I open h07.map in CoD-radiant I get the message: [color=black]ParseEntity: { not found [/color] [color=black]GetLastError() = 0 - 0 [/color] [color=black]An unrecoverable error has occured. Would you like to edit Preferences before exiting Q3Radiant? [/color] Yes/No [color=black]-------------[/color][color=black] 3[/color] When I switch the q3map.exe-file of CoD-radiant with the MoH-radiant this message is shown: http://www.1stir.com/codbuilder%20-%20mohbuilder.gif Unknown option "-basedir" with CoD Unknown option "-gamedir" with MoH




SuperMegaMau

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6th February 2004

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#2 14 years ago

I got the same error! Is there a way to convert a moh map into a cod map? The editor is practly the same, i do not understand why cod-radiant isn't compatible with moh-radiant!




jrumann59

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12th March 2007

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#3 14 years ago

That's relatively easy. Apparently, the way the MOH determined that a brush was detail was by appending "+surfaceparm detail" to the end. Delete that and it should load.

You may need to play with some of the entities as well but if you use a text editor to copy and paste the brushes a few (hundred/thousand) at a time, you'll get it loaded in no time. How do I know? Simple, I was trying to convert an MOH map and figured it out. My problem is that I don't have MOH so I don't have the original textures. Does anyone know where I can get those?